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Use the SpectrumInput widget for the adjustment node Properties panel layouts (#4105)
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@@ -140,12 +140,8 @@ fn make_opaque<T: Adjust<Color>>(
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}
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// TODO: Remove this once GPU shader nodes are able to support the non-classic algorithm
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#[node_macro::node(
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name("Brightness/Contrast Classic"),
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category("Raster: Adjustment"),
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properties("brightness_contrast_properties"),
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shader_node(PerPixelAdjust)
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)]
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// TODO: Maybe re-add the "Raster: Adjustment" category to make this user-facing if we care to make this not just for testing
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#[node_macro::node(name("Brightness/Contrast Classic"), category(""), properties("brightness_contrast_properties"), shader_node(PerPixelAdjust))]
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fn brightness_contrast_classic<T: Adjust<Color>>(
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_: impl Ctx,
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#[implementations(
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@@ -257,7 +253,7 @@ fn brightness_contrast<T: Adjust<Color>>(
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//
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// Some further analysis available at:
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// https://geraldbakker.nl/psnumbers/levels.html
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#[node_macro::node(category("Raster: Adjustment"), shader_node(PerPixelAdjust))]
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#[node_macro::node(category("Raster: Adjustment"), properties("levels_properties"), shader_node(PerPixelAdjust))]
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fn levels<T: Adjust<Color>>(
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_: impl Ctx,
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#[implementations(
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@@ -325,7 +321,8 @@ fn levels<T: Adjust<Color>>(
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// Algorithm from:
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// https://stackoverflow.com/a/55233732/775283
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// Works the same for gamma and linear color
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#[node_macro::node(name("Black & White"), category("Raster: Adjustment"), shader_node(PerPixelAdjust))]
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// TODO: Currently the un-Table-wrapped `tint` Color is causing a type error. Put this back in the "Raster: Adjustment" category once that's fixed.
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#[node_macro::node(name("Black & White"), category(""), properties("black_and_white_properties"), shader_node(PerPixelAdjust))]
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fn black_and_white<T: Adjust<Color>>(
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_: impl Ctx,
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#[implementations(
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@@ -398,7 +395,7 @@ fn black_and_white<T: Adjust<Color>>(
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// Aims for interoperable compatibility with:
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// https://www.adobe.com/devnet-apps/photoshop/fileformatashtml/#:~:text=%27hue%20%27%20%3D%20Old,saturation%2C%20Photoshop%205.0
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// https://www.adobe.com/devnet-apps/photoshop/fileformatashtml/#:~:text=0%20%3D%20Use%20other.-,Hue/Saturation,-Hue/Saturation%20settings
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#[node_macro::node(name("Hue/Saturation"), category("Raster: Adjustment"), shader_node(PerPixelAdjust))]
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#[node_macro::node(name("Hue/Saturation"), category("Raster: Adjustment"), properties("hue_saturation_properties"), shader_node(PerPixelAdjust))]
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fn hue_saturation<T: Adjust<Color>>(
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_: impl Ctx,
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#[implementations(
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@@ -456,7 +453,7 @@ fn invert<T: Adjust<Color>>(
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// Aims for interoperable compatibility with:
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// https://www.adobe.com/devnet-apps/photoshop/fileformatashtml/#:~:text=post%27%20%3D%20Posterize-,%27thrs%27%20%3D%20Threshold,-%27grdm%27%20%3D%20Gradient
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#[node_macro::node(category("Raster: Adjustment"), shader_node(PerPixelAdjust))]
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#[node_macro::node(category("Raster: Adjustment"), properties("threshold_properties"), shader_node(PerPixelAdjust))]
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fn threshold<T: Adjust<Color>>(
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_: impl Ctx,
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#[implementations(
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@@ -502,7 +499,7 @@ fn threshold<T: Adjust<Color>>(
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// It's not the same as the saturation component of Hue/Saturation/Value. Vibrance and Saturation are both separable.
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// When both parameters are set, it is equivalent to running this adjustment twice, with only vibrance set and then only saturation set.
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// (Except for some noise probably due to rounding error.)
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#[node_macro::node(category("Raster: Adjustment"), shader_node(PerPixelAdjust))]
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#[node_macro::node(category("Raster: Adjustment"), properties("vibrance_properties"), shader_node(PerPixelAdjust))]
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fn vibrance<T: Adjust<Color>>(
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_: impl Ctx,
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#[implementations(
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