Make the GPU render and dispatch pipelines synchronous

This commit is contained in:
Dennis Kobert
2026-07-27 10:47:44 +00:00
parent 6392c02dee
commit 9e83632647
9 changed files with 102 additions and 149 deletions

View File

@@ -131,7 +131,6 @@ fn render<'a>(
let texture = executor
.expect("GPU executor not available")
.render_vello_scene(&transformed_scene, footprint.resolution, context, None)
.await
.expect("Failed to render Vello scene");
RenderOutputType::Texture(texture)
}