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Make the GPU render and dispatch pipelines synchronous
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@@ -131,7 +131,6 @@ fn render<'a>(
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let texture = executor
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.expect("GPU executor not available")
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.render_vello_scene(&transformed_scene, footprint.resolution, context, None)
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.await
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.expect("Failed to render Vello scene");
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RenderOutputType::Texture(texture)
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}
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