New nodes: RGBA to Color, HSVA to Color, Hex to Color, and Read Gradient (#3838)

* New nodes: RGBA to Color, HSVA to Color, Hex to Color, and Read Gradient

* Simplify
This commit is contained in:
Keavon Chambers
2026-02-26 18:22:04 -08:00
committed by GitHub
parent f1cbc4b396
commit 9ecbfb7110
12 changed files with 154 additions and 43 deletions

View File

@@ -435,7 +435,7 @@ impl Color {
Color { red, green, blue, alpha }.to_linear_srgb().map_rgb(|channel| channel * alpha)
}
/// Create a [Color] from a hue, saturation, lightness and alpha (all between 0 and 1)
/// Create a [Color] from a hue, saturation, lightness, and alpha (all between 0 and 1)
///
/// # Examples
/// ```
@@ -477,6 +477,25 @@ impl Color {
Color { red, green, blue, alpha }
}
/// Create a [Color] from hue, saturation, value, and alpha (all between 0 and 1).
pub fn from_hsva(hue: f32, saturation: f32, value: f32, alpha: f32) -> Color {
let h_prime = (hue * 6.) % 6.;
let i = h_prime as i32;
let f = h_prime - i as f32;
let p = value * (1. - saturation);
let q = value * (1. - f * saturation);
let t = value * (1. - (1. - f) * saturation);
let (red, green, blue) = match i % 6 {
0 => (value, t, p),
1 => (q, value, p),
2 => (p, value, t),
3 => (p, q, value),
4 => (t, p, value),
_ => (value, p, q),
};
Color { red, green, blue, alpha }
}
/// Return the `red` component.
///
/// # Examples
@@ -922,11 +941,27 @@ impl Color {
[hue, saturation, lightness, self.alpha]
}
// TODO: Readd formatting
/// Creates a color from a 8-character RGBA hex string (without a # prefix).
// TODO: This incorrectly handles gamma/linear and premultiplied alpha. For now, this can only be used for overlay drawing, not artwork.
// TODO: Remove this function and have overlays directly use the hex colors and not use the `Color` struct at all.
/// Creates a color from a 6-character RGB hex string (without a # prefix).
///
/// ```
/// use core_types::color::Color;
/// let color = Color::from_rgb_hex_for_overlays("7C67FA").unwrap();
/// ```
pub fn from_rgb_hex_for_overlays(color_str: &str) -> Option<Color> {
if color_str.len() != 6 {
return None;
}
let r = u8::from_str_radix(&color_str[0..2], 16).ok()?;
let g = u8::from_str_radix(&color_str[2..4], 16).ok()?;
let b = u8::from_str_radix(&color_str[4..6], 16).ok()?;
Some(Color::from_rgb8_srgb(r, g, b))
}
/// Creates a color from an 8-character RGBA hex string (without a # prefix).
///
/// # Examples
/// ```
/// use core_types::color::Color;
/// let color = Color::from_rgba_str("7C67FA61").unwrap();
@@ -935,12 +970,12 @@ impl Color {
if color_str.len() != 8 {
return None;
}
let r = u8::from_str_radix(&color_str[0..2], 16).ok()?;
let g = u8::from_str_radix(&color_str[2..4], 16).ok()?;
let b = u8::from_str_radix(&color_str[4..6], 16).ok()?;
let a = u8::from_str_radix(&color_str[6..8], 16).ok()?;
let red = u8::from_str_radix(&color_str[0..2], 16).ok()? as f32 / 255.;
let green = u8::from_str_radix(&color_str[2..4], 16).ok()? as f32 / 255.;
let blue = u8::from_str_radix(&color_str[4..6], 16).ok()? as f32 / 255.;
let alpha = u8::from_str_radix(&color_str[6..8], 16).ok()? as f32 / 255.;
Some(Color::from_rgba8_srgb(r, g, b, a))
Some(Color { red, green, blue, alpha })
}
/// Creates a color from a 6-character RGB hex string (without a # prefix).
@@ -953,11 +988,23 @@ impl Color {
if color_str.len() != 6 {
return None;
}
let r = u8::from_str_radix(&color_str[0..2], 16).ok()?;
let g = u8::from_str_radix(&color_str[2..4], 16).ok()?;
let b = u8::from_str_radix(&color_str[4..6], 16).ok()?;
let red = u8::from_str_radix(&color_str[0..2], 16).ok()? as f32 / 255.;
let green = u8::from_str_radix(&color_str[2..4], 16).ok()? as f32 / 255.;
let blue = u8::from_str_radix(&color_str[4..6], 16).ok()? as f32 / 255.;
Some(Color::from_rgb8_srgb(r, g, b))
Some(Color { red, green, blue, alpha: 1. })
}
/// Creates a color from a hex color code string with an optional `#` prefix, such as `#RRGGBB`, `RRGGBB`, `#RRGGBBAA`, or `RRGGBBAA`.
/// Returns `None` for invalid or unrecognized strings.
#[cfg(feature = "std")]
pub fn from_hex_str(hex: &str) -> Option<Color> {
let hex = hex.trim().trim_start_matches('#');
match hex.len() {
6 => Color::from_rgb_str(hex),
8 => Color::from_rgba_str(hex),
_ => None,
}
}
/// Linearly interpolates between two colors based on t.