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Add the "Perceptual" and "Classic" families of gradient spaces with OkLab as the new default (#4415)
* Add an OkLab gradient interpolation space and make it the new default * Fix the Properties panel fill row resetting the gradient interpolation space to the default * Add OkLch, Lab, LCh, and HSL gradient interpolation spaces * Add a hue direction attribute and picker choice for polar gradient interpolation spaces * Add an HSV gradient interpolation space * Rename the sRGB Linear and sRGB Gamma gradient spaces to RGB Linear and RGB Gamma * Divide the gradient interpolation dropdown between absolute and relative color spaces * Rename the OkLch gradient interpolation space to OkLCh for channel-notation capitalization * Shorten the color picker popover's hue direction row label to Arc * Call the Gradient Interpolation node's parameter Space and extend the picker tooltip title to match * Rename the gradient interpolation attribute and type family to gradient space * Rename the gradient tool's gradient space transform to gradient to viewport transform * Add serde aliases and a node replacement covering the gradient space renames * Give the gradient space choices artist-facing labels and reorder the dropdown sections * Add a Gradient Hue Direction node and its attribute read node * Say interpolate instead of blend for gradient stop color traversal in docs and tooltips * Label the polar perceptual gradient spaces as Perceptual Hue and group the dropdown sections by geometry * Add a migration alias covering the gradient space attribute reader rename * Carry the gradient hue direction attribute through boolean operations * Register GradientHueDirection wire types in the node registry
This commit is contained in:
committed by
Dennis Kobert
parent
11dfc27645
commit
a35143586a
@@ -14,7 +14,7 @@ use graphic_types::graphic::{Graphic, GraphicLevel, RowStep, TryFromGraphic, wal
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use graphic_types::markers::{EditorMergedLayers, Fill, Stroke as StrokeAttr};
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use graphic_types::{ATTR_FILL, ATTR_STROKE, Vector};
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use raster_types::{CPU, GPU, Raster};
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use vector_types::gradient::{GradientForm as GradientFormValue, GradientSpread};
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use vector_types::gradient::{GradientForm as GradientFormValue, GradientHueDirection, GradientSpace, GradientSpread};
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use vector_types::{Gradient, ReferencePoint};
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fn arena_exhausted() -> Interrupt {
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@@ -257,6 +257,10 @@ attribute_reads! {
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read_gradient_form_attribute: GradientFormValue => GradientFormValue;
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/// Reads a named gradient-spread attribute, such as `gradient_spread`.
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read_gradient_spread_attribute: GradientSpread => GradientSpread;
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/// Reads a named gradient-space attribute, such as `gradient_space`.
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read_gradient_space_attribute: GradientSpace => GradientSpace;
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/// Reads a named gradient-hue-direction attribute, such as `gradient_hue_direction`.
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read_gradient_hue_direction_attribute: GradientHueDirection => GradientHueDirection;
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}
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/// Nests the input graphical content in a wrapper graphic. This essentially "groups" the input.
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