Rename Instances<T> to Table<T> and the "instance" terminology to "TableRow" and "element" (#2981)

* Instances -> Table

* instances.rs -> table.rs

* Rename occurrances of the word "instances"

* .instance -> .element

* Instance* -> TableRow*

* Rename Table and TableRow methods to not say "instance"

* Remove presumed unused serde defaults now that tables default to length 0 not 1

* Rename occurences of the word "instance"

* Un-alias the RasterDataTable<Storage>, VectorDataTable, GraphicGroupTable, ArtboardGroupTable typedefs

* Move artboard type and node code out of graphic_element.rs to a new artboard.rs

* Organize the TaggedValues

* Fix tests

* Fix prior regression with Image Value node not upgrading
This commit is contained in:
Keavon Chambers
2025-08-03 04:12:18 -07:00
committed by GitHub
parent 67123f55dc
commit a0ce56d9b6
66 changed files with 1906 additions and 2061 deletions

View File

@@ -1,33 +1,33 @@
use crate::instances::{InstanceRef, Instances};
use crate::raster_types::{CPU, RasterDataTable};
use crate::vector::VectorDataTable;
use crate::{CloneVarArgs, Context, Ctx, ExtractAll, ExtractIndex, ExtractVarArgs, GraphicElement, GraphicGroupTable, OwnedContextImpl};
use crate::raster_types::{CPU, Raster};
use crate::table::{Table, TableRowRef};
use crate::vector::VectorData;
use crate::{CloneVarArgs, Context, Ctx, ExtractAll, ExtractIndex, ExtractVarArgs, GraphicElement, OwnedContextImpl};
use glam::DVec2;
#[node_macro::node(name("Instance on Points"), category("Instancing"), path(graphene_core::vector))]
async fn instance_on_points<T: Into<GraphicElement> + Default + Send + Clone + 'static>(
ctx: impl ExtractAll + CloneVarArgs + Sync + Ctx,
points: VectorDataTable,
points: Table<VectorData>,
#[implementations(
Context -> GraphicGroupTable,
Context -> VectorDataTable,
Context -> RasterDataTable<CPU>
Context -> Table<GraphicElement>,
Context -> Table<VectorData>,
Context -> Table<Raster<CPU>>
)]
instance: impl Node<'n, Context<'static>, Output = Instances<T>>,
instance: impl Node<'n, Context<'static>, Output = Table<T>>,
reverse: bool,
) -> Instances<T> {
let mut result_table = Instances::<T>::default();
) -> Table<T> {
let mut result_table = Table::new();
for InstanceRef { instance: points, transform, .. } in points.instance_ref_iter() {
for TableRowRef { element: points, transform, .. } in points.iter_ref() {
let mut iteration = async |index, point| {
let transformed_point = transform.transform_point2(point);
let new_ctx = OwnedContextImpl::from(ctx.clone()).with_index(index).with_vararg(Box::new(transformed_point));
let generated_instance = instance.eval(new_ctx.into_context()).await;
for mut instanced in generated_instance.instance_iter() {
instanced.transform.translation = transformed_point;
result_table.push(instanced);
for mut generated_row in generated_instance.iter() {
generated_row.transform.translation = transformed_point;
result_table.push(generated_row);
}
};
@@ -50,17 +50,17 @@ async fn instance_on_points<T: Into<GraphicElement> + Default + Send + Clone + '
async fn instance_repeat<T: Into<GraphicElement> + Default + Send + Clone + 'static>(
ctx: impl ExtractAll + CloneVarArgs + Ctx,
#[implementations(
Context -> GraphicGroupTable,
Context -> VectorDataTable,
Context -> RasterDataTable<CPU>
Context -> Table<GraphicElement>,
Context -> Table<VectorData>,
Context -> Table<Raster<CPU>>
)]
instance: impl Node<'n, Context<'static>, Output = Instances<T>>,
instance: impl Node<'n, Context<'static>, Output = Table<T>>,
#[default(1)] count: u64,
reverse: bool,
) -> Instances<T> {
) -> Table<T> {
let count = count.max(1) as usize;
let mut result_table = Instances::<T>::default();
let mut result_table = Table::new();
for index in 0..count {
let index = if reverse { count - index - 1 } else { index };
@@ -68,8 +68,8 @@ async fn instance_repeat<T: Into<GraphicElement> + Default + Send + Clone + 'sta
let new_ctx = OwnedContextImpl::from(ctx.clone()).with_index(index);
let generated_instance = instance.eval(new_ctx.into_context()).await;
for instanced in generated_instance.instance_iter() {
result_table.push(instanced);
for generated_row in generated_instance.iter() {
result_table.push(generated_row);
}
}
@@ -128,11 +128,11 @@ mod test {
);
let positions = [DVec2::new(40., 20.), DVec2::ONE, DVec2::new(-42., 9.), DVec2::new(10., 345.)];
let points = VectorDataTable::new(VectorData::from_subpath(Subpath::from_anchors_linear(positions, false)));
let repeated = super::instance_on_points(owned, points, &rect, false).await;
assert_eq!(repeated.len(), positions.len());
for (position, instanced) in positions.into_iter().zip(repeated.instance_ref_iter()) {
let bounds = instanced.instance.bounding_box_with_transform(*instanced.transform).unwrap();
let points = Table::new_from_element(VectorData::from_subpath(Subpath::from_anchors_linear(positions, false)));
let generated = super::instance_on_points(owned, points, &rect, false).await;
assert_eq!(generated.len(), positions.len());
for (position, generated_row) in positions.into_iter().zip(generated.iter_ref()) {
let bounds = generated_row.element.bounding_box_with_transform(*generated_row.transform).unwrap();
assert!(position.abs_diff_eq((bounds[0] + bounds[1]) / 2., 1e-10));
assert_eq!((bounds[1] - bounds[0]).x, position.y);
}

