Extract gbrush (#2784)

This commit is contained in:
Firestar99
2025-07-01 20:38:47 +02:00
committed by GitHub
parent 602d7e8bd1
commit a182a7347e
18 changed files with 85 additions and 30 deletions

View File

@@ -0,0 +1,411 @@
use crate::brush_cache::BrushCache;
use crate::brush_stroke::{BrushStroke, BrushStyle};
use glam::{DAffine2, DVec2};
use graphene_core::blending::BlendMode;
use graphene_core::bounds::BoundingBox;
use graphene_core::color::{Alpha, Color, Pixel, Sample};
use graphene_core::generic::FnNode;
use graphene_core::instances::Instance;
use graphene_core::math::bbox::{AxisAlignedBbox, Bbox};
use graphene_core::raster::BitmapMut;
use graphene_core::raster::image::Image;
use graphene_core::raster_types::{CPU, Raster, RasterDataTable};
use graphene_core::registry::FutureWrapperNode;
use graphene_core::transform::Transform;
use graphene_core::value::ClonedNode;
use graphene_core::{Ctx, Node};
use graphene_raster_nodes::adjustments::blend_colors;
use graphene_raster_nodes::std_nodes::{empty_image, extend_image_to_bounds};
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct BrushStampGenerator<P: Pixel + Alpha> {
color: P,
feather_exponent: f32,
transform: DAffine2,
}
impl<P: Pixel + Alpha> Transform for BrushStampGenerator<P> {
fn transform(&self) -> DAffine2 {
self.transform
}
}
impl<P: Pixel + Alpha> Sample for BrushStampGenerator<P> {
type Pixel = P;
#[inline]
fn sample(&self, position: DVec2, area: DVec2) -> Option<P> {
let position = self.transform.inverse().transform_point2(position);
let area = self.transform.inverse().transform_vector2(area);
let aa_blur_radius = area.length() as f32 * 2.;
let center = DVec2::splat(0.5);
let distance = (position + area / 2. - center).length() as f32 * 2.;
let edge_opacity = 1. - (1. - aa_blur_radius).powf(self.feather_exponent);
let result = if distance < 1. - aa_blur_radius {
1. - distance.powf(self.feather_exponent)
} else if distance < 1. {
// TODO: Replace this with a proper analytical AA implementation
edge_opacity * ((1. - distance) / aa_blur_radius)
} else {
return None;
};
use graphene_core::color::Channel;
Some(self.color.multiplied_alpha(P::AlphaChannel::from_linear(result)))
}
}
#[node_macro::node(skip_impl)]
fn brush_stamp_generator(#[unit(" px")] diameter: f64, color: Color, hardness: f64, flow: f64) -> BrushStampGenerator<Color> {
// Diameter
let radius = diameter / 2.;
// Hardness
let hardness = hardness / 100.;
let feather_exponent = 1. / (1. - hardness) as f32;
// Flow
let flow = flow / 100.;
// Color
let color = color.apply_opacity(flow as f32);
let transform = DAffine2::from_scale_angle_translation(DVec2::splat(diameter), 0., -DVec2::splat(radius));
BrushStampGenerator { color, feather_exponent, transform }
}
#[node_macro::node(skip_impl)]
fn blit<BlendFn>(mut target: RasterDataTable<CPU>, texture: Raster<CPU>, positions: Vec<DVec2>, blend_mode: BlendFn) -> RasterDataTable<CPU>
where
BlendFn: for<'any_input> Node<'any_input, (Color, Color), Output = Color>,
{
if positions.is_empty() {
return target;
}
for target_instance in target.instance_mut_iter() {
let target_width = target_instance.instance.width;
let target_height = target_instance.instance.height;
let target_size = DVec2::new(target_width as f64, target_height as f64);
let texture_size = DVec2::new(texture.width as f64, texture.height as f64);
let document_to_target = DAffine2::from_translation(-texture_size / 2.) * DAffine2::from_scale(target_size) * target_instance.transform.inverse();
for position in &positions {
let start = document_to_target.transform_point2(*position).round();
let stop = start + texture_size;
// Half-open integer ranges [start, stop).
