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Fix n-gon intersection (#342)
* Fix n-gon intersection * Fix not all layers selected with box selection * Code golf for TrueDoctor
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@@ -1,7 +1,7 @@
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use std::ops::Mul;
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use glam::{DAffine2, DVec2};
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use kurbo::{BezPath, Line, PathSeg, Point, Shape, Vec2};
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use kurbo::{BezPath, Line, PathSeg, Point, Shape};
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#[derive(Debug, Clone, Default, Copy)]
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pub struct Quad([DVec2; 4]);
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@@ -9,7 +9,7 @@ pub struct Quad([DVec2; 4]);
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impl Quad {
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pub fn from_box(bbox: [DVec2; 2]) -> Self {
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let size = bbox[1] - bbox[0];
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Self([bbox[0], bbox[0] + size * DVec2::X, bbox[0] + size * DVec2::Y, bbox[1]])
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Self([bbox[0], bbox[0] + size * DVec2::X, bbox[1], bbox[0] + size * DVec2::Y])
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}
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pub fn lines(&self) -> [Line; 4] {
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@@ -20,6 +20,16 @@ impl Quad {
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Line::new(to_point(self.0[3]), to_point(self.0[0])),
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]
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}
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pub fn path(&self) -> BezPath {
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let mut path = kurbo::BezPath::new();
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path.move_to(to_point(self.0[0]));
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path.line_to(to_point(self.0[1]));
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path.line_to(to_point(self.0[2]));
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path.line_to(to_point(self.0[3]));
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path.close_path();
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path
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}
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}
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impl Mul<Quad> for DAffine2 {
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@@ -44,31 +54,12 @@ pub fn intersect_quad_bez_path(quad: Quad, shape: &BezPath, closed: bool) -> boo
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return true;
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}
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// check if selection is entirely within the shape
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if closed && quad.0.iter().any(|q| shape.contains(to_point(*q))) {
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if closed && shape.contains(to_point(quad.0[0])) {
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return true;
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}
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// check if shape is entirely within the selection
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if let Some(shape_point) = get_arbitrary_point_on_path(shape) {
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let mut pos = 0;
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let mut neg = 0;
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for line in quad.lines() {
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if line.p0 == shape_point {
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return true;
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};
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let line_vec = Vec2::new(line.p1.x - line.p0.x, line.p1.y - line.p0.y);
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let point_vec = Vec2::new(line.p1.x - shape_point.x, line.p1.y - shape_point.y);
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let cross = line_vec.cross(point_vec);
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if cross > 0.0 {
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pos += 1;
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} else if cross < 0.0 {
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neg += 1;
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}
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if pos > 0 && neg > 0 {
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return false;
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}
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}
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}
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true
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// check if shape is entirely within selection
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get_arbitrary_point_on_path(shape).map(|shape_point| quad.path().contains(shape_point)).unwrap_or_default()
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}
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pub fn get_arbitrary_point_on_path(path: &BezPath) -> Option<Point> {
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