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https://github.com/GraphiteEditor/Graphite.git
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Shaders: rust-gpu integration to compile shader nodes to WGSL (#3097)
* shaders: shader compilation setup * nix: use rustc_codegen_spirv.so from nix * shaders: codegen for per_pixel_adjust shader nodes * shaders: disable nodes needing bool * shaders: `#[repr(u32)]` some enums * shaders: add lint ignores from rust-gpu * shaders: fix node-macro tests * gcore-shaders: toml cleanup * shader-nodes feature: put rust-gpu to wgsl compile behind feature gate * shaders: fix use TokenStream2 * shaders: allow providing shader externally * Update iai runner in workflow --------- Co-authored-by: Timon Schelling <me@timon.zip> Co-authored-by: Dennis Kobert <dennis@kobert.dev>
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@@ -33,6 +33,7 @@ use num_traits::float::Float;
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#[derive(Debug, Default, Clone, Copy, Eq, PartialEq, Hash, node_macro::ChoiceType)]
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#[cfg_attr(feature = "std", derive(dyn_any::DynAny, specta::Type, serde::Serialize, serde::Deserialize))]
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#[widget(Dropdown)]
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#[repr(u32)]
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pub enum LuminanceCalculation {
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#[default]
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#[label("sRGB")]
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@@ -52,6 +53,7 @@ fn luminance<T: Adjust<Color>>(
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Table<GradientStops>,
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GradientStops,
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)]
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#[gpu_image]
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mut input: T,
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luminance_calc: LuminanceCalculation,
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) -> T {
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@@ -68,7 +70,7 @@ fn luminance<T: Adjust<Color>>(
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input
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}
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#[node_macro::node(category("Raster"), shader_node(PerPixelAdjust))]
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#[node_macro::node(category("Raster"), cfg(feature = "std"))]
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fn gamma_correction<T: Adjust<Color>>(
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_: impl Ctx,
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#[implementations(
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@@ -77,6 +79,7 @@ fn gamma_correction<T: Adjust<Color>>(
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Table<GradientStops>,
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GradientStops,
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)]
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#[gpu_image]
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mut input: T,
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#[default(2.2)]
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#[range((0.01, 10.))]
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@@ -98,6 +101,7 @@ fn extract_channel<T: Adjust<Color>>(
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Table<GradientStops>,
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GradientStops,
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)]
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#[gpu_image]
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mut input: T,
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channel: RedGreenBlueAlpha,
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) -> T {
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@@ -122,6 +126,7 @@ fn make_opaque<T: Adjust<Color>>(
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Table<GradientStops>,
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GradientStops,
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)]
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#[gpu_image]
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mut input: T,
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) -> T {
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input.adjust(|color| {
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@@ -139,7 +144,7 @@ fn make_opaque<T: Adjust<Color>>(
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//
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// Some further analysis available at:
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// https://geraldbakker.nl/psnumbers/brightness-contrast.html
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#[node_macro::node(name("Brightness/Contrast"), category("Raster: Adjustment"), properties("brightness_contrast_properties"), shader_node(PerPixelAdjust))]
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#[node_macro::node(name("Brightness/Contrast"), category("Raster: Adjustment"), properties("brightness_contrast_properties"), cfg(feature = "std"))]
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fn brightness_contrast<T: Adjust<Color>>(
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_: impl Ctx,
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#[implementations(
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@@ -148,6 +153,7 @@ fn brightness_contrast<T: Adjust<Color>>(
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Table<GradientStops>,
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GradientStops,
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)]
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#[gpu_image]
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mut input: T,
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brightness: SignedPercentageF32,
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contrast: SignedPercentageF32,
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@@ -238,6 +244,7 @@ fn levels<T: Adjust<Color>>(
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Table<GradientStops>,
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GradientStops,
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)]
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#[gpu_image]
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mut image: T,
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#[default(0.)] shadows: PercentageF32,
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#[default(50.)] midtones: PercentageF32,
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@@ -306,6 +313,7 @@ fn black_and_white<T: Adjust<Color>>(
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Table<GradientStops>,
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GradientStops,
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)]
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#[gpu_image]
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mut image: T,
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#[default(Color::BLACK)] tint: Color,
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#[default(40.)]
