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Refactor the 'Fill' and 'Stroke' nodes to set "fill" and "stroke" attributes for paints (#4257)
* Allow using any graphics type for fill * Adapt gradient/fill property panels and tools to handle List<T> * Make the initial gradient transform covers the target's bounding box * Introduce AnyGraphicListDyn to avoid combinatorial explosion * Allow using any graphics type for stroke paint * Add FIll node migration * Add `for_each_vector_list_mut` instead of `set_paint_attribute` * Adapt paint flow to read and write attributes instead of legacy Fill/Stroke.color * Fix responsibilities of paint related node input setters * Fix Morph by storing List<Graphic> for attributes rather than the concrete types Store fill/stroke paints as List<Graphic> so Color/Gradient transitions do not hit set_attribute_value_dyn's type-mismatch fallback to default paint. * Preserve paint attributes in vector editing ops * Enhance the clarity between direct and chained fill gradients * Update demo arts * Consolidate Fill node gradient appearance inputs * Fix after the cubic review * Revert "Consolidate Fill node gradient appearance inputs" This reverts commit 9622feb20196e2c4da99e98ca95dcc2e34c2c98e. * Replace AnyGraphicListDyn with generic paint connectors on the Fill and Stroke nodes * Canonicalize paint attribute storage to List<Graphic> with a single write helper * Fix Solidify Stroke missing fills stored in the legacy style * Fix Solidify Stroke producing invisible strokes for legacy-only stroke colors * Fix the initial gradient transform ignoring the bounding box's vertical extent * Step paint at the morph midpoint instead of dropping it for unmixable pairings * Remove migration-stage comments * Clarify the initial gradient transform helper's doc and name * Correct the bake_paint_transforms doc and prune dead tolerance arms * Delete the unused Gradient::lerp * Fix a comment typo * Thread network paths through the legacy gradient bake so nested fills migrate * Restore the legacy fill fallback in Expand Fill and Stroke * Read gradient stops from the node's own input in the Fill properties panel * Use the transform input constant instead of a hardcoded index * Remove the unreachable wired color fallback in the Fill properties solid branch * Narrow the fill overlay redraw check to actual fill inputs * Coalesce the fill setter's graph runs into a single dispatch * Position the Gradient Value node inserted for gradient stops * Bake backup gradient placement during migration * Persist pending gradient bakes so unfinished migrations retry on reopen * Migrate the backup gradient's type and spread method * Harden the gradient-migration pass against document switches and stale bakes * Keep the Fill properties UI for layerless and nested Fill nodes * Leave a wired gradient transform input connected instead of overwriting it * Refuse to start a gradient chain ahead of existing layer content * Decode a Fill node's gradient through one shared reader * Nudge a degenerate bounding box so the Fill gradient transform stays invertible * Broadcast Fill and Stroke paint with a single attribute-column pass * Fix Morph stepping the target's stroke in near the source instead of the target * Tidy conventions: clippy get_first, comment periods, sentence-case test messages * Reattach the gradient orientation doc to its function * Re-save demo artwork --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
@@ -1,21 +1,22 @@
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use core_types::list::{Item, List};
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use core_types::list::{ATTR_FILL, Item, List};
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use core_types::uuid::NodeId;
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use core_types::{
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ATTR_BLEND_MODE, ATTR_CLIPPING_MASK, ATTR_EDITOR_LAYER_PATH, ATTR_EDITOR_MERGED_LAYERS, ATTR_GRADIENT_TYPE, ATTR_OPACITY, ATTR_OPACITY_FILL, ATTR_SPREAD_METHOD, ATTR_TRANSFORM, BlendMode, Color,
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Ctx,
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};
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use glam::{DAffine2, DVec2};
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use graphic_types::vector_types::gradient::{Gradient, GradientSpreadMethod, GradientType};
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use graphic_types::graphic::{bake_paint_transforms, set_paint_attribute};
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use graphic_types::vector_types::gradient::{GradientSpreadMethod, GradientType};
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use graphic_types::vector_types::subpath::{ManipulatorGroup, Subpath};
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use graphic_types::vector_types::vector::PointId;
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use graphic_types::vector_types::vector::algorithms::merge_by_distance::MergeByDistanceExt;
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use graphic_types::vector_types::vector::style::Fill;
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use graphic_types::{Graphic, Vector};
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use linesweeper::topology::Topology;
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use linesweeper::{BinaryOp, FillRule, binary_op};
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use smallvec::SmallVec;
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use vector_types::kurbo::{Affine, BezPath, CubicBez, Line, ParamCurve, PathSeg, Point, QuadBez};
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pub use vector_types::vector::misc::BooleanOperation;
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use vector_types::vector::style::Fill;
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// TODO: Fix boolean ops to work by removing .transform() and .one_instance_*() calls,
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// TODO: since before we used a Vec of single-item `List`s and now we use a single `List`
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@@ -23,7 +24,7 @@ pub use vector_types::vector::misc::BooleanOperation;
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/// Combines the geometric forms of one or more closed paths into a new vector path that results from cutting or joining the paths by the chosen method.
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#[node_macro::node(category("Vector: Modifier"), memoize)]
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async fn boolean_operation<I: graphic_types::IntoGraphicList + 'n + Send + Clone>(
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async fn boolean_operation<I: graphic_types::IntoGraphicList>(
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_: impl Ctx,
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/// The `List` of vector paths to perform the boolean operation on. Nested `List`s are automatically flattened.
