Improve various code and docs spelling/grammar

This commit is contained in:
Keavon Chambers
2021-07-23 17:25:05 -07:00
parent 70d1f77096
commit 9daffb3dad
7 changed files with 42 additions and 34 deletions
+26 -22
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@@ -1,9 +1,9 @@
use serde::{Deserialize, Serialize};
/// Structure that represent a color.
/// Internally alpha is stored as `f32` that range from `0.0` (transparent) to 1.0 (opaque).
/// Internally alpha is stored as `f32` that ranges from `0.0` (transparent) to `1.0` (opaque).
/// The other components (RGB) are stored as `f32` that range from `0.0` up to `f32::MAX`,
/// the values encode the brightness of each channel proportional to the light intensity in cd/m² (nits) in HDR, and 0.0 (black) to 1.0 (white) in SDR color.
/// the values encode the brightness of each channel proportional to the light intensity in cd/m² (nits) in HDR, and `0.0` (black) to `1.0` (white) in SDR color.
#[repr(C)]
#[derive(Debug, Clone, Copy, PartialEq, Default, Serialize, Deserialize)]
pub struct Color {
@@ -20,8 +20,9 @@ impl Color {
pub const GREEN: Color = Color::from_unsafe(0., 1., 0.);
pub const BLUE: Color = Color::from_unsafe(0., 0., 1.);
/// Returns `Some(Color)` if `red`, `green`, `blue` and `alpha` have a valid value. Negatives numbers (including `-0.0`), NaN and infinity are not valid values and return `None`.
/// Values greater than `1.0` for alpha are not valid.
/// Returns `Some(Color)` if `red`, `green`, `blue` and `alpha` have a valid value. Negative numbers (including `-0.0`), NaN, and infinity are not valid values and return `None`.
/// Alpha values greater than `1.0` are not valid.
///
/// # Examples
/// ```
/// use graphite_document_core::color::Color;
@@ -38,12 +39,13 @@ impl Color {
Some(Color { red, green, blue, alpha })
}
// Return Color without checking `red` `green` `blue` and without transparency (alpha = 1.0)
/// Return an opaque `Color` from given `f32` RGB channels.
const fn from_unsafe(red: f32, green: f32, blue: f32) -> Color {
Color { red, green, blue, alpha: 1. }
}
/// Return a Color without transparency (alpha = 0xFF).
/// Return an opaque SDR `Color` given RGB channels from `0` to `255`.
///
/// # Examples
/// ```
/// use graphite_document_core::color::Color;
@@ -55,7 +57,7 @@ impl Color {
Color::from_rgba8(red, green, blue, 255)
}
/// Return a color initialized by it's 8bit component.
/// Return an SDR `Color` given RGBA channels from `0` to `255`.
///
/// # Examples
/// ```
@@ -64,16 +66,16 @@ impl Color {
/// assert!("72676261" == color.rgba_hex())
/// ```
pub fn from_rgba8(red: u8, green: u8, blue: u8, alpha: u8) -> Color {
let map = |int_color| int_color as f32 / 255.0;
let map_range = |int_color| int_color as f32 / 255.0;
Color {
red: map(red),
green: map(green),
blue: map(blue),
alpha: map(alpha),
red: map_range(red),
green: map_range(green),
blue: map_range(blue),
alpha: map_range(alpha),
}
}
/// Return the red component.
/// Return the `red` component.
///
/// # Examples
/// ```
@@ -85,7 +87,7 @@ impl Color {
self.red
}
/// Return the green component.
/// Return the `green` component.
///
/// # Examples
/// ```
@@ -97,7 +99,7 @@ impl Color {
self.green
}
/// Return the blue component.
/// Return the `blue` component.
///
/// # Examples
/// ```
@@ -109,7 +111,7 @@ impl Color {
self.blue
}
/// Return the alpha component.
/// Return the `alpha` component without checking its expected `0.0` to `1.0` range.
///
/// # Examples
/// ```
@@ -133,11 +135,13 @@ impl Color {
(self.red, self.green, self.blue, self.alpha)
}
/// Return a String of hexadecimal value with two digit per components ("RRGGBBAA").
/// Return an 8-character RGBA hex string (without a # prefix).
///
/// # Examples
/// ```
/// use graphite_document_core::color::Color;
/// let color = Color::from_rgba8(0x72, 0x67, 0x62, 0x61);
/// assert!("72676261" == color.rgba_hex())
/// let color = Color::from_rgba8(0x7C, 0x67, 0xFA, 0x61);
/// assert!("7C67FA61" == color.rgba_hex())
/// ```
pub fn rgba_hex(&self) -> String {
format!(
@@ -149,11 +153,11 @@ impl Color {
)
}
/// Return a String of hexadecimal value with two digit per components ("RRGGBB").
