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Add the SVG Preview render mode in place of the Vello option in the preferences (#3797)
* Remove Vello from preferences * Add the Render Mode: SVG Preview radio button * Remove SVG outline renderer * Add a tooltip explaination when disabled in unsupported browsers * Fix Eyedropper tool to support Outline render mode * Use #[allow(clippy::too_many_arguments)] instead of tuple * Rerun nodegraph when max render area is changed --------- Co-authored-by: Dennis Kobert <dennis@kobert.dev>
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@@ -18,6 +18,7 @@ use graphene_std::table::{Table, TableRow};
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use graphene_std::text::FontCache;
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use graphene_std::transform::RenderQuality;
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use graphene_std::vector::Vector;
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use graphene_std::vector::style::RenderMode;
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use graphene_std::wasm_application_io::{RenderOutputType, WasmApplicationIo, WasmEditorApi};
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use graphene_std::{Artboard, Context, Graphic};
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use interpreted_executor::dynamic_executor::{DynamicExecutor, IntrospectError, ResolvedDocumentNodeTypesDelta};
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@@ -243,16 +244,11 @@ impl NodeRuntime {
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self.sender.send_generation_response(CompilationResponse { result, node_graph_errors });
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}
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GraphRuntimeRequest::ExecutionRequest(ExecutionRequest { execution_id, mut render_config, .. }) => {
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// There are cases where we want to export via the svg pipeline eventhough raster was requested.
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if matches!(render_config.export_format, ExportFormat::Raster) {
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let vello_available = self.editor_api.application_io.as_ref().unwrap().gpu_executor().is_some();
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let use_vello = vello_available && self.editor_api.editor_preferences.use_vello();
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// On web when the user has disabled vello rendering in the preferences or we are exporting.
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// And on all platforms when vello is not supposed to be used.
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if !use_vello || cfg!(target_family = "wasm") && render_config.for_export {
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render_config.export_format = ExportFormat::Svg;
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}
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// We may want to render via the SVG pipeline even though raster was requested, if SVG Preview render mode is active or WebGPU/Vello is unavailable
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if render_config.export_format == ExportFormat::Raster
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&& (render_config.render_mode == RenderMode::SvgPreview || self.editor_api.application_io.as_ref().unwrap().gpu_executor().is_none())
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{
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render_config.export_format = ExportFormat::Svg;
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}
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let result = self.execute_network(render_config).await;
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