View File

@@ -2,21 +2,22 @@ use super::misc::{ArcType, AsU64, GridType};
use super::{PointId, SegmentId, StrokeId};
use crate::Ctx;
use crate::registry::types::{Angle, PixelSize};
use crate::vector::{HandleId, VectorData, VectorDataTable};
use crate::table::Table;
use crate::vector::{HandleId, VectorData};
use bezier_rs::Subpath;
use glam::DVec2;
trait CornerRadius {
fn generate(self, size: DVec2, clamped: bool) -> VectorDataTable;
fn generate(self, size: DVec2, clamped: bool) -> Table<VectorData>;
}
impl CornerRadius for f64 {
fn generate(self, size: DVec2, clamped: bool) -> VectorDataTable {
fn generate(self, size: DVec2, clamped: bool) -> Table<VectorData> {
let clamped_radius = if clamped { self.clamp(0., size.x.min(size.y).max(0.) / 2.) } else { self };
VectorDataTable::new(VectorData::from_subpath(Subpath::new_rounded_rect(size / -2., size / 2., [clamped_radius; 4])))
Table::new_from_element(VectorData::from_subpath(Subpath::new_rounded_rect(size / -2., size / 2., [clamped_radius; 4])))
}
}
impl CornerRadius for [f64; 4] {
fn generate(self, size: DVec2, clamped: bool) -> VectorDataTable {
fn generate(self, size: DVec2, clamped: bool) -> Table<VectorData> {
let clamped_radius = if clamped {
// Algorithm follows the CSS spec: <https://drafts.csswg.org/css-backgrounds/#corner-overlap>
@@ -32,7 +33,7 @@ impl CornerRadius for [f64; 4] {
} else {
self
};
VectorDataTable::new(VectorData::from_subpath(Subpath::new_rounded_rect(size / -2., size / 2., clamped_radius)))
Table::new_from_element(VectorData::from_subpath(Subpath::new_rounded_rect(size / -2., size / 2., clamped_radius)))
}
}
@@ -43,9 +44,9 @@ fn circle(
#[unit(" px")]
#[default(50.)]
radius: f64,
) -> VectorDataTable {
) -> Table<VectorData> {
let radius = radius.abs();
VectorDataTable::new(VectorData::from_subpath(Subpath::new_ellipse(DVec2::splat(-radius), DVec2::splat(radius))))
Table::new_from_element(VectorData::from_subpath(Subpath::new_ellipse(DVec2::splat(-radius), DVec2::splat(radius))))
}
#[node_macro::node(category("Vector: Shape"))]
@@ -60,8 +61,8 @@ fn arc(
#[range((0., 360.))]
sweep_angle: Angle,
arc_type: ArcType,
) -> VectorDataTable {
VectorDataTable::new(VectorData::from_subpath(Subpath::new_arc(
) -> Table<VectorData> {
Table::new_from_element(VectorData::from_subpath(Subpath::new_arc(
radius,
start_angle / 360. * std::f64::consts::TAU,
sweep_angle / 360. * std::f64::consts::TAU,
@@ -83,7 +84,7 @@ fn ellipse(
#[unit(" px")]
#[default(25)]
radius_y: f64,
) -> VectorDataTable {
) -> Table<VectorData> {
let radius = DVec2::new(radius_x, radius_y);
let corner1 = -radius;
let corner2 = radius;
@@ -97,7 +98,7 @@ fn ellipse(
.push([HandleId::end(ellipse.segment_domain.ids()[i]), HandleId::primary(ellipse.segment_domain.ids()[(i + 1) % len])]);
}
VectorDataTable::new(ellipse)
Table::new_from_element(ellipse)
}
#[node_macro::node(category("Vector: Shape"), properties("rectangle_properties"))]
@@ -113,7 +114,7 @@ fn rectangle<T: CornerRadius>(
_individual_corner_radii: bool, // TODO: Move this to the bottom once we have a migration capability
#[implementations(f64, [f64; 4])] corner_radius: T,
#[default(true)] clamped: bool,
) -> VectorDataTable {
) -> Table<VectorData> {
corner_radius.generate(DVec2::new(width, height), clamped)
}
@@ -128,10 +129,10 @@ fn regular_polygon<T: AsU64>(
#[unit(" px")]
#[default(50)]
radius: f64,
) -> VectorDataTable {
) -> Table<VectorData> {
let points = sides.as_u64();