/// Return a 6-character RGB hex string (without a # prefix).
/// ```
/// use graphite_document_core::color::Color;
/// let color = Color::from_rgba8(0x72, 0x67, 0x62, 0x61);
/// assert!("726762" == color.rgb_hex())
/// let color = Color::from_rgba8(0x7C, 0x67, 0xFA, 0x61);
/// assert!("7C67FA" == color.rgb_hex())
/// ```
pub fn rgb_hex(&self) -> String {
format!("{:02X?}{:02X?}{:02X?}", (self.r() * 255.) as u8, (self.g() * 255.) as u8, (self.b() * 255.) as u8,)
+4 -3
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@@ -1,7 +1,8 @@
//! Graphite Document Core Library: `/core/document/`
//! Graphite Document Core Library: `/core/document/`
//!
//! A stateless library for updating Graphite design document (GDD) files.
//! The official Graphite CLI and Editor Core Library are the primary users,
//! but this library is intended to be useful to any application that wants to link the library for the purpose of updating GDD files by sending edit operations.
//! The official Graphite CLI and Editor Core Library are the primary users, but this library is intended to be useful
//! to any application that wants to link the library for the purpose of updating GDD files by sending edit operations.
//! Optionally depends on the Renderer Core Library if rendering is required.
pub mod color;
@@ -58,7 +58,7 @@ pub enum DocumentMessage {
NudgeSelectedLayers(f64, f64),
FlipLayer(Vec<LayerId>, bool, bool),
MoveSelectedLayersTo { path: Vec<LayerId>, insert_index: isize },
ReorderSelectedLayers(i32), // relatve_positon,
ReorderSelectedLayers(i32), // relatve_position,
}
impl From<DocumentOperation> for DocumentMessage {
@@ -605,17 +605,17 @@ impl MessageHandler<DocumentMessage, &InputPreprocessor> for DocumentMessageHand
responses.push_back(DocumentMessage::DeleteSelectedLayers.into());
responses.push_back(DocumentMessage::PasteLayers { path, insert_index }.into());
}
ReorderSelectedLayers(relative_positon) => {
ReorderSelectedLayers(relative_position) => {
let all_layer_paths = self.all_layers_sorted();
let selected_layers = self.selected_layers_sorted();
if let Some(pivot) = match relative_positon.signum() {
if let Some(pivot) = match relative_position.signum() {
-1 => selected_layers.first(),
1 => selected_layers.last(),
_ => unreachable!(),
} {
if let Some(pos) = all_layer_paths.iter().position(|path| path == pivot) {
let max = all_layer_paths.len() as i64 - 1;
let insert_pos = (pos as i64 + relative_positon as i64).clamp(0, max) as usize;
let insert_pos = (pos as i64 + relative_position as i64).clamp(0, max) as usize;
let insert = all_layer_paths.get(insert_pos);
if let Some(insert_path) = insert {
let (id, path) = insert_path.split_last().expect("Can't move the root folder");
@@ -626,7 +626,7 @@ impl MessageHandler<DocumentMessage, &InputPreprocessor> for DocumentMessageHand
.map(|x| x.last().unwrap())
.collect();
let non_selected: Vec<_> = folder.layer_ids.iter().filter(|id| selected.iter().all(|x| x != id)).collect();
let offset = if relative_positon < 0 || non_selected.is_empty() { 0 } else { 1 };
let offset = if relative_position < 0 || non_selected.is_empty() { 0 } else { 1 };
let fallback = offset * (non_selected.len());
let insert_index = non_selected.iter().position(|x| *x == id).map(|x| x + offset).unwrap_or(fallback) as isize;
responses.push_back(DocumentMessage::MoveSelectedLayersTo { path: path.to_vec(), insert_index }.into())
+2 -1
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@@ -1,4 +1,5 @@
//! **Graphite Editor Core Library**: `/core/editor/`
//! **Graphite Editor Core Library**: `/core/editor/`
//!
//! Used by a frontend editor client to maintain GUI state and dispatch user events.
//! The official Graphite editor is the primary user,
//! but others software like game engines could embed their own customized editor implementations.
+2 -1
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@@ -1,4 +1,5 @@
//! Graphite Renderer Core Library: `/core/renderer/`
//! Graphite Renderer Core Library: `/core/renderer/`
//!
//! A stateless library (with the help of in-memory and/or on-disk caches for performance) for rendering Graphite's render graph (GRD) files.
//! The official Graphite CLI and Document Core Library are the primary users,
//! but this library is intended to be useful to any application that wants to link the library for the purpose of rendering Graphite's render graphs.