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Add the "Perceptual" and "Classic" families of gradient spaces with OkLab as the new default (#4415)
* Add an OkLab gradient interpolation space and make it the new default * Fix the Properties panel fill row resetting the gradient interpolation space to the default * Add OkLch, Lab, LCh, and HSL gradient interpolation spaces * Add a hue direction attribute and picker choice for polar gradient interpolation spaces * Add an HSV gradient interpolation space * Rename the sRGB Linear and sRGB Gamma gradient spaces to RGB Linear and RGB Gamma * Divide the gradient interpolation dropdown between absolute and relative color spaces * Rename the OkLch gradient interpolation space to OkLCh for channel-notation capitalization * Shorten the color picker popover's hue direction row label to Arc * Call the Gradient Interpolation node's parameter Space and extend the picker tooltip title to match * Rename the gradient interpolation attribute and type family to gradient space * Rename the gradient tool's gradient space transform to gradient to viewport transform * Add serde aliases and a node replacement covering the gradient space renames * Give the gradient space choices artist-facing labels and reorder the dropdown sections * Add a Gradient Hue Direction node and its attribute read node * Say interpolate instead of blend for gradient stop color traversal in docs and tooltips * Label the polar perceptual gradient spaces as Perceptual Hue and group the dropdown sections by geometry * Add a migration alias covering the gradient space attribute reader rename * Carry the gradient hue direction attribute through boolean operations * Register GradientHueDirection wire types in the node registry
This commit is contained in:
committed by
Dennis Kobert
parent
11dfc27645
commit
a35143586a
@@ -38,15 +38,15 @@ mod blend_std {
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impl Blend<Color> for Gradient {
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// TODO: This joining is unfaithful in several ways: it samples only at stop positions so midpoint curves flatten away;
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// it evaluates both sources with the default spread and interpolation rather than their own attributes (which this
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// it evaluates both sources with the default spread and space rather than their own attributes (which this
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// element-level impl cannot read); and the output keeps over's attributes despite being sampled in the default space
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fn blend(&self, under: &Self, blend_fn: impl Fn(Color, Color) -> Color) -> Self {
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let mut combined_stops = self.positions().into_iter().chain(under.positions()).collect::<Vec<_>>();
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combined_stops.sort_by(|a, b| a.partial_cmp(b).unwrap_or(Ordering::Equal));
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combined_stops.dedup_by(|a, b| (*a - *b).abs() < 1e-6);
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let stops = combined_stops.into_iter().map(|position| {
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let over_color = self.evaluate(position, Default::default(), Default::default());
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let under_color = under.evaluate(position, Default::default(), Default::default());
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let over_color = self.evaluate(position, Default::default(), Default::default(), Default::default());
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let under_color = under.evaluate(position, Default::default(), Default::default(), Default::default());
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let color = blend_fn(over_color, under_color);
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GradientStop { position, midpoint: 0.5, color }
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});
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@@ -24,13 +24,14 @@ fn gradient_map<T: Adjust<Color> + Clone + Send + Sync + core_types::CacheHash +
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return image;
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}
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let gradient_spread = gradient.lane(0).attr::<vector_types::markers::GradientSpread>();
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let gradient_interpolation = gradient.lane(0).attr::<vector_types::markers::GradientInterpolation>();
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let gradient_space = gradient.lane(0).attr::<vector_types::markers::GradientSpace>();
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let gradient_hue_direction = gradient.lane(0).attr::<vector_types::markers::GradientHueDirection>();
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let gradient = gradient.element_ref(0);
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image.adjust(|color| {
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let intensity = color.luminance_rec_709();
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let intensity = if reverse { 1. - intensity } else { intensity };
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gradient.evaluate(intensity as f64, gradient_spread, gradient_interpolation)
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gradient.evaluate(intensity as f64, gradient_spread, gradient_space, gradient_hue_direction)
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});
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image
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