let radius: f64 = radius * 2.;
VectorDataTable::new(VectorData::from_subpath(Subpath::new_regular_polygon(DVec2::splat(-radius), points, radius)))
Table::new_from_element(VectorData::from_subpath(Subpath::new_regular_polygon(DVec2::splat(-radius), points, radius)))
}
#[node_macro::node(category("Vector: Shape"))]
@@ -148,17 +149,17 @@ fn star<T: AsU64>(
#[unit(" px")]
#[default(25)]
radius_2: f64,
) -> VectorDataTable {
) -> Table<VectorData> {
let points = sides.as_u64();
let diameter: f64 = radius_1 * 2.;
let inner_diameter = radius_2 * 2.;
VectorDataTable::new(VectorData::from_subpath(Subpath::new_star_polygon(DVec2::splat(-diameter), points, diameter, inner_diameter)))
Table::new_from_element(VectorData::from_subpath(Subpath::new_star_polygon(DVec2::splat(-diameter), points, diameter, inner_diameter)))
}
#[node_macro::node(category("Vector: Shape"))]
fn line(_: impl Ctx, _primary: (), #[default(0., 0.)] start: PixelSize, #[default(100., 100.)] end: PixelSize) -> VectorDataTable {
VectorDataTable::new(VectorData::from_subpath(Subpath::new_line(start, end)))
fn line(_: impl Ctx, _primary: (), #[default(0., 0.)] start: PixelSize, #[default(100., 100.)] end: PixelSize) -> Table<VectorData> {
Table::new_from_element(VectorData::from_subpath(Subpath::new_line(start, end)))
}
trait GridSpacing {
@@ -188,7 +189,7 @@ fn grid<T: GridSpacing>(
#[default(10)] columns: u32,
#[default(10)] rows: u32,
#[default(30., 30.)] angles: DVec2,
) -> VectorDataTable {
) -> Table<VectorData> {
let (x_spacing, y_spacing) = spacing.as_dvec2().into();
let (angle_a, angle_b) = angles.into();
@@ -270,7 +271,7 @@ fn grid<T: GridSpacing>(
}
}
VectorDataTable::new(vector_data)
Table::new_from_element(vector_data)
}
#[cfg(test)]
@@ -284,9 +285,9 @@ mod tests {
// Works properly
let grid = grid((), (), GridType::Isometric, 10., 5, 5, (30., 30.).into());
assert_eq!(grid.instance_ref_iter().next().unwrap().instance.point_domain.ids().len(), 5 * 5);
assert_eq!(grid.instance_ref_iter().next().unwrap().instance.segment_bezier_iter().count(), 4 * 5 + 4 * 9);
for (_, bezier, _, _) in grid.instance_ref_iter().next().unwrap().instance.segment_bezier_iter() {
assert_eq!(grid.iter_ref().next().unwrap().element.point_domain.ids().len(), 5 * 5);
assert_eq!(grid.iter_ref().next().unwrap().element.segment_bezier_iter().count(), 4 * 5 + 4 * 9);
for (_, bezier, _, _) in grid.iter_ref().next().unwrap().element.segment_bezier_iter() {
assert_eq!(bezier.handles, bezier_rs::BezierHandles::Linear);
assert!(
((bezier.start - bezier.end).length() - 10.).abs() < 1e-5,
@@ -299,9 +300,9 @@ mod tests {
#[test]
fn skew_isometric_grid_test() {
let grid = grid((), (), GridType::Isometric, 10., 5, 5, (40., 30.).into());
assert_eq!(grid.instance_ref_iter().next().unwrap().instance.point_domain.ids().len(), 5 * 5);
assert_eq!(grid.instance_ref_iter().next().unwrap().instance.segment_bezier_iter().count(), 4 * 5 + 4 * 9);
for (_, bezier, _, _) in grid.instance_ref_iter().next().unwrap().instance.segment_bezier_iter() {
assert_eq!(grid.iter_ref().next().unwrap().element.point_domain.ids().len(), 5 * 5);
assert_eq!(grid.iter_ref().next().unwrap().element.segment_bezier_iter().count(), 4 * 5 + 4 * 9);
for (_, bezier, _, _) in grid.iter_ref().next().unwrap().element.segment_bezier_iter() {
assert_eq!(bezier.handles, bezier_rs::BezierHandles::Linear);
let vector = bezier.start - bezier.end;
let angle = (vector.angle_to(DVec2::X).to_degrees() + 180.) % 180.;