let clamp_start = start.clamp(DVec2::ZERO, target_size).as_uvec2();
let clamp_stop = stop.clamp(DVec2::ZERO, target_size).as_uvec2();
let blit_area_offset = (clamp_start.as_dvec2() - start).as_uvec2().min(texture_size.as_uvec2());
let blit_area_dimensions = (clamp_stop - clamp_start).min(texture_size.as_uvec2() - blit_area_offset);
// Tight blitting loop. Eagerly assert bounds to hopefully eliminate bounds check inside loop.
let texture_index = |x: u32, y: u32| -> usize { (y as usize * texture.width as usize) + (x as usize) };
let target_index = |x: u32, y: u32| -> usize { (y as usize * target_width as usize) + (x as usize) };
let max_y = (blit_area_offset.y + blit_area_dimensions.y).saturating_sub(1);
let max_x = (blit_area_offset.x + blit_area_dimensions.x).saturating_sub(1);
assert!(texture_index(max_x, max_y) < texture.data.len());
assert!(target_index(max_x, max_y) < target_instance.instance.data.len());
for y in blit_area_offset.y..blit_area_offset.y + blit_area_dimensions.y {
for x in blit_area_offset.x..blit_area_offset.x + blit_area_dimensions.x {
let src_pixel = texture.data[texture_index(x, y)];
let dst_pixel = &mut target_instance.instance.data_mut().data[target_index(x + clamp_start.x, y + clamp_start.y)];
*dst_pixel = blend_mode.eval((src_pixel, *dst_pixel));
}
}
}
}
target
}
pub async fn create_brush_texture(brush_style: &BrushStyle) -> Raster<CPU> {
let stamp = brush_stamp_generator(brush_style.diameter, brush_style.color, brush_style.hardness, brush_style.flow);
let transform = DAffine2::from_scale_angle_translation(DVec2::splat(brush_style.diameter), 0., -DVec2::splat(brush_style.diameter / 2.));
let blank_texture = empty_image((), transform, Color::TRANSPARENT).instance_iter().next().unwrap_or_default();
let image = blend_stamp_closure(stamp, blank_texture, |a, b| blend_colors(a, b, BlendMode::Normal, 1.));
image.instance
}
pub fn blend_with_mode(background: Instance<Raster<CPU>>, foreground: Instance<Raster<CPU>>, blend_mode: BlendMode, opacity: f64) -> Instance<Raster<CPU>> {
let opacity = opacity / 100.;
match std::hint::black_box(blend_mode) {
// Normal group
BlendMode::Normal => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Normal, opacity)),
// Darken group
BlendMode::Darken => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Darken, opacity)),
BlendMode::Multiply => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Multiply, opacity)),
BlendMode::ColorBurn => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::ColorBurn, opacity)),
BlendMode::LinearBurn => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::LinearBurn, opacity)),
BlendMode::DarkerColor => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::DarkerColor, opacity)),
// Lighten group
BlendMode::Lighten => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Lighten, opacity)),
BlendMode::Screen => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Screen, opacity)),
BlendMode::ColorDodge => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::ColorDodge, opacity)),
BlendMode::LinearDodge => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::LinearDodge, opacity)),
BlendMode::LighterColor => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::LighterColor, opacity)),
// Contrast group
BlendMode::Overlay => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Overlay, opacity)),
BlendMode::SoftLight => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::SoftLight, opacity)),
BlendMode::HardLight => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::HardLight, opacity)),
BlendMode::VividLight => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::VividLight, opacity)),
BlendMode::LinearLight => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::LinearLight, opacity)),
BlendMode::PinLight => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::PinLight, opacity)),
BlendMode::HardMix => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::HardMix, opacity)),
// Inversion group
BlendMode::Difference => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Difference, opacity)),
BlendMode::Exclusion => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Exclusion, opacity)),
BlendMode::Subtract => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Subtract, opacity)),
BlendMode::Divide => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Divide, opacity)),
// Component group
BlendMode::Hue => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Hue, opacity)),
BlendMode::Saturation => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Saturation, opacity)),
