mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-15 22:28:10 +08:00
Convert the blending family to attribute kernels
This commit is contained in:
@@ -1,223 +1,28 @@
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use core_types::list::List;
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use core_types::attribute::{Attr, BlendMode as BlendModeAttr, ClippingMask, Opacity, OpacityFill};
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use core_types::registry::types::Percentage;
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use core_types::{ATTR_BLEND_MODE, ATTR_CLIPPING_MASK, ATTR_OPACITY, ATTR_OPACITY_FILL, BlendMode, Color, Ctx};
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use graphic_types::Graphic;
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use graphic_types::Vector;
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use graphic_types::raster_types::{CPU, Raster};
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use vector_types::GradientStops;
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use core_types::{BlendMode, Ctx};
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pub(crate) trait MultiplyAlpha {
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fn multiply_alpha(&mut self, factor: f64);
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}
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impl MultiplyAlpha for Color {
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fn multiply_alpha(&mut self, factor: f64) {
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*self = Color::from_rgbaf32_unchecked(self.r(), self.g(), self.b(), (self.a() * factor as f32).clamp(0., 1.))
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}
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}
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fn multiply_list_attribute<T>(list: &mut List<T>, key: &str, factor: f64) {
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if let Some(values) = list.iter_attribute_values_mut::<f64>(key) {
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for v in values {
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*v *= factor;
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}
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} else {
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for v in list.iter_attribute_values_mut_or_default::<f64>(key) {
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*v = factor;
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}
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}
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}
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impl MultiplyAlpha for List<Vector> {
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fn multiply_alpha(&mut self, factor: f64) {
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multiply_list_attribute(self, ATTR_OPACITY, factor);
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}
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}
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impl MultiplyAlpha for List<Graphic> {
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fn multiply_alpha(&mut self, factor: f64) {
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multiply_list_attribute(self, ATTR_OPACITY, factor);
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}
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}
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impl MultiplyAlpha for List<Raster<CPU>> {
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fn multiply_alpha(&mut self, factor: f64) {
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multiply_list_attribute(self, ATTR_OPACITY, factor);
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}
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}
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impl MultiplyAlpha for List<Color> {
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fn multiply_alpha(&mut self, factor: f64) {
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multiply_list_attribute(self, ATTR_OPACITY, factor);
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}
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}
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impl MultiplyAlpha for List<GradientStops> {
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fn multiply_alpha(&mut self, factor: f64) {
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multiply_list_attribute(self, ATTR_OPACITY, factor);
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}
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}
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impl MultiplyAlpha for List<String> {
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fn multiply_alpha(&mut self, factor: f64) {
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multiply_list_attribute(self, ATTR_OPACITY, factor);
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}
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}
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pub(crate) trait MultiplyFill {
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fn multiply_fill(&mut self, factor: f64);
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}
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impl MultiplyFill for Color {
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fn multiply_fill(&mut self, factor: f64) {
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*self = Color::from_rgbaf32_unchecked(self.r(), self.g(), self.b(), (self.a() * factor as f32).clamp(0., 1.))
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}
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}
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impl MultiplyFill for List<Vector> {
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fn multiply_fill(&mut self, factor: f64) {
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multiply_list_attribute(self, ATTR_OPACITY_FILL, factor);
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}
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}
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impl MultiplyFill for List<Graphic> {
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fn multiply_fill(&mut self, factor: f64) {
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multiply_list_attribute(self, ATTR_OPACITY_FILL, factor);
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}
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}
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impl MultiplyFill for List<Raster<CPU>> {
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fn multiply_fill(&mut self, factor: f64) {
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multiply_list_attribute(self, ATTR_OPACITY_FILL, factor);
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}
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}
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impl MultiplyFill for List<Color> {
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fn multiply_fill(&mut self, factor: f64) {
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multiply_list_attribute(self, ATTR_OPACITY_FILL, factor);
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}
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}
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impl MultiplyFill for List<GradientStops> {
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fn multiply_fill(&mut self, factor: f64) {
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multiply_list_attribute(self, ATTR_OPACITY_FILL, factor);
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}
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}
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impl MultiplyFill for List<String> {
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fn multiply_fill(&mut self, factor: f64) {
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multiply_list_attribute(self, ATTR_OPACITY_FILL, factor);
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}
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}
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trait SetBlendMode {
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fn set_blend_mode(&mut self, blend_mode: BlendMode);
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}
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fn set_list_blend_mode<T>(list: &mut List<T>, blend_mode: BlendMode) {
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for v in list.iter_attribute_values_mut_or_default::<BlendMode>(ATTR_BLEND_MODE) {
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*v = blend_mode;
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}
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}
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impl SetBlendMode for List<Vector> {
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fn set_blend_mode(&mut self, blend_mode: BlendMode) {
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set_list_blend_mode(self, blend_mode);
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}
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}
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impl SetBlendMode for List<Graphic> {
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fn set_blend_mode(&mut self, blend_mode: BlendMode) {
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set_list_blend_mode(self, blend_mode);
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}
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}
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impl SetBlendMode for List<Raster<CPU>> {
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fn set_blend_mode(&mut self, blend_mode: BlendMode) {
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set_list_blend_mode(self, blend_mode);
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}
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}
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impl SetBlendMode for List<Color> {
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fn set_blend_mode(&mut self, blend_mode: BlendMode) {
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set_list_blend_mode(self, blend_mode);
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}
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}
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impl SetBlendMode for List<GradientStops> {
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fn set_blend_mode(&mut self, blend_mode: BlendMode) {
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set_list_blend_mode(self, blend_mode);
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}
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}
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impl SetBlendMode for List<String> {
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fn set_blend_mode(&mut self, blend_mode: BlendMode) {
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set_list_blend_mode(self, blend_mode);
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}
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}
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trait SetClip {
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fn set_clip(&mut self, clip: bool);
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}
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fn set_list_clip<T>(list: &mut List<T>, clip: bool) {
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for v in list.iter_attribute_values_mut_or_default::<bool>(ATTR_CLIPPING_MASK) {
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*v = clip;
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}
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}
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impl SetClip for List<Vector> {
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fn set_clip(&mut self, clip: bool) {
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set_list_clip(self, clip);
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}
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}
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impl SetClip for List<Graphic> {
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fn set_clip(&mut self, clip: bool) {
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set_list_clip(self, clip);
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}
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}
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impl SetClip for List<Raster<CPU>> {
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fn set_clip(&mut self, clip: bool) {
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set_list_clip(self, clip);
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}
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}
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impl SetClip for List<Color> {
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fn set_clip(&mut self, clip: bool) {
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set_list_clip(self, clip);
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}
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}
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impl SetClip for List<GradientStops> {
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fn set_clip(&mut self, clip: bool) {
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set_list_clip(self, clip);
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}
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}
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impl SetClip for List<String> {
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fn set_clip(&mut self, clip: bool) {
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set_list_clip(self, clip);
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}
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}
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/// Applies the blend mode to the input graphics. Setting this allows for customizing how overlapping content is composited together.
