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Bezier-rs: Convert 'arcs' wasm function from canvas to SVG rendering (#833)
* Convert rotate demo to svg * Fix bugs in rotate * Fix bugs in rotate * Draft of decasteljau to svg * fixed de casteljau points to_svg impl * clean up wasm impl for de casteljau points * Use svg format in wasm for arcs * Update app.vue * Fix arcs as svg Co-authored-by: Linda Zheng <ll2zheng@uwaterloo.ca> * Remove comments * Reduce code duplication Co-authored-by: Thomas Cheng <contact.chengthomas@gmail.com> Co-authored-by: Hannah Li <hannahli2010@gmail.com> Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
committed by
Keavon Chambers
co-authored by
Linda Zheng
Thomas Cheng
Hannah Li
Keavon Chambers
parent
398f6618e4
commit
9eb2b9f6a3
@@ -545,23 +545,30 @@ impl WasmBezier {
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}
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/// The wrapped return type is `Vec<CircleSector>`.
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pub fn arcs(&self, error: f64, max_iterations: usize, maximize_arcs: WasmMaximizeArcs) -> JsValue {
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pub fn arcs(&self, error: f64, max_iterations: usize, maximize_arcs: WasmMaximizeArcs) -> String {
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let original_curve_svg = self.get_bezier_path();
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// Get sectors
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let strategy = convert_wasm_maximize_arcs(maximize_arcs);
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let options = ArcsOptions { error, max_iterations, strategy };
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let circle_sectors: Vec<CircleSector> = self
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let arcs_svg = self
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.0
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.arcs(options)
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.iter()
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.map(|sector| CircleSector {
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center: Point {
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x: sector.center.x,
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y: sector.center.y,
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},
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radius: sector.radius,
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start_angle: sector.start_angle,
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end_angle: sector.end_angle,
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.enumerate()
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.map(|(idx, sector)| {
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draw_sector(
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sector.center.x,
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sector.center.y,
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sector.radius,
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-sector.start_angle,
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-sector.end_angle,
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format!("hsl({}, 100%, 50%, 75%)", (40 * idx)).as_str(),
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1.,
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format!("hsl({}, 100%, 50%, 37.5%)", (40 * idx)).as_str(),
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)
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})
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.collect();
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to_js_value(circle_sectors)
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.fold(original_curve_svg, |acc, item| format!("{acc}{item}"));
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wrap_svg_tag(arcs_svg)
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}
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}
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@@ -35,3 +35,21 @@ pub fn draw_circle(x_pos: f64, y_pos: f64, radius: f64, stroke: &str, stroke_wid
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pub fn draw_line(start_x: f64, start_y: f64, end_x: f64, end_y: f64, stroke: &str, stroke_width: f64) -> String {
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format!(r#"<line x1="{start_x}" y1="{start_y}" x2="{end_x}" y2="{end_y}" stroke="{stroke}" stroke-width="{stroke_width}"/>"#)
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}
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// Helper function to convert polar to cartesian coordinates
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fn polar_to_cartesian(center_x: f64, center_y: f64, radius: f64, angle_in_rad: f64) -> [f64; 2] {
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let x = center_x + radius * angle_in_rad.cos();
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let y = center_y + radius * -angle_in_rad.sin();
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[x, y]
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}
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// Helper function to create an SVG drawing of a sector
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pub fn draw_sector(center_x: f64, center_y: f64, radius: f64, start_angle: f64, end_angle: f64, stroke: &str, stroke_width: f64, fill: &str) -> String {
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let [start_x, start_y] = polar_to_cartesian(center_x, center_y, radius, start_angle);
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let [end_x, end_y] = polar_to_cartesian(center_x, center_y, radius, end_angle);
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// draw sector with fill color
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let sector_svg = format!(r#"<path d="M {start_x} {start_y} A {radius} {radius} 0 0 1 {end_x} {end_y} L {center_x} {center_y} L {start_x} {start_y} Z" stroke="none" fill="{fill}" />"#);
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// draw arc with stroke color
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let arc_svg = format!(r#"<path d="M {start_x} {start_y} A {radius} {radius} 0 0 1 {end_x} {end_y}" stroke="{stroke}" stroke-width="{stroke_width}" fill="none"/>"#);
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format!("{sector_svg}{arc_svg}")
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}
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