BlendMode::Color => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Color, opacity)),
BlendMode::Luminosity => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Luminosity, opacity)),
// Other utility blend modes (hidden from the normal list)
BlendMode::Erase => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Erase, opacity)),
BlendMode::Restore => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Restore, opacity)),
BlendMode::MultiplyAlpha => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::MultiplyAlpha, opacity)),
}
}
#[node_macro::node(category("Raster"))]
async fn brush(_: impl Ctx, mut image_frame_table: RasterDataTable<CPU>, strokes: Vec<BrushStroke>, cache: BrushCache) -> RasterDataTable<CPU> {
if image_frame_table.is_empty() {
image_frame_table.push(Instance::default());
}
// TODO: Find a way to handle more than one instance
let image_frame_instance = image_frame_table.instance_ref_iter().next().expect("Expected the one instance we just pushed").to_instance_cloned();
let [start, end] = image_frame_instance.clone().to_table().bounding_box(DAffine2::IDENTITY, false).unwrap_or([DVec2::ZERO, DVec2::ZERO]);
let image_bbox = AxisAlignedBbox { start, end };
let stroke_bbox = strokes.iter().map(|s| s.bounding_box()).reduce(|a, b| a.union(&b)).unwrap_or(AxisAlignedBbox::ZERO);
let bbox = if image_bbox.size().length() < 0.1 { stroke_bbox } else { stroke_bbox.union(&image_bbox) };
let background_bounds = bbox.to_transform();
let mut draw_strokes: Vec<_> = strokes.iter().filter(|&s| !matches!(s.style.blend_mode, BlendMode::Erase | BlendMode::Restore)).cloned().collect();
let erase_restore_strokes: Vec<_> = strokes.iter().filter(|&s| matches!(s.style.blend_mode, BlendMode::Erase | BlendMode::Restore)).cloned().collect();
let mut brush_plan = cache.compute_brush_plan(image_frame_instance, &draw_strokes);
// TODO: Find a way to handle more than one instance
let Some(mut actual_image) = extend_image_to_bounds((), brush_plan.background.to_table(), background_bounds).instance_iter().next() else {
return RasterDataTable::default();
};
let final_stroke_idx = brush_plan.strokes.len().saturating_sub(1);
for (idx, stroke) in brush_plan.strokes.into_iter().enumerate() {
// Create brush texture.
// TODO: apply rotation from layer to stamp for non-rotationally-symmetric brushes.
let mut brush_texture = cache.get_cached_brush(&stroke.style);
if brush_texture.is_none() {
let tex = create_brush_texture(&stroke.style).await;
cache.store_brush(stroke.style.clone(), tex.clone());
brush_texture = Some(tex);
}
let brush_texture = brush_texture.unwrap();
// Compute transformation from stroke texture space into layer space, and create the stroke texture.
let skip = if idx == 0 { brush_plan.first_stroke_point_skip } else { 0 };
let positions: Vec<_> = stroke.compute_blit_points().into_iter().skip(skip).collect();
let stroke_texture = if idx == 0 && positions.is_empty() {
core::mem::take(&mut brush_plan.first_stroke_texture)
} else {
let mut bbox = stroke.bounding_box();
bbox.start = bbox.start.floor();
bbox.end = bbox.end.floor();
let stroke_size = bbox.size() + DVec2::splat(stroke.style.diameter);
// For numerical stability we want to place the first blit point at a stable, integer offset in layer space.
let snap_offset = positions[0].floor() - positions[0];
let stroke_origin_in_layer = bbox.start - snap_offset - DVec2::splat(stroke.style.diameter / 2.);
let stroke_to_layer = DAffine2::from_translation(stroke_origin_in_layer) * DAffine2::from_scale(stroke_size);
// let normal_blend = BlendColorPairNode::new(ValueNode::new(CopiedNode::new(BlendMode::Normal)), ValueNode::new(CopiedNode::new(100.)));
let normal_blend = FnNode::new(|(a, b)| blend_colors(a, b, BlendMode::Normal, 1.));
let blit_node = BlitNode::new(
FutureWrapperNode::new(ClonedNode::new(brush_texture)),
FutureWrapperNode::new(ClonedNode::new(positions)),
FutureWrapperNode::new(ClonedNode::new(normal_blend)),
);
let blit_target = if idx == 0 {
let target = core::mem::take(&mut brush_plan.first_stroke_texture);
extend_image_to_bounds((), target.to_table(), stroke_to_layer)
} else {
empty_image((), stroke_to_layer, Color::TRANSPARENT)
// EmptyImageNode::new(CopiedNode::new(stroke_to_layer), CopiedNode::new(Color::TRANSPARENT)).eval(())
};
let instances = blit_node.eval(blit_target).await;
assert_eq!(instances.len(), 1);
instances.instance_iter().next().unwrap_or_default()
};
// Cache image before doing final blend, and store final stroke texture.
