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Extract gbrush (#2784)
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@@ -1,127 +0,0 @@
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use crate::Color;
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use crate::math::bbox::AxisAlignedBbox;
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use crate::raster::BlendMode;
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use dyn_any::DynAny;
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use glam::DVec2;
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use std::hash::{Hash, Hasher};
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/// The style of a brush.
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#[derive(Clone, Debug, DynAny, serde::Serialize, serde::Deserialize)]
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pub struct BrushStyle {
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pub color: Color,
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pub diameter: f64,
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pub hardness: f64,
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pub flow: f64,
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pub spacing: f64, // Spacing as a fraction of the diameter.
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pub blend_mode: BlendMode,
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}
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impl Default for BrushStyle {
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fn default() -> Self {
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Self {
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color: Color::BLACK,
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diameter: 40.,
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hardness: 50.,
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flow: 100.,
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spacing: 50., // Percentage of diameter.
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blend_mode: BlendMode::Normal,
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}
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}
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}
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impl Hash for BrushStyle {
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fn hash<H: Hasher>(&self, state: &mut H) {
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self.color.hash(state);
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self.diameter.to_bits().hash(state);
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self.hardness.to_bits().hash(state);
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self.flow.to_bits().hash(state);
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self.spacing.to_bits().hash(state);
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self.blend_mode.hash(state);
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}
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}
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impl Eq for BrushStyle {}
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impl PartialEq for BrushStyle {
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fn eq(&self, other: &Self) -> bool {
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self.color == other.color
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&& self.diameter.to_bits() == other.diameter.to_bits()
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&& self.hardness.to_bits() == other.hardness.to_bits()
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&& self.flow.to_bits() == other.flow.to_bits()
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&& self.spacing.to_bits() == other.spacing.to_bits()
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&& self.blend_mode == other.blend_mode
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}
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}
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/// A single sample of brush parameters across the brush stroke.
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#[derive(Clone, Debug, PartialEq, DynAny, serde::Serialize, serde::Deserialize)]
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pub struct BrushInputSample {
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// The position of the sample in layer space, in pixels.
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// The origin of layer space is not specified.
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pub position: DVec2,
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// Future work: pressure, stylus angle, etc.
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}
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impl Hash for BrushInputSample {
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fn hash<H: Hasher>(&self, state: &mut H) {
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self.position.x.to_bits().hash(state);
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self.position.y.to_bits().hash(state);
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}
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}
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/// The parameters for a single stroke brush.
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#[derive(Clone, Debug, PartialEq, Hash, Default, DynAny, serde::Serialize, serde::Deserialize)]
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pub struct BrushStroke {
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pub style: BrushStyle,
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pub trace: Vec<BrushInputSample>,
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}
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impl BrushStroke {
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pub fn bounding_box(&self) -> AxisAlignedBbox {
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let radius = self.style.diameter / 2.;
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self.compute_blit_points()
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.iter()
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.map(|pos| AxisAlignedBbox {
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start: *pos + DVec2::new(-radius, -radius),
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end: *pos + DVec2::new(radius, radius),
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})
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.reduce(|a, b| a.union(&b))
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.unwrap_or(AxisAlignedBbox::ZERO)
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}
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pub fn compute_blit_points(&self) -> Vec<DVec2> {
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// We always travel in a straight line towards the next user input,
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// placing a blit point every time we travelled our spacing distance.
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let spacing_dist = self.style.spacing / 100. * self.style.diameter;
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let Some(first_sample) = self.trace.first() else {
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return Vec::new();
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};
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let mut cur_pos = first_sample.position;
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let mut result = vec![cur_pos];
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let mut dist_until_next_blit = spacing_dist;
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for sample in &self.trace[1..] {
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// Travel to the next sample.
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let delta = sample.position - cur_pos;
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let mut dist_left = delta.length();
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let unit_step = delta / dist_left;
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while dist_left >= dist_until_next_blit {
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// Take a step to the next blit point.
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cur_pos += dist_until_next_blit * unit_step;
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dist_left -= dist_until_next_blit;
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// Blit.
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result.push(cur_pos);
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dist_until_next_blit = spacing_dist;
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}
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// Take the partial step to land at the sample.
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dist_until_next_blit -= dist_left;
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cur_pos = sample.position;
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}
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result
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}
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}
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@@ -1,5 +1,4 @@
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pub mod algorithms;
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pub mod brush_stroke;
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pub mod click_target;
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pub mod generator_nodes;
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pub mod misc;
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