Blog post: Graphite progress report (Q4 2024) (#2169)

* Q4 blog draft

* Make all the change messages descriptive for readers

* More

* And more

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Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
James Lindsay
2025-04-01 23:59:50 -07:00
committed by GitHub
co-authored by Keavon Chambers
parent cdf896bf79
commit 9dcab8823d
4 changed files with 332 additions and 3 deletions
@@ -90,6 +90,12 @@ Based on the experience and insight brought to the table by the student, the nat
</details>
### Native development
#### Graphite desktop app engineering
*Check back shortly for a full project description, or ask on Discord right now for more details.*
### Rendering and graphics
Several of these require a good understanding of computer graphics rendering techniques and algorithms. Experience in game development and writing your own rendering engines is a plus.
@@ -157,6 +163,7 @@ Several of these require a good understanding of computer graphics rendering tec
- The SVG spec supports a number of filters and other raster effects, and we currently only implement a small subset.
- Add support for the rest of the SVG spec, including filters, masks, and other raster effects.
- Allow roundtrip import and export of SVG files with these features.
- Import, render (through SVG and Vello), and export of [filters like these](https://codepen.io/miXTim/pen/ZErggMQ).
### Editor tooling