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Require a node registry to compile so the layout pass always runs
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@@ -6,10 +6,11 @@ use graph_craft::util::DEMO_ART;
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fn compile_to_proto(c: &mut Criterion) {
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use graph_craft::util::{compile, load_from_name};
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let mut c = c.benchmark_group("Compile Network cold");
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let registry = &interpreted_executor::node_registry::NODE_REGISTRY;
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for name in DEMO_ART {
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let network = load_from_name(name);
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c.bench_function(name, |b| b.iter_batched(|| network.clone(), |network| compile(black_box(network)), criterion::BatchSize::SmallInput));
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c.bench_function(name, |b| b.iter_batched(|| network.clone(), |network| compile(black_box(network), registry), criterion::BatchSize::SmallInput));
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}
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}
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@@ -5,7 +5,7 @@ use gungraun::prelude::*;
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#[library_benchmark]
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#[benches::with_setup(args = ["isometric-fountain", "painted-dreams", "procedural-string-lights", "parametric-dunescape", "red-dress", "valley-of-spires"], setup = load_from_name)]
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pub fn compile_to_proto(_input: NodeNetwork) {
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std::hint::black_box(compile(_input));
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std::hint::black_box(compile(_input, &interpreted_executor::node_registry::NODE_REGISTRY));
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}
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library_benchmark_group!(name = compile_group; benchmarks = compile_to_proto);
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