Rename the "Table" type to "List" everywhere (#4133)

* Rename the "Table" type to "List" everywhere

* Fix a few missed ones

* Re-save demo artwork
This commit is contained in:
Keavon Chambers
2026-05-09 01:33:39 -07:00
committed by GitHub
parent 6b3e4757de
commit a28b9437aa
79 changed files with 1571 additions and 1591 deletions

View File

@@ -2,9 +2,9 @@
use base64::Engine;
#[cfg(target_family = "wasm")]
use canvas_utils::{Canvas, CanvasHandle};
use core_types::list::{Item, List};
#[cfg(target_family = "wasm")]
use core_types::math::bbox::Bbox;
use core_types::table::{Item, Table};
#[cfg(target_family = "wasm")]
use core_types::transform::Footprint;
#[cfg(target_family = "wasm")]
@@ -18,7 +18,7 @@ pub use graphene_canvas_utils as canvas_utils;
#[cfg(target_family = "wasm")]
use graphic_types::Graphic;
#[cfg(target_family = "wasm")]
use graphic_types::IntoGraphicTable;
use graphic_types::IntoGraphicList;
#[cfg(target_family = "wasm")]
use graphic_types::Vector;
use graphic_types::raster_types::Image;
@@ -85,7 +85,7 @@ async fn post_request(
#[name("URL")]
url: String,
/// The binary data to include in the body of the POST request.
body: Table<u8>,
body: List<u8>,
/// Makes the request run in the background without waiting on a response. This is useful for triggering webhooks without blocking the continued execution of the graph.
discard_result: bool,
#[widget(ParsedWidgetOverride::Custom = "text_area")] headers: String,
@@ -115,14 +115,14 @@ async fn post_request(
/// Converts a text string to raw binary data. Useful for transmission over HTTP or writing to files.
#[node_macro::node(category("Web Request"), name("String to Bytes"))]
fn string_to_bytes(_: impl Ctx, string: String) -> Table<u8> {
fn string_to_bytes(_: impl Ctx, string: String) -> List<u8> {
string.into_bytes().into_iter().map(Item::new_from_element).collect()
}
/// Converts extracted raw RGBA pixel data from an input image. Each pixel becomes 4 sequential bytes. Useful for transmission over HTTP or writing to files.
#[node_macro::node(category("Web Request"), name("Image to Bytes"))]
fn image_to_bytes(_: impl Ctx, image: Table<Raster<CPU>>) -> Table<u8> {
let Some(image) = image.element(0) else { return Table::new() };
fn image_to_bytes(_: impl Ctx, image: List<Raster<CPU>>) -> List<u8> {
let Some(image) = image.element(0) else { return List::new() };
image.data.iter().flat_map(|color| color.to_rgba8_srgb()).map(Item::new_from_element).collect()
}
@@ -146,9 +146,9 @@ async fn load_resource<'a: 'n>(_: impl Ctx, _primary: (), #[scope("editor-api")]
///
/// Works with standard image format (PNG, JPEG, WebP, etc.). Automatically converts the color space to linear sRGB for accurate compositing.
#[node_macro::node(category("Web Request"))]
fn decode_image(_: impl Ctx, data: Arc<[u8]>) -> Table<Raster<CPU>> {
fn decode_image(_: impl Ctx, data: Arc<[u8]>) -> List<Raster<CPU>> {
let Some(image) = image::load_from_memory(data.as_ref()).ok() else {
return Table::new();
return List::new();
};
let image = image.to_rgba32f();
let image = Image {
@@ -161,7 +161,7 @@ fn decode_image(_: impl Ctx, data: Arc<[u8]>) -> Table<Raster<CPU>> {
..Default::default()
};
Table::new_from_element(Raster::new_cpu(image))
List::new_from_element(Raster::new_cpu(image))
}
#[cfg(target_family = "wasm")]
@@ -176,29 +176,29 @@ async fn create_canvas(_: impl Ctx) -> CanvasHandle {
async fn rasterize<T: WasmNotSend + Clone + 'n>(
_: impl Ctx,
#[implementations(
Table<Vector>,
Table<Raster<CPU>>,
Table<Graphic>,
Table<Color>,
Table<GradientStops>,
List<Vector>,
List<Raster<CPU>>,
List<Graphic>,
List<Color>,
List<GradientStops>,
)]
mut data: Table<T>,
mut data: List<T>,
footprint: Footprint,
mut canvas: CanvasHandle,
) -> Table<Raster<CPU>>
) -> List<Raster<CPU>>
where
Table<T>: Render + Clone + graphic_types::IntoGraphicTable,
List<T>: Render + Clone + graphic_types::IntoGraphicList,
{
use glam::{DAffine2, DVec2};
if footprint.transform.matrix2.determinant() == 0. {
log::trace!("Invalid footprint received for rasterization");
return Table::new();
return List::new();
}
// Snapshot the input as a Table<Graphic> so the renderer can recurse into the original child layers
// Snapshot the input as a List<Graphic> so the renderer can recurse into the original child layers
// when collecting metadata, exposing their click targets to editor tools (same mechanism as Boolean Operation).
let upstream_graphic_table = data.clone().into_graphic_table();
let upstream_graphic_list = data.clone().into_graphic_list();
let mut render = SvgRender::new();
let aabb = Bbox::from_transform(footprint.transform).to_axis_aligned_bbox();
@@ -235,9 +235,9 @@ where
let rasterized = context.get_image_data(0., 0., resolution.x as f64, resolution.y as f64).unwrap();
let image = Image::from_image_data(&rasterized.data().0, resolution.x as u32, resolution.y as u32);
Table::new_from_item(
List::new_from_item(
Item::new_from_element(Raster::new_cpu(image))
.with_attribute(ATTR_TRANSFORM, footprint.transform)
.with_attribute(ATTR_EDITOR_MERGED_LAYERS, upstream_graphic_table),
.with_attribute(ATTR_EDITOR_MERGED_LAYERS, upstream_graphic_list),
)
}