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@@ -5,11 +5,11 @@ mod modification;
use super::misc::{dvec2_to_point, point_to_dvec2};
use super::style::{PathStyle, Stroke};
use crate::bounds::BoundingBox;
use crate::instances::Instances;
use crate::math::quad::Quad;
use crate::table::Table;
use crate::transform::Transform;
use crate::vector::click_target::{ClickTargetType, FreePoint};
use crate::{AlphaBlending, Color, GraphicGroupTable};
use crate::{AlphaBlending, Color, GraphicElement};
pub use attributes::*;
use bezier_rs::{BezierHandles, ManipulatorGroup};
use core::borrow::Borrow;
@@ -22,7 +22,7 @@ pub use modification::*;
use std::collections::HashMap;
// TODO: Eventually remove this migration document upgrade code
pub fn migrate_vector_data<'de, D: serde::Deserializer<'de>>(deserializer: D) -> Result<VectorDataTable, D::Error> {
pub fn migrate_vector_data<'de, D: serde::Deserializer<'de>>(deserializer: D) -> Result<Table<VectorData>, D::Error> {
use serde::Deserialize;
#[derive(Clone, Debug, PartialEq, DynAny, serde::Serialize, serde::Deserialize)]
@@ -41,7 +41,7 @@ pub fn migrate_vector_data<'de, D: serde::Deserializer<'de>>(deserializer: D) ->
pub region_domain: RegionDomain,
// Used to store the upstream graphic group during destructive Boolean Operations (and other nodes with a similar effect) so that click targets can be preserved.
pub upstream_graphic_group: Option<GraphicGroupTable>,
pub upstream_graphic_group: Option<Table<GraphicElement>>,
}
#[derive(serde::Serialize, serde::Deserialize)]
@@ -50,13 +50,13 @@ pub fn migrate_vector_data<'de, D: serde::Deserializer<'de>>(deserializer: D) ->
enum EitherFormat {
VectorData(VectorData),
OldVectorData(OldVectorData),
VectorDataTable(VectorDataTable),
VectorDataTable(Table<VectorData>),
}
Ok(match EitherFormat::deserialize(deserializer)? {
EitherFormat::VectorData(vector_data) => VectorDataTable::new(vector_data),
EitherFormat::VectorData(vector_data) => Table::new_from_element(vector_data),
EitherFormat::OldVectorData(old) => {
let mut vector_data_table = VectorDataTable::new(VectorData {
let mut vector_data_table = Table::new_from_element(VectorData {
style: old.style,
colinear_manipulators: old.colinear_manipulators,
point_domain: old.point_domain,
@@ -64,16 +64,14 @@ pub fn migrate_vector_data<'de, D: serde::Deserializer<'de>>(deserializer: D) ->
region_domain: old.region_domain,
upstream_graphic_group: old.upstream_graphic_group,
});
*vector_data_table.instance_mut_iter().next().unwrap().transform = old.transform;
*vector_data_table.instance_mut_iter().next().unwrap().alpha_blending = old.alpha_blending;
*vector_data_table.iter_mut().next().unwrap().transform = old.transform;
*vector_data_table.iter_mut().next().unwrap().alpha_blending = old.alpha_blending;
vector_data_table
}
EitherFormat::VectorDataTable(vector_data_table) => vector_data_table,
})
}
pub type VectorDataTable = Instances<VectorData>;
/// [VectorData] is passed between nodes.
/// It contains a list of subpaths (that may be open or closed), a transform, and some style information.
///
@@ -91,7 +89,7 @@ pub struct VectorData {
pub region_domain: RegionDomain,
// Used to store the upstream graphic group during destructive Boolean Operations (and other nodes with a similar effect) so that click targets can be preserved.
pub upstream_graphic_group: Option<GraphicGroupTable>,
pub upstream_graphic_group: Option<Table<GraphicElement>>,
}
impl Default for VectorData {
@@ -495,24 +493,24 @@ impl VectorData {
}
}
impl BoundingBox for VectorDataTable {
impl BoundingBox for Table<VectorData> {
fn bounding_box(&self, transform: DAffine2, include_stroke: bool) -> Option<[DVec2; 2]> {
self.instance_ref_iter()
.flat_map(|instance| {
self.iter_ref()
.flat_map(|row| {
if !include_stroke {
return instance.instance.bounding_box_with_transform(transform * *instance.transform);
return row.element.bounding_box_with_transform(transform * *row.transform);
}
let stroke_width = instance.instance.style.stroke().map(|s| s.weight()).unwrap_or_default();
let stroke_width = row.element.style.stroke().map(|s| s.weight()).unwrap_or_default();
let miter_limit = instance.instance.style.stroke().map(|s| s.join_miter_limit).unwrap_or(1.);
let miter_limit = row.element.style.stroke().map(|s| s.join_miter_limit).unwrap_or(1.);
let scale = transform.decompose_scale();
// We use the full line width here to account for different styles of stroke caps
let offset = DVec2::splat(stroke_width * scale.x.max(scale.y) * miter_limit);
instance.instance.bounding_box_with_transform(transform * *instance.transform).map(|[a, b]| [a - offset, b + offset])
row.element.bounding_box_with_transform(transform * *row.transform).map(|[a, b]| [a - offset, b + offset])
})
.reduce(Quad::combine_bounds)
}

