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https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-16 23:08:05 +08:00
Replace borrowed scope injections with arcs
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@@ -60,6 +60,18 @@ impl std::fmt::Debug for WgpuExecutor {
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}
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}
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/// Owned Arc handle carrying the executor as an ordinary wire value.
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#[derive(Clone, Debug)]
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pub struct WgpuExecutorHandle(pub std::sync::Arc<WgpuExecutor>);
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impl std::ops::Deref for WgpuExecutorHandle {
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type Target = WgpuExecutor;
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fn deref(&self) -> &WgpuExecutor {
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&self.0
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}
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}
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impl<'a, T: ApplicationIo<Executor = WgpuExecutor>> From<&'a EditorApi<T>> for &'a WgpuExecutor {
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fn from(editor_api: &'a EditorApi<T>) -> Self {
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editor_api.application_io.as_ref().unwrap().gpu_executor().unwrap()
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@@ -8,6 +8,7 @@ use core_types::runtime::SourceFuture;
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use core_types::transform::Footprint;
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use raster_types::Image;
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use raster_types::{CPU, GPU, Raster};
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use crate::WgpuExecutorHandle;
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use wgpu::util::{DeviceExt, TextureDataOrder};
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use wgpu::{Extent3d, TextureDescriptor, TextureDimension, TextureFormat, TextureUsages};
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@@ -41,15 +42,15 @@ fn upload_to_texture(device: &wgpu::Device, queue: &wgpu::Queue, image: &Raster<
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/// Passthrough conversion for GPU `List`s - no conversion needed
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impl<'i> Convert<List<Raster<GPU>>, &'i WgpuExecutor> for List<Raster<GPU>> {
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fn convert(self, _: Footprint, _converter: &'i WgpuExecutor) -> List<Raster<GPU>> {
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impl Convert<List<Raster<GPU>>, WgpuExecutorHandle> for List<Raster<GPU>> {
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fn convert(self, _: Footprint, _converter: WgpuExecutorHandle) -> List<Raster<GPU>> {
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self
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}
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}
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/// Converts a `List<Raster<CPU>>` to `List<Raster<GPU>>` by uploading each image to a texture
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impl<'i> Convert<List<Raster<GPU>>, &'i WgpuExecutor> for List<Raster<CPU>> {
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fn convert(self, _: Footprint, executor: &'i WgpuExecutor) -> List<Raster<GPU>> {
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impl Convert<List<Raster<GPU>>, WgpuExecutorHandle> for List<Raster<CPU>> {
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fn convert(self, _: Footprint, executor: WgpuExecutorHandle) -> List<Raster<GPU>> {
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let device = &executor.context().device;
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let queue = executor.context().queue.lock();
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let list = self
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@@ -68,8 +69,8 @@ impl<'i> Convert<List<Raster<GPU>>, &'i WgpuExecutor> for List<Raster<CPU>> {
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}
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/// Converts single CPU raster to GPU by uploading to texture
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impl<'i> Convert<Raster<GPU>, &'i WgpuExecutor> for Raster<CPU> {
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fn convert(self, _: Footprint, executor: &'i WgpuExecutor) -> Raster<GPU> {
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impl Convert<Raster<GPU>, WgpuExecutorHandle> for Raster<CPU> {
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fn convert(self, _: Footprint, executor: WgpuExecutorHandle) -> Raster<GPU> {
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let device = &executor.context().device;
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let queue = executor.context().queue.lock();
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let texture = upload_to_texture(device, &queue, &self);
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@@ -80,8 +81,8 @@ impl<'i> Convert<Raster<GPU>, &'i WgpuExecutor> for Raster<CPU> {
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}
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/// Passthrough conversion for CPU `List`s - no conversion needed
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impl<'i> Convert<List<Raster<CPU>>, &'i WgpuExecutor> for List<Raster<CPU>> {
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fn convert(self, _: Footprint, _converter: &'i WgpuExecutor) -> List<Raster<CPU>> {
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impl Convert<List<Raster<CPU>>, WgpuExecutorHandle> for List<Raster<CPU>> {
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fn convert(self, _: Footprint, _converter: WgpuExecutorHandle) -> List<Raster<CPU>> {
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self
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}
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}
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@@ -191,8 +192,8 @@ impl RasterGpuToRasterCpuConverter {
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}
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/// Converts a `List<Raster<GPU>>` to `List<Raster<CPU>>` by downloading texture data in one go then asynchronously maps all buffers and processes the results.
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impl<'i> ConvertAsync<List<Raster<CPU>>, &'i WgpuExecutor> for List<Raster<GPU>> {
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fn convert(self, _: Footprint, executor: &'i WgpuExecutor) -> SourceFuture<List<Raster<CPU>>> {
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impl ConvertAsync<List<Raster<CPU>>, WgpuExecutorHandle> for List<Raster<GPU>> {
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fn convert(self, _: Footprint, executor: WgpuExecutorHandle) -> SourceFuture<List<Raster<CPU>>> {
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let device = executor.context().device.clone();
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let queue = executor.context().queue.lock();
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@@ -235,8 +236,8 @@ impl<'i> ConvertAsync<List<Raster<CPU>>, &'i WgpuExecutor> for List<Raster<GPU>>
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}
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/// Converts single GPU raster to CPU by downloading texture data
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impl<'i> ConvertAsync<Raster<CPU>, &'i WgpuExecutor> for Raster<GPU> {
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fn convert(self, _: Footprint, executor: &'i WgpuExecutor) -> SourceFuture<Raster<CPU>> {
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impl ConvertAsync<Raster<CPU>, WgpuExecutorHandle> for Raster<GPU> {
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fn convert(self, _: Footprint, executor: WgpuExecutorHandle) -> SourceFuture<Raster<CPU>> {
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let device = executor.context().device.clone();
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let queue = executor.context().queue.lock();
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@@ -256,10 +257,10 @@ impl<'i> ConvertAsync<Raster<CPU>, &'i WgpuExecutor> for Raster<GPU> {
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///
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/// Accepts either individual raster data or a `List` of raster elements and converts it to the GPU format using the WgpuExecutor's device and queue.
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#[node_macro::node(category(""))]
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pub fn upload_texture<'a, T: Convert<List<Raster<GPU>>, &'a WgpuExecutor>>(
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pub fn upload_texture<T: Convert<List<Raster<GPU>>, WgpuExecutorHandle>>(
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_: impl Ctx,
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#[implementations(List<Raster<CPU>>, List<Raster<GPU>>)] input: T,
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executor: &'a WgpuExecutor,
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executor: WgpuExecutorHandle,
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) -> List<Raster<GPU>> {
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input.convert(Footprint::DEFAULT, executor)
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}
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