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Blog post: Graphite progress report (Q4 2024) (#2169)
* Q4 blog draft * Make all the change messages descriptive for readers * More * And more --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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@@ -90,6 +90,12 @@ Based on the experience and insight brought to the table by the student, the nat
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</details>
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### Native development
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#### Graphite desktop app engineering
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*Check back shortly for a full project description, or ask on Discord right now for more details.*
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### Rendering and graphics
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Several of these require a good understanding of computer graphics rendering techniques and algorithms. Experience in game development and writing your own rendering engines is a plus.
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@@ -157,6 +163,7 @@ Several of these require a good understanding of computer graphics rendering tec
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- The SVG spec supports a number of filters and other raster effects, and we currently only implement a small subset.
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- Add support for the rest of the SVG spec, including filters, masks, and other raster effects.
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- Allow roundtrip import and export of SVG files with these features.
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- Import, render (through SVG and Vello), and export of [filters like these](https://codepen.io/miXTim/pen/ZErggMQ).
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### Editor tooling
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