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#[node_macro::node(category("Blending"))]
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fn blend_mode<T: SetBlendMode>(
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fn blend_mode<T>(
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_: impl Ctx,
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/// The layer stack that will be composited when rendering.
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#[implementations(
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List<Graphic>,
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List<Vector>,
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List<Raster<CPU>>,
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List<Color>,
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List<GradientStops>,
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List<String>,
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)]
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mut content: T,
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(element, _content_blend_mode): (T, Attr<BlendModeAttr>),
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/// The choice of equation that controls how brightness and color blends between overlapping pixels.
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blend_mode: BlendMode,
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) -> T {
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// TODO: Find a way to make this apply once to the list's parent (i.e. its item in its parent List<T> or Item<T>) rather than applying to each item in its own list, which produces the undesired result
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content.set_blend_mode(blend_mode);
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content
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) -> (T, Attr<BlendModeAttr>) {
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(element, Attr(blend_mode))
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}
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/// Modifies the opacity and/or fill of the input graphics by multiplying the existing values by these percentages.
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/// Opacity affects the transparency of the content (together with anything above which is clipped to it).
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/// Fill affects the transparency of the content itself, independent of any content clipped to it.
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#[node_macro::node(category("Blending"))]
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fn opacity<T: MultiplyAlpha + MultiplyFill>(
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fn opacity<T>(
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_: impl Ctx,
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/// The layer stack that will be composited when rendering.
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#[implementations(
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List<Graphic>,
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List<Vector>,
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List<Raster<CPU>>,
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List<Color>,
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List<GradientStops>,
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List<String>,
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)]
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mut content: T,
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(element, content_opacity, content_fill): (T, Attr<Opacity>, Attr<OpacityFill>),
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/// Whether the *Opacity* property is enabled, multiplying the existing opacity by the chosen percentage.
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#[widget(ParsedWidgetOverride::Hidden)]
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#[default(true)]
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@@ -235,35 +40,26 @@ fn opacity<T: MultiplyAlpha + MultiplyFill>(
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#[widget(ParsedWidgetOverride::Custom = "optional_percentage")]
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#[default(100.)]
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fill: Percentage,
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) -> T {
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// TODO: Find a way to make this apply once to the list's parent (i.e. its item in its parent List<T> or Item<T>) rather than applying to each item in its own list, which produces the undesired result
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if has_opacity {
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content.multiply_alpha(opacity / 100.);
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}
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if has_fill {
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content.multiply_fill(fill / 100.);
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}
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content
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) -> (T, Attr<Opacity>, Attr<OpacityFill>) {
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let opacity = match has_opacity {
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true => *content_opacity * (opacity / 100.),
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false => *content_opacity,
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};
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let fill = match has_fill {
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true => *content_fill * (fill / 100.),
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false => *content_fill,
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};
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(element, Attr(opacity), Attr(fill))
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}
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/// Sets whether the input graphics inherit the alpha of the content beneath them, "clipping" them to that content.
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#[node_macro::node(category("Blending"))]
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fn clipping_mask<T: SetClip>(
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fn clipping_mask<T>(
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_: impl Ctx,
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/// The layer stack that will be composited when rendering.
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#[implementations(
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List<Graphic>,
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List<Vector>,
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List<Raster<CPU>>,
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List<Color>,
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List<GradientStops>,
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List<String>,
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)]
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mut content: T,
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(element, _content_clip): (T, Attr<ClippingMask>),
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/// Whether the content inherits the alpha of the content beneath it.
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clip: bool,
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) -> T {
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// TODO: Find a way to make this apply once to the list's parent (i.e. its item in its parent List<T> or Item<T>) rather than applying to each item in its own list, which produces the undesired result
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content.set_clip(clip);
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content
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) -> (T, Attr<ClippingMask>) {
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(element, Attr(clip))
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}
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