Rename the "Table" type to "List" everywhere (#4133)

* Rename the "Table" type to "List" everywhere

* Fix a few missed ones

* Re-save demo artwork
This commit is contained in:
Keavon Chambers
2026-05-09 01:33:39 -07:00
committed by GitHub
parent 6b3e4757de
commit a28b9437aa
79 changed files with 1571 additions and 1591 deletions

View File

@@ -1,7 +1,7 @@
use crate::WgpuContext;
use crate::shader_runtime::{FULLSCREEN_VERTEX_SHADER_NAME, ShaderRuntime};
use core_types::list::{Item, List};
use core_types::shaders::buffer_struct::BufferStruct;
use core_types::table::{Item, Table};
use futures::lock::Mutex;
use raster_types::{GPU, Raster};
use std::borrow::Cow;
@@ -33,7 +33,7 @@ impl PerPixelAdjustShaderRuntime {
}
impl ShaderRuntime {
pub async fn run_per_pixel_adjust<T: BufferStruct>(&self, shaders: &Shaders<'_>, textures: Table<Raster<GPU>>, args: Option<&T>) -> Table<Raster<GPU>> {
pub async fn run_per_pixel_adjust<T: BufferStruct>(&self, shaders: &Shaders<'_>, textures: List<Raster<GPU>>, args: Option<&T>) -> List<Raster<GPU>> {
let mut cache = self.per_pixel_adjust.pipeline_cache.lock().await;
let pipeline = cache
.entry(shaders.fragment_shader_name.to_owned())
@@ -160,7 +160,7 @@ impl PerPixelAdjustGraphicsPipeline {
}
}
pub fn dispatch(&self, context: &WgpuContext, textures: Table<Raster<GPU>>, arg_buffer: Option<Buffer>) -> Table<Raster<GPU>> {
pub fn dispatch(&self, context: &WgpuContext, textures: List<Raster<GPU>>, arg_buffer: Option<Buffer>) -> List<Raster<GPU>> {
assert_eq!(self.has_uniform, arg_buffer.is_some());
let device = &context.device;
let name = self.name.as_str();
@@ -236,7 +236,7 @@ impl PerPixelAdjustGraphicsPipeline {
let attributes = textures.clone_item_attributes(index);
Item::from_parts(Raster::new(GPU { texture: tex_out }), attributes)
})
.collect::<Table<_>>();
.collect::<List<_>>();
context.queue.submit([cmd.finish()]);
out
}