Shaders: rust-gpu integration to compile shader nodes to WGSL (#3097)

* shaders: shader compilation setup

* nix: use rustc_codegen_spirv.so from nix

* shaders: codegen for per_pixel_adjust shader nodes

* shaders: disable nodes needing bool

* shaders: `#[repr(u32)]` some enums

* shaders: add lint ignores from rust-gpu

* shaders: fix node-macro tests

* gcore-shaders: toml cleanup

* shader-nodes feature: put rust-gpu to wgsl compile behind feature gate

* shaders: fix use TokenStream2

* shaders: allow providing shader externally

* Update iai runner in workflow

---------

Co-authored-by: Timon Schelling <me@timon.zip>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
This commit is contained in:
Firestar99
2025-09-02 16:10:32 +02:00
committed by GitHub
parent 083dfa5f49
commit a10103311e
21 changed files with 717 additions and 20 deletions

View File

@@ -3,6 +3,7 @@ use super::discrete_srgb::{float_to_srgb_u8, srgb_u8_to_float};
use bytemuck::{Pod, Zeroable};
use core::fmt::Debug;
use core::hash::Hash;
use glam::Vec4;
use half::f16;
#[cfg(not(feature = "std"))]
use num_traits::Euclid;
@@ -1075,6 +1076,21 @@ impl Color {
..*self
}
}
#[inline(always)]
pub const fn from_vec4(vec: Vec4) -> Self {
Self {
red: vec.x,
green: vec.y,
blue: vec.z,
alpha: vec.w,
}
}
#[inline(always)]
pub fn to_vec4(&self) -> Vec4 {
Vec4::new(self.red, self.green, self.blue, self.alpha)
}
}
#[cfg(test)]