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Shaders: rust-gpu integration to compile shader nodes to WGSL (#3097)
* shaders: shader compilation setup * nix: use rustc_codegen_spirv.so from nix * shaders: codegen for per_pixel_adjust shader nodes * shaders: disable nodes needing bool * shaders: `#[repr(u32)]` some enums * shaders: add lint ignores from rust-gpu * shaders: fix node-macro tests * gcore-shaders: toml cleanup * shader-nodes feature: put rust-gpu to wgsl compile behind feature gate * shaders: fix use TokenStream2 * shaders: allow providing shader externally * Update iai runner in workflow --------- Co-authored-by: Timon Schelling <me@timon.zip> Co-authored-by: Dennis Kobert <dennis@kobert.dev>
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co-authored by
Timon Schelling
Dennis Kobert
parent
083dfa5f49
commit
a10103311e
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[package]
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name = "graphene-raster-nodes-shaders"
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version = "0.1.0"
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edition = "2024"
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description = "graphene raster data format"
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authors = ["Graphite Authors <contact@graphite.rs>"]
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license = "MIT OR Apache-2.0"
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[dependencies]
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[build-dependencies]
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cargo-gpu = { workspace = true }
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env_logger = { workspace = true }
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