Require a node registry to compile so the layout pass always runs

This commit is contained in:
Dennis Kobert
2026-08-15 14:49:25 +00:00
parent 87200f3c2a
commit 99ce2ea565
12 changed files with 19 additions and 18 deletions
@@ -5,7 +5,7 @@ use std::error::Error;
pub struct Compiler {}
impl Compiler {
pub fn compile<'r>(&self, mut network: NodeNetwork, registry: Option<&'r Registry>) -> impl Iterator<Item = Result<ProtoNetwork, String>> + 'r {
pub fn compile<'r>(&self, mut network: NodeNetwork, registry: &'r Registry) -> impl Iterator<Item = Result<ProtoNetwork, String>> + 'r {
network.resolve_scope_inputs();
network.generate_node_paths(&[]);
let node_ids = network.nodes.keys().copied().collect::<Vec<_>>();
@@ -19,15 +19,13 @@ impl Compiler {
proto_networks.map(move |mut proto_network| {
proto_network.insert_context_nullification_nodes()?;
if let Some(registry) = registry {
let _ = proto_network.resolve_types(registry);
proto_network.compute_layouts();
}
let _ = proto_network.resolve_types(registry);
proto_network.compute_layouts();
proto_network.generate_stable_node_ids();
Ok(proto_network)
})
}
pub fn compile_single(&self, network: NodeNetwork, registry: Option<&Registry>) -> Result<ProtoNetwork, String> {
pub fn compile_single(&self, network: NodeNetwork, registry: &Registry) -> Result<ProtoNetwork, String> {
assert_eq!(network.exports.len(), 1, "Graph with multiple outputs not yet handled");
let Some(proto_network) = self.compile(network, registry).next() else {
return Err("Failed to convert graph into proto graph".to_string());