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@@ -379,6 +387,7 @@ fn hue_saturation<T: Adjust<Color>>(
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Table<GradientStops>,
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GradientStops,
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)]
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#[gpu_image]
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mut input: T,
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hue_shift: AngleF32,
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saturation_shift: SignedPercentageF32,
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@@ -414,6 +423,7 @@ fn invert<T: Adjust<Color>>(
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Table<GradientStops>,
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GradientStops,
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)]
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#[gpu_image]
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mut input: T,
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) -> T {
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input.adjust(|color| {
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@@ -437,6 +447,7 @@ fn threshold<T: Adjust<Color>>(
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Table<GradientStops>,
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GradientStops,
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)]
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#[gpu_image]
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mut image: T,
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#[default(50.)] min_luminance: PercentageF32,
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#[default(100.)] max_luminance: PercentageF32,
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@@ -483,6 +494,7 @@ fn vibrance<T: Adjust<Color>>(
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Table<GradientStops>,
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GradientStops,
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)]
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#[gpu_image]
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mut image: T,
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vibrance: SignedPercentageF32,
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) -> T {
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@@ -551,6 +563,7 @@ pub enum RedGreenBlue {
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#[derive(Debug, Clone, Copy, Default, PartialEq, Eq, Hash, node_macro::ChoiceType)]
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#[cfg_attr(feature = "std", derive(dyn_any::DynAny, specta::Type, serde::Serialize, serde::Deserialize))]
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#[widget(Radio)]
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#[repr(u32)]
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pub enum RedGreenBlueAlpha {
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#[default]
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Red,
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@@ -640,7 +653,7 @@ pub enum DomainWarpType {
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// Aims for interoperable compatibility with:
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// https://www.adobe.com/devnet-apps/photoshop/fileformatashtml/#:~:text=%27mixr%27%20%3D%20Channel%20Mixer
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// https://www.adobe.com/devnet-apps/photoshop/fileformatashtml/#:~:text=Lab%20color%20only-,Channel%20Mixer,-Key%20is%20%27mixr
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#[node_macro::node(category("Raster: Adjustment"), properties("channel_mixer_properties"), shader_node(PerPixelAdjust))]
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#[node_macro::node(category("Raster: Adjustment"), properties("channel_mixer_properties"), cfg(feature = "std"))]
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fn channel_mixer<T: Adjust<Color>>(
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_: impl Ctx,
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#[implementations(
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@@ -649,6 +662,7 @@ fn channel_mixer<T: Adjust<Color>>(
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Table<GradientStops>,
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GradientStops,
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)]
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#[gpu_image]
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mut image: T,
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monochrome: bool,
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@@ -769,7 +783,7 @@ pub enum SelectiveColorChoice {
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//
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// Algorithm based on:
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// https://blog.pkh.me/p/22-understanding-selective-coloring-in-adobe-photoshop.html
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#[node_macro::node(category("Raster: Adjustment"), properties("selective_color_properties"), shader_node(PerPixelAdjust))]
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#[node_macro::node(category("Raster: Adjustment"), properties("selective_color_properties"), cfg(feature = "std"))]
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fn selective_color<T: Adjust<Color>>(
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_: impl Ctx,
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#[implementations(
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@@ -778,6 +792,7 @@ fn selective_color<T: Adjust<Color>>(
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Table<GradientStops>,
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GradientStops,
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)]
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#[gpu_image]
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mut image: T,
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mode: RelativeAbsolute,
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@@ -921,6 +936,7 @@ fn posterize<T: Adjust<Color>>(
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Table<GradientStops>,
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GradientStops,
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)]
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#[gpu_image]
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mut input: T,
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#[default(4)]
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#[hard_min(2.)]
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@@ -955,6 +971,7 @@ fn exposure<T: Adjust<Color>>(
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Table<GradientStops>,
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GradientStops,
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)]
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#[gpu_image]
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mut input: T,
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exposure: f32,
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offset: f32,
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@@ -141,6 +141,7 @@ fn blend<T: Blend<Color> + Send>(
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Table<GradientStops>,
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GradientStops,
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)]
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#[gpu_image]
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over: T,
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#[expose]
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#[implementations(
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@@ -149,6 +150,7 @@ fn blend<T: Blend<Color> + Send>(
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Table<GradientStops>,
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GradientStops,
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)]
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#[gpu_image]
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under: T,
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blend_mode: BlendMode,
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#[default(100.)] opacity: PercentageF32,
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@@ -165,6 +167,7 @@ fn color_overlay<T: Adjust<Color>>(
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Table<GradientStops>,
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GradientStops,
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)]
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#[gpu_image]
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mut image: T,
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#[default(Color::BLACK)] color: Color,
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blend_mode: BlendMode,
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