if idx == final_stroke_idx {
cache.cache_results(core::mem::take(&mut draw_strokes), actual_image.clone(), stroke_texture.clone());
}
// TODO: Is this the correct way to do opacity in blending?
actual_image = blend_with_mode(actual_image, stroke_texture, stroke.style.blend_mode, (stroke.style.color.a() * 100.) as f64);
}
let has_erase_strokes = strokes.iter().any(|s| s.style.blend_mode == BlendMode::Erase);
if has_erase_strokes {
let opaque_image = Image::new(bbox.size().x as u32, bbox.size().y as u32, Color::WHITE);
let mut erase_restore_mask = Instance {
instance: Raster::new_cpu(opaque_image),
transform: background_bounds,
..Default::default()
};
for stroke in erase_restore_strokes {
let mut brush_texture = cache.get_cached_brush(&stroke.style);
if brush_texture.is_none() {
let tex = create_brush_texture(&stroke.style).await;
cache.store_brush(stroke.style.clone(), tex.clone());
brush_texture = Some(tex);
}
let brush_texture = brush_texture.unwrap();
let positions: Vec<_> = stroke.compute_blit_points().into_iter().collect();
match stroke.style.blend_mode {
BlendMode::Erase => {
let blend_params = FnNode::new(|(a, b)| blend_colors(a, b, BlendMode::Erase, 1.));
let blit_node = BlitNode::new(
FutureWrapperNode::new(ClonedNode::new(brush_texture)),
FutureWrapperNode::new(ClonedNode::new(positions)),
FutureWrapperNode::new(ClonedNode::new(blend_params)),
);
erase_restore_mask = blit_node.eval(erase_restore_mask.to_table()).await.instance_iter().next().unwrap_or_default();
}
// Yes, this is essentially the same as the above, but we duplicate to inline the blend mode.
BlendMode::Restore => {
let blend_params = FnNode::new(|(a, b)| blend_colors(a, b, BlendMode::Restore, 1.));
let blit_node = BlitNode::new(
FutureWrapperNode::new(ClonedNode::new(brush_texture)),
FutureWrapperNode::new(ClonedNode::new(positions)),
FutureWrapperNode::new(ClonedNode::new(blend_params)),
);
erase_restore_mask = blit_node.eval(erase_restore_mask.to_table()).await.instance_iter().next().unwrap_or_default();
}
_ => unreachable!(),
}
}
let blend_params = FnNode::new(|(a, b)| blend_colors(a, b, BlendMode::MultiplyAlpha, 1.));
actual_image = blend_image_closure(erase_restore_mask, actual_image, |a, b| blend_params.eval((a, b)));
}
let first_row = image_frame_table.instance_mut_iter().next().unwrap();
*first_row.instance = actual_image.instance;
*first_row.transform = actual_image.transform;
*first_row.alpha_blending = actual_image.alpha_blending;
*first_row.source_node_id = actual_image.source_node_id;
image_frame_table
}
pub fn blend_image_closure(foreground: Instance<Raster<CPU>>, mut background: Instance<Raster<CPU>>, map_fn: impl Fn(Color, Color) -> Color) -> Instance<Raster<CPU>> {
let foreground_size = DVec2::new(foreground.instance.width as f64, foreground.instance.height as f64);
let background_size = DVec2::new(background.instance.width as f64, background.instance.height as f64);
// Transforms a point from the background image to the foreground image
let background_to_foreground = DAffine2::from_scale(foreground_size) * foreground.transform.inverse() * background.transform * DAffine2::from_scale(1. / background_size);
// Footprint of the foreground image (0, 0)..(1, 1) in the background image space
let background_aabb = Bbox::unit().affine_transform(background.transform.inverse() * foreground.transform).to_axis_aligned_bbox();
// Clamp the foreground image to the background image
let start = (background_aabb.start * background_size).max(DVec2::ZERO).as_uvec2();
let end = (background_aabb.end * background_size).min(background_size).as_uvec2();
for y in start.y..end.y {
for x in start.x..end.x {
let background_point = DVec2::new(x as f64, y as f64);