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#[implementations(List<Graphic>, List<Vector>)]
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@@ -143,12 +144,15 @@ fn boolean_operation_on_vector_list(vector: &List<Vector>, boolean_operation: Bo
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let copy_from_transform: DAffine2 = vector.attribute_cloned_or_default(ATTR_TRANSFORM, index);
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// The boolean op bakes input transforms into the output geometry, so the result item carries no transform of its own
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attributes.insert(ATTR_TRANSFORM, DAffine2::IDENTITY);
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bake_paint_transforms(&mut attributes, copy_from_transform);
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let copy_from = vector.element(index).unwrap();
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let mut element = Vector {
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style: copy_from.style.clone(),
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..Default::default()
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};
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// An absolute gradient lives in the geometry's space, so bake the same transform into it to track the baked points
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// Legacy Fill fallback: An absolute gradient lives in the geometry's space, so bake the same transform into it to track the baked points
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if let Fill::Gradient(gradient) = element.style.fill_mut()
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&& gradient.absolute
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{
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@@ -204,15 +208,16 @@ fn flatten_vector(graphic_list: &List<Graphic>) -> List<Vector> {
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let mut subpath = Subpath::new_rectangle(DVec2::ZERO, DVec2::ONE);
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subpath.apply_transform(transform);
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let mut element = Vector::from_subpath(subpath);
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element.style.set_fill(Fill::Solid(Color::BLACK));
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let element = Vector::from_subpath(subpath);
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Item::new_from_element(element)
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let mut item = Item::new_from_element(element)
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.with_attribute(ATTR_BLEND_MODE, blend_mode)
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.with_attribute(ATTR_OPACITY, opacity)
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.with_attribute(ATTR_OPACITY_FILL, fill)
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.with_attribute(ATTR_CLIPPING_MASK, clip)
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.with_attribute(ATTR_EDITOR_LAYER_PATH, layer)
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.with_attribute(ATTR_EDITOR_LAYER_PATH, layer);
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set_paint_attribute(item.attributes_mut(), ATTR_FILL, List::new_from_element(Color::BLACK));
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item
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};
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// Apply the parent graphic's transform to each raster element, preserving each item's layer
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@@ -236,15 +241,16 @@ fn flatten_vector(graphic_list: &List<Graphic>) -> List<Vector> {
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let mut subpath = Subpath::new_rectangle(DVec2::ZERO, DVec2::ONE);
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subpath.apply_transform(transform);
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let mut element = Vector::from_subpath(subpath);
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element.style.set_fill(Fill::Solid(Color::BLACK));
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let element = Vector::from_subpath(subpath);
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Item::new_from_element(element)
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let mut item = Item::new_from_element(element)
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.with_attribute(ATTR_BLEND_MODE, blend_mode)
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.with_attribute(ATTR_OPACITY, opacity)
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.with_attribute(ATTR_OPACITY_FILL, fill)
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.with_attribute(ATTR_CLIPPING_MASK, clip)
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.with_attribute(ATTR_EDITOR_LAYER_PATH, layer)
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.with_attribute(ATTR_EDITOR_LAYER_PATH, layer);
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set_paint_attribute(item.attributes_mut(), ATTR_FILL, List::new_from_element(Color::BLACK));
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item
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};
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// Apply the parent graphic's transform to each raster element, preserving each item's layer
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@@ -278,9 +284,10 @@ fn flatten_vector(graphic_list: &List<Graphic>) -> List<Vector> {
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Graphic::Color(color) => color
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.into_iter()
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.map(|row| {
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let (color, attributes) = row.into_parts();
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let (color, mut attributes) = row.into_parts();
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set_paint_attribute(&mut attributes, ATTR_FILL, List::new_from_element(color));
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let mut element = Vector::default();
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element.style.set_fill(Fill::Solid(color));
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element.style.set_stroke_transform(DAffine2::IDENTITY);
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Item::from_parts(element, attributes)
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@@ -289,19 +296,21 @@ fn flatten_vector(graphic_list: &List<Graphic>) -> List<Vector> {
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Graphic::Gradient(gradient) => gradient
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.into_iter()
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.map(|row| {
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let (stops, attributes) = row.into_parts();
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let (stops, mut attributes) = row.into_parts();
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let mut gradient_paint = List::new_from_element(stops);
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if let Some(transform) = attributes.remove::<DAffine2>(ATTR_TRANSFORM) {
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gradient_paint.set_attribute(ATTR_TRANSFORM, 0, transform);
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}
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if let Some(gradient_type) = attributes.remove::<GradientType>(ATTR_GRADIENT_TYPE) {
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gradient_paint.set_attribute(ATTR_GRADIENT_TYPE, 0, gradient_type);
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}
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if let Some(spread_method) = attributes.remove::<GradientSpreadMethod>(ATTR_SPREAD_METHOD) {
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gradient_paint.set_attribute(ATTR_SPREAD_METHOD, 0, spread_method);
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}
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set_paint_attribute(&mut attributes, ATTR_FILL, gradient_paint);
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let mut element = Vector::default();
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// Convert the gradient's transform to absolute endpoints, matching `From<List<GradientStops>> for Fill`
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let transform = attributes.get::<DAffine2>(ATTR_TRANSFORM).cloned().unwrap_or_default();
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element.style.set_fill(Fill::Gradient(Gradient {
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stops,
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gradient_type: attributes.get::<GradientType>(ATTR_GRADIENT_TYPE).cloned().unwrap_or_default(),
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spread_method: attributes.get::<GradientSpreadMethod>(ATTR_SPREAD_METHOD).cloned().unwrap_or_default(),
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start: transform.transform_point2(DVec2::ZERO),
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end: transform.transform_point2(DVec2::X),
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absolute: true,
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transform: DAffine2::IDENTITY,
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}));
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element.style.set_stroke_transform(DAffine2::IDENTITY);
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Item::from_parts(element, attributes)
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