View File

@@ -48,7 +48,7 @@ macro_rules! create_ids {
};
}
create_ids! { InstanceId, PointId, SegmentId, RegionId, StrokeId, FillId }
create_ids! { PointId, SegmentId, RegionId, StrokeId, FillId }
/// A no-op hasher that allows writing u64s (the id type).
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]

View File

@@ -1,6 +1,6 @@
use super::*;
use crate::Ctx;
use crate::instances::Instance;
use crate::table::TableRow;
use crate::uuid::{NodeId, generate_uuid};
use bezier_rs::BezierHandles;
use dyn_any::DynAny;
@@ -420,35 +420,35 @@ impl Hash for VectorModification {
/// Applies a diff modification to a vector path.
#[node_macro::node(category(""))]
async fn path_modify(_ctx: impl Ctx, mut vector_data: VectorDataTable, modification: Box<VectorModification>, node_path: Vec<NodeId>) -> VectorDataTable {
async fn path_modify(_ctx: impl Ctx, mut vector_data: Table<VectorData>, modification: Box<VectorModification>, node_path: Vec<NodeId>) -> Table<VectorData> {
if vector_data.is_empty() {
vector_data.push(Instance::default());
vector_data.push(TableRow::default());
}
let vector_data_instance = vector_data.get_mut(0).expect("push should give one item");
modification.apply(vector_data_instance.instance);
let row = vector_data.get_mut(0).expect("push should give one item");
modification.apply(row.element);
// Update the source node id
let this_node_path = node_path.iter().rev().nth(1).copied();
*vector_data_instance.source_node_id = vector_data_instance.source_node_id.or(this_node_path);
*row.source_node_id = row.source_node_id.or(this_node_path);
if vector_data.len() > 1 {
warn!("The path modify ran on {} instances of vector data. Only the first can be modified.", vector_data.len());
warn!("The path modify ran on {} rows of vector data. Only the first can be modified.", vector_data.len());
}
vector_data
}
/// Applies the vector path's local transformation to its geometry and resets it to the identity.
#[node_macro::node(category("Vector"))]
async fn apply_transform(_ctx: impl Ctx, mut vector_data: VectorDataTable) -> VectorDataTable {
for vector_data_instance in vector_data.instance_mut_iter() {
let vector_data = vector_data_instance.instance;
let transform = *vector_data_instance.transform;
async fn apply_transform(_ctx: impl Ctx, mut vector_data: Table<VectorData>) -> Table<VectorData> {
for row in vector_data.iter_mut() {
let vector_data = row.element;
let transform = *row.transform;
for (_, point) in vector_data.point_domain.positions_mut() {
*point = transform.transform_point2(*point);
}
*vector_data_instance.transform = DAffine2::IDENTITY;
*row.transform = DAffine2::IDENTITY;
}
vector_data

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