let foreground_point = background_to_foreground.transform_point2(background_point);
let source_pixel = foreground.instance.sample(foreground_point);
let Some(destination_pixel) = background.instance.data_mut().get_pixel_mut(x, y) else { continue };
*destination_pixel = map_fn(source_pixel, *destination_pixel);
}
}
background
}
pub fn blend_stamp_closure(foreground: BrushStampGenerator<Color>, mut background: Instance<Raster<CPU>>, map_fn: impl Fn(Color, Color) -> Color) -> Instance<Raster<CPU>> {
let background_size = DVec2::new(background.instance.width as f64, background.instance.height as f64);
// Transforms a point from the background image to the foreground image
let background_to_foreground = background.transform * DAffine2::from_scale(1. / background_size);
// Footprint of the foreground image (0, 0)..(1, 1) in the background image space
let background_aabb = Bbox::unit().affine_transform(background.transform.inverse() * foreground.transform).to_axis_aligned_bbox();
// Clamp the foreground image to the background image
let start = (background_aabb.start * background_size).max(DVec2::ZERO).as_uvec2();
let end = (background_aabb.end * background_size).min(background_size).as_uvec2();
let area = background_to_foreground.transform_point2(DVec2::new(1., 1.)) - background_to_foreground.transform_point2(DVec2::ZERO);
for y in start.y..end.y {
for x in start.x..end.x {
let background_point = DVec2::new(x as f64, y as f64);
let foreground_point = background_to_foreground.transform_point2(background_point);
let Some(source_pixel) = foreground.sample(foreground_point, area) else { continue };
let Some(destination_pixel) = background.instance.data_mut().get_pixel_mut(x, y) else { continue };
*destination_pixel = map_fn(source_pixel, *destination_pixel);
}
}
background
}
#[cfg(test)]
mod test {
use super::*;
use glam::DAffine2;
use graphene_core::transform::Transform;
#[test]
fn test_brush_texture() {
let size = 20.;
let image = brush_stamp_generator(size, Color::BLACK, 100., 100.);
assert_eq!(image.transform(), DAffine2::from_scale_angle_translation(DVec2::splat(size.ceil()), 0., -DVec2::splat(size / 2.)));
// center pixel should be BLACK
assert_eq!(image.sample(DVec2::splat(0.), DVec2::ONE), Some(Color::BLACK));
}
#[tokio::test]
async fn test_brush_output_size() {
let image = brush(
(),
RasterDataTable::<CPU>::new(Raster::new_cpu(Image::<Color>::default())),
vec![BrushStroke {
trace: vec![crate::brush_stroke::BrushInputSample { position: DVec2::ZERO }],
style: BrushStyle {
color: Color::BLACK,
diameter: 20.,
hardness: 20.,
flow: 20.,
spacing: 20.,
blend_mode: BlendMode::Normal,
},
}],
BrushCache::new_proto(),
)
.await;
assert_eq!(image.instance_ref_iter().next().unwrap().instance.width, 20);
}
}

View File

@@ -0,0 +1,184 @@
use crate::brush_stroke::BrushStroke;
use crate::brush_stroke::BrushStyle;
use dyn_any::DynAny;
use graphene_core::instances::Instance;
use graphene_core::raster_types::CPU;
use graphene_core::raster_types::Raster;
use std::collections::HashMap;
use std::hash::Hash;
use std::sync::Arc;
use std::sync::Mutex;
#[derive(Clone, Debug, PartialEq, DynAny, Default, serde::Serialize, serde::Deserialize)]
struct BrushCacheImpl {
// The full previous input that was cached.
prev_input: Vec<BrushStroke>,
// The strokes that have been fully processed and blended into the background.
#[serde(deserialize_with = "graphene_core::raster::image::migrate_image_frame_instance")]
background: Instance<Raster<CPU>>,
#[serde(deserialize_with = "graphene_core::raster::image::migrate_image_frame_instance")]
blended_image: Instance<Raster<CPU>>,
#[serde(deserialize_with = "graphene_core::raster::image::migrate_image_frame_instance")]
last_stroke_texture: Instance<Raster<CPU>>,
// A cache for brush textures.
