Shaders: rust-gpu integration to compile shader nodes to WGSL (#3097)

* shaders: shader compilation setup

* nix: use rustc_codegen_spirv.so from nix

* shaders: codegen for per_pixel_adjust shader nodes

* shaders: disable nodes needing bool

* shaders: `#[repr(u32)]` some enums

* shaders: add lint ignores from rust-gpu

* shaders: fix node-macro tests

* gcore-shaders: toml cleanup

* shader-nodes feature: put rust-gpu to wgsl compile behind feature gate

* shaders: fix use TokenStream2

* shaders: allow providing shader externally

* Update iai runner in workflow

---------

Co-authored-by: Timon Schelling <me@timon.zip>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
This commit is contained in:
Firestar99
2025-09-02 16:10:32 +02:00
committed by GitHub
parent 083dfa5f49
commit a10103311e
21 changed files with 717 additions and 20 deletions

View File

@@ -21,6 +21,7 @@ image-compare = []
vello = ["dep:vello", "gpu"]
resvg = []
wayland = ["graph-craft/wayland"]
shader-nodes = ["graphene-raster-nodes/shader-nodes"]
[dependencies]
# Local dependencies