mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-15 14:18:04 +08:00
Shaders: rust-gpu integration to compile shader nodes to WGSL (#3097)
* shaders: shader compilation setup * nix: use rustc_codegen_spirv.so from nix * shaders: codegen for per_pixel_adjust shader nodes * shaders: disable nodes needing bool * shaders: `#[repr(u32)]` some enums * shaders: add lint ignores from rust-gpu * shaders: fix node-macro tests * gcore-shaders: toml cleanup * shader-nodes feature: put rust-gpu to wgsl compile behind feature gate * shaders: fix use TokenStream2 * shaders: allow providing shader externally * Update iai runner in workflow --------- Co-authored-by: Timon Schelling <me@timon.zip> Co-authored-by: Dennis Kobert <dennis@kobert.dev>
This commit is contained in:
@@ -34,12 +34,12 @@ jobs:
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: ~/.cargo/bin/iai-callgrind-runner
|
||||
key: ${{ runner.os }}-iai-callgrind-runner-0.12.3
|
||||
key: ${{ runner.os }}-iai-callgrind-runner-0.16.1
|
||||
|
||||
- name: Install iai-callgrind
|
||||
if: steps.cache-iai.outputs.cache-hit != 'true'
|
||||
run: |
|
||||
cargo install iai-callgrind-runner@0.12.3
|
||||
cargo install iai-callgrind-runner@0.16.1
|
||||
|
||||
- name: Checkout master branch
|
||||
run: |
|
||||
|
||||
Reference in New Issue
Block a user