#[serde(skip)]
brush_texture_cache: HashMap<BrushStyle, Raster<CPU>>,
}
impl BrushCacheImpl {
fn compute_brush_plan(&mut self, mut background: Instance<Raster<CPU>>, input: &[BrushStroke]) -> BrushPlan {
// Do background invalidation.
if background != self.background {
self.background = background.clone();
return BrushPlan {
strokes: input.to_vec(),
background,
..Default::default()
};
}
// Do blended_image invalidation.
let blended_strokes = &self.prev_input[..self.prev_input.len().saturating_sub(1)];
let num_blended_strokes = blended_strokes.len();
if input.get(..num_blended_strokes) != Some(blended_strokes) {
return BrushPlan {
strokes: input.to_vec(),
background,
..Default::default()
};
}
// Take our previous blended image (and invalidate the cache).
// Since we're about to replace our cache anyway, this saves a clone.
background = std::mem::take(&mut self.blended_image);
// Check if the first non-blended stroke is an extension of the last one.
let mut first_stroke_texture = Instance {
instance: Raster::<CPU>::default(),
transform: glam::DAffine2::ZERO,
..Default::default()
};
let mut first_stroke_point_skip = 0;
let strokes = input[num_blended_strokes..].to_vec();
if !strokes.is_empty() && self.prev_input.len() > num_blended_strokes {
let last_stroke = &self.prev_input[num_blended_strokes];
let same_style = strokes[0].style == last_stroke.style;
let prev_points = last_stroke.compute_blit_points();
let new_points = strokes[0].compute_blit_points();
let is_point_prefix = new_points.get(..prev_points.len()) == Some(&prev_points);
if same_style && is_point_prefix {
first_stroke_texture = std::mem::take(&mut self.last_stroke_texture);
first_stroke_point_skip = prev_points.len();
}
}
self.prev_input = Vec::new();
BrushPlan {
strokes,
background,
first_stroke_texture,
first_stroke_point_skip,
}
}
pub fn cache_results(&mut self, input: Vec<BrushStroke>, blended_image: Instance<Raster<CPU>>, last_stroke_texture: Instance<Raster<CPU>>) {
self.prev_input = input;
self.blended_image = blended_image;
self.last_stroke_texture = last_stroke_texture;
}
}
impl Hash for BrushCacheImpl {
// Zero hash.
fn hash<H: std::hash::Hasher>(&self, _state: &mut H) {}
}
#[derive(Clone, Debug, Default)]
pub struct BrushPlan {
pub strokes: Vec<BrushStroke>,
pub background: Instance<Raster<CPU>>,
pub first_stroke_texture: Instance<Raster<CPU>>,
pub first_stroke_point_skip: usize,
}
#[derive(Debug, DynAny, serde::Serialize, serde::Deserialize)]
pub struct BrushCache {
inner: Arc<Mutex<BrushCacheImpl>>,
proto: bool,
}
impl Default for BrushCache {
fn default() -> Self {
Self::new_proto()
}
}
// A bit of a cursed implementation to work around the current node system.
// The original object is a 'prototype' that when cloned gives you a independent
// new object. Any further clones however are all the same underlying cache object.
impl Clone for BrushCache {
fn clone(&self) -> Self {
if self.proto {
let inner_val = self.inner.lock().unwrap();
Self {
inner: Arc::new(Mutex::new(inner_val.clone())),
proto: false,
}
} else {
Self {
inner: Arc::clone(&self.inner),
proto: false,
}
}
}
}
impl PartialEq for BrushCache {
fn eq(&self, other: &Self) -> bool {
if Arc::ptr_eq(&self.inner, &other.inner) {
return true;
}
let s = self.inner.lock().unwrap();
let o = other.inner.lock().unwrap();
*s == *o
}
}
impl Hash for BrushCache {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.inner.lock().unwrap().hash(state);
}
}
impl BrushCache {
pub fn new_proto() -> Self {
Self {
inner: Default::default(),
proto: true,
}
}
pub fn compute_brush_plan(&self, background: Instance<Raster<CPU>>, input: &[BrushStroke]) -> BrushPlan {
let mut inner = self.inner.lock().unwrap();
inner.compute_brush_plan(background, input)
}
pub fn cache_results(&self, input: Vec<BrushStroke>, blended_image: Instance<Raster<CPU>>, last_stroke_texture: Instance<Raster<CPU>>) {
let mut inner = self.inner.lock().unwrap();
inner.cache_results(input, blended_image, last_stroke_texture)
}
pub fn get_cached_brush(&self, style: &BrushStyle) -> Option<Raster<CPU>> {
let inner = self.inner.lock().unwrap();
inner.brush_texture_cache.get(style).cloned()
}
pub fn store_brush(&self, style: BrushStyle, brush: Raster<CPU>) {
let mut inner = self.inner.lock().unwrap();
inner.brush_texture_cache.insert(style, brush);
}
}

View File

@@ -0,0 +1,127 @@
use dyn_any::DynAny;
use glam::DVec2;
use graphene_core::blending::BlendMode;
use graphene_core::color::Color;
use graphene_core::math::bbox::AxisAlignedBbox;
use std::hash::{Hash, Hasher};
/// The style of a brush.
