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Refactor the 'Fill' and 'Stroke' nodes to set "fill" and "stroke" attributes for paints (#4257)
* Allow using any graphics type for fill * Adapt gradient/fill property panels and tools to handle List<T> * Make the initial gradient transform covers the target's bounding box * Introduce AnyGraphicListDyn to avoid combinatorial explosion * Allow using any graphics type for stroke paint * Add FIll node migration * Add `for_each_vector_list_mut` instead of `set_paint_attribute` * Adapt paint flow to read and write attributes instead of legacy Fill/Stroke.color * Fix responsibilities of paint related node input setters * Fix Morph by storing List<Graphic> for attributes rather than the concrete types Store fill/stroke paints as List<Graphic> so Color/Gradient transitions do not hit set_attribute_value_dyn's type-mismatch fallback to default paint. * Preserve paint attributes in vector editing ops * Enhance the clarity between direct and chained fill gradients * Update demo arts * Consolidate Fill node gradient appearance inputs * Fix after the cubic review * Revert "Consolidate Fill node gradient appearance inputs" This reverts commit 9622feb20196e2c4da99e98ca95dcc2e34c2c98e. * Replace AnyGraphicListDyn with generic paint connectors on the Fill and Stroke nodes * Canonicalize paint attribute storage to List<Graphic> with a single write helper * Fix Solidify Stroke missing fills stored in the legacy style * Fix Solidify Stroke producing invisible strokes for legacy-only stroke colors * Fix the initial gradient transform ignoring the bounding box's vertical extent * Step paint at the morph midpoint instead of dropping it for unmixable pairings * Remove migration-stage comments * Clarify the initial gradient transform helper's doc and name * Correct the bake_paint_transforms doc and prune dead tolerance arms * Delete the unused Gradient::lerp * Fix a comment typo * Thread network paths through the legacy gradient bake so nested fills migrate * Restore the legacy fill fallback in Expand Fill and Stroke * Read gradient stops from the node's own input in the Fill properties panel * Use the transform input constant instead of a hardcoded index * Remove the unreachable wired color fallback in the Fill properties solid branch * Narrow the fill overlay redraw check to actual fill inputs * Coalesce the fill setter's graph runs into a single dispatch * Position the Gradient Value node inserted for gradient stops * Bake backup gradient placement during migration * Persist pending gradient bakes so unfinished migrations retry on reopen * Migrate the backup gradient's type and spread method * Harden the gradient-migration pass against document switches and stale bakes * Keep the Fill properties UI for layerless and nested Fill nodes * Leave a wired gradient transform input connected instead of overwriting it * Refuse to start a gradient chain ahead of existing layer content * Decode a Fill node's gradient through one shared reader * Nudge a degenerate bounding box so the Fill gradient transform stays invertible * Broadcast Fill and Stroke paint with a single attribute-column pass * Fix Morph stepping the target's stroke in near the source instead of the target * Tidy conventions: clippy get_first, comment periods, sentence-case test messages * Reattach the gradient orientation doc to its function * Re-save demo artwork --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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@@ -21,7 +21,7 @@ use dyn_any::DynAny;
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use glam::{DAffine2, DMat2, DVec2};
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use graphene_hash::CacheHashWrapper;
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use graphene_resource::Resource;
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use graphic_types::graphic::{fill_graphic_list_at, graphic_list_at, has_paint_at, stroke_graphic_list_at};
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use graphic_types::graphic::{fill_graphic_list_at, graphic_list_at, has_paint_at, is_paint_present, set_paint_attribute, stroke_graphic_list_at};
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use graphic_types::raster_types::{BitmapMut, CPU, GPU, Image, Raster};
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use graphic_types::vector_types::gradient::{GradientStops, GradientType};
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use graphic_types::vector_types::subpath::Subpath;
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@@ -1128,11 +1128,12 @@ impl Render for List<Vector> {
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let mut cloned_vector = vector.clone();
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cloned_vector.style.clear_stroke();
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cloned_vector.style.set_fill(Fill::solid(Color::BLACK));
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// The mask must draw at full alpha so the SVG `<mask>`/`<clipPath>` fully zeroes the path interior.
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// The wrapping SVG group (above) handles the user-set opacity.
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let vector_item = List::new_from_item(Item::new_from_element(cloned_vector).with_attribute(ATTR_TRANSFORM, item_transform));
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let mut mask_item = Item::new_from_element(cloned_vector).with_attribute(ATTR_TRANSFORM, item_transform);
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set_paint_attribute(mask_item.attributes_mut(), ATTR_FILL, List::new_from_element(Color::BLACK));
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let vector_item = List::new_from_item(mask_item);
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(id, mask_type, vector_item)
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});
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@@ -1197,7 +1198,7 @@ impl Render for List<Vector> {
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.style
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.stroke()
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.map(|stroke| {
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if stroke_graphic_list.as_ref().and_then(|l| l.element(0)).is_some() {
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if stroke_graphic_list.as_deref().is_some_and(is_paint_present) {
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stroke.render(defs, item_transform, element_transform, applied_stroke_transform, bounds_matrix, &render_params, PaintTarget::Stroke)
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} else {
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String::new()
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@@ -1474,11 +1475,12 @@ impl Render for List<Vector> {
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if use_layer {
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let mut cloned_element = element.clone();
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cloned_element.style.clear_stroke();
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cloned_element.style.set_fill(Fill::solid(Color::BLACK));
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// The mask must draw at full alpha so `SrcOut` fully zeroes the path interior.
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// The outer opacity/blend layer (above) handles the user-set opacity.
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let vector_list = List::new_from_item(Item::new_from_element(cloned_element).with_attribute(ATTR_TRANSFORM, item_transform));
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let mut mask_item = Item::new_from_element(cloned_element).with_attribute(ATTR_TRANSFORM, item_transform);
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set_paint_attribute(mask_item.attributes_mut(), ATTR_FILL, List::new_from_element(Color::BLACK));
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let vector_list = List::new_from_item(mask_item);
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let bounds = element.bounding_box_with_transform(multiplied_transform).unwrap_or(layer_bounds);
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// This branch is gated on `can_draw_aligned_stroke`, which already requires every subpath is closed
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