#[derive(Clone, Debug, DynAny, serde::Serialize, serde::Deserialize)]
pub struct BrushStyle {
pub color: Color,
pub diameter: f64,
pub hardness: f64,
pub flow: f64,
pub spacing: f64, // Spacing as a fraction of the diameter.
pub blend_mode: BlendMode,
}
impl Default for BrushStyle {
fn default() -> Self {
Self {
color: Color::BLACK,
diameter: 40.,
hardness: 50.,
flow: 100.,
spacing: 50., // Percentage of diameter.
blend_mode: BlendMode::Normal,
}
}
}
impl Hash for BrushStyle {
fn hash<H: Hasher>(&self, state: &mut H) {
self.color.hash(state);
self.diameter.to_bits().hash(state);
self.hardness.to_bits().hash(state);
self.flow.to_bits().hash(state);
self.spacing.to_bits().hash(state);
self.blend_mode.hash(state);
}
}
impl Eq for BrushStyle {}
impl PartialEq for BrushStyle {
fn eq(&self, other: &Self) -> bool {
self.color == other.color
&& self.diameter.to_bits() == other.diameter.to_bits()
&& self.hardness.to_bits() == other.hardness.to_bits()
&& self.flow.to_bits() == other.flow.to_bits()
&& self.spacing.to_bits() == other.spacing.to_bits()
&& self.blend_mode == other.blend_mode
}
}
/// A single sample of brush parameters across the brush stroke.
#[derive(Clone, Debug, PartialEq, DynAny, serde::Serialize, serde::Deserialize)]
pub struct BrushInputSample {
// The position of the sample in layer space, in pixels.
// The origin of layer space is not specified.
pub position: DVec2,
// Future work: pressure, stylus angle, etc.
}
impl Hash for BrushInputSample {
fn hash<H: Hasher>(&self, state: &mut H) {
self.position.x.to_bits().hash(state);
self.position.y.to_bits().hash(state);
}
}
/// The parameters for a single stroke brush.
#[derive(Clone, Debug, PartialEq, Hash, Default, DynAny, serde::Serialize, serde::Deserialize)]
pub struct BrushStroke {
pub style: BrushStyle,
pub trace: Vec<BrushInputSample>,
}
impl BrushStroke {
pub fn bounding_box(&self) -> AxisAlignedBbox {
let radius = self.style.diameter / 2.;
self.compute_blit_points()
.iter()
.map(|pos| AxisAlignedBbox {
start: *pos + DVec2::new(-radius, -radius),
end: *pos + DVec2::new(radius, radius),
})
.reduce(|a, b| a.union(&b))
.unwrap_or(AxisAlignedBbox::ZERO)
}
pub fn compute_blit_points(&self) -> Vec<DVec2> {
// We always travel in a straight line towards the next user input,
// placing a blit point every time we travelled our spacing distance.
let spacing_dist = self.style.spacing / 100. * self.style.diameter;
let Some(first_sample) = self.trace.first() else {
return Vec::new();
};
let mut cur_pos = first_sample.position;
let mut result = vec![cur_pos];
let mut dist_until_next_blit = spacing_dist;
for sample in &self.trace[1..] {
// Travel to the next sample.
let delta = sample.position - cur_pos;
let mut dist_left = delta.length();
let unit_step = delta / dist_left;
while dist_left >= dist_until_next_blit {
// Take a step to the next blit point.
cur_pos += dist_until_next_blit * unit_step;
dist_left -= dist_until_next_blit;
// Blit.
result.push(cur_pos);
dist_until_next_blit = spacing_dist;
}
// Take the partial step to land at the sample.
dist_until_next_blit -= dist_left;
cur_pos = sample.position;
}
result
}
}

View File

@@ -0,0 +1,3 @@
pub mod brush;
pub mod brush_cache;
pub mod brush_stroke;