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Add the "Perceptual" and "Classic" families of gradient spaces with OkLab as the new default (#4415)
* Add an OkLab gradient interpolation space and make it the new default * Fix the Properties panel fill row resetting the gradient interpolation space to the default * Add OkLch, Lab, LCh, and HSL gradient interpolation spaces * Add a hue direction attribute and picker choice for polar gradient interpolation spaces * Add an HSV gradient interpolation space * Rename the sRGB Linear and sRGB Gamma gradient spaces to RGB Linear and RGB Gamma * Divide the gradient interpolation dropdown between absolute and relative color spaces * Rename the OkLch gradient interpolation space to OkLCh for channel-notation capitalization * Shorten the color picker popover's hue direction row label to Arc * Call the Gradient Interpolation node's parameter Space and extend the picker tooltip title to match * Rename the gradient interpolation attribute and type family to gradient space * Rename the gradient tool's gradient space transform to gradient to viewport transform * Add serde aliases and a node replacement covering the gradient space renames * Give the gradient space choices artist-facing labels and reorder the dropdown sections * Add a Gradient Hue Direction node and its attribute read node * Say interpolate instead of blend for gradient stop color traversal in docs and tooltips * Label the polar perceptual gradient spaces as Perceptual Hue and group the dropdown sections by geometry * Add a migration alias covering the gradient space attribute reader rename * Carry the gradient hue direction attribute through boolean operations * Register GradientHueDirection wire types in the node registry
This commit is contained in:
committed by
Dennis Kobert
parent
11dfc27645
commit
a35143586a
@@ -39,13 +39,22 @@ use vector_types::vector::misc::{
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CentroidType, ExtrudeJoiningAlgorithm, HandleId, InterpolationDistribution, MergeByDistanceAlgorithm, PointSpacingType, RowsOrColumns, bezpath_from_manipulator_groups,
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bezpath_to_manipulator_groups, handles_to_segment, is_linear, point_to_dvec2, segment_to_handles,
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};
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use vector_types::vector::style::{DashPattern, Gradient, GradientInterpolation, PaintOrder, Stroke, StrokeAlign, StrokeCap, StrokeJoin};
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use vector_types::vector::style::{DashPattern, Gradient, PaintOrder, Stroke, StrokeAlign, StrokeCap, StrokeJoin};
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use vector_types::vector::{FillId, PointId, RegionId, SegmentDomain, SegmentId, StrokeId, VectorExt};
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use vector_types::vector::{PointDomain, RegionDomain};
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/// The gradient color for one assign-colors position, replaying the
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/// randomized draws up to it.
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fn assign_color_at(gradient: &Gradient, gradient_interpolation: vector_types::GradientInterpolation, position: usize, length: usize, randomize: bool, seed: SeedValue, repeat_every: u32) -> Color {
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fn assign_color_at(
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gradient: &Gradient,
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gradient_space: vector_types::GradientSpace,
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gradient_hue_direction: vector_types::GradientHueDirection,
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position: usize,
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length: usize,
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randomize: bool,
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seed: SeedValue,
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repeat_every: u32,
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) -> Color {
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let factor = match randomize {
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true => {
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let mut rng = rand::rngs::StdRng::seed_from_u64(seed.into());
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@@ -61,7 +70,7 @@ fn assign_color_at(gradient: &Gradient, gradient_interpolation: vector_types::Gr
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_ => position as f64 % repeat_every as f64 / (repeat_every - 1) as f64,
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},
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};
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gradient.evaluate(factor, Default::default(), gradient_interpolation)
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gradient.evaluate(factor, Default::default(), gradient_space, gradient_hue_direction)
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}
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/// Uniquely sets the fill and/or stroke style of every vector element to individual colors sampled along a chosen gradient.
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@@ -104,7 +113,8 @@ fn assign_colors<'e>(
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if gradient.is_empty() {
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return Ok((content.lane(lane).map_element(element), Attr(existing_fill), Attr(existing_stroke)));
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}
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let gradient_interpolation = gradient.lane(0).attr::<vector_types::markers::GradientInterpolation>();
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let gradient_space = gradient.lane(0).attr::<vector_types::markers::GradientSpace>();
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let gradient_hue_direction = gradient.lane(0).attr::<vector_types::markers::GradientHueDirection>();
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let gradient_element = gradient.element_ref(0);
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let reversed;
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let gradient_element = match reverse {
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@@ -115,7 +125,7 @@ fn assign_colors<'e>(
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false => gradient_element,
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};
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let color = assign_color_at(gradient_element, gradient_interpolation, lane, content.len(), randomize, seed, repeat_every);
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let color = assign_color_at(gradient_element, gradient_space, gradient_hue_direction, lane, content.len(), randomize, seed, repeat_every);
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let paint = List::new_from_element(color).into_graphic_list();
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let parked = park_paint(ctx.arena(), paint)?;
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@@ -173,7 +183,8 @@ fn assign_colors_graphic<'e>(
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if gradient.is_empty() {
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return Ok(content.lane(lane).map_element(original.clone()));
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}
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let gradient_interpolation = gradient.lane(0).attr::<vector_types::markers::GradientInterpolation>();
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let gradient_space = gradient.lane(0).attr::<vector_types::markers::GradientSpace>();
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let gradient_hue_direction = gradient.lane(0).attr::<vector_types::markers::GradientHueDirection>();
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let gradient_element = gradient.element_ref(0);
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let reversed;
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let gradient_element = match reverse {
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@@ -219,7 +230,7 @@ fn assign_colors_graphic<'e>(
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Some(mut rows) => {
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for row in 0..rows.len() {
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let has_stroke = rows.element(row).is_some_and(|vector| vector.stroke.is_some());
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let color = assign_color_at(gradient_element, gradient_interpolation, position + row, length, randomize, seed, repeat_every);
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let color = assign_color_at(gradient_element, gradient_space, gradient_hue_direction, position + row, length, randomize, seed, repeat_every);
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let paint = List::new_from_element(color).into_graphic_list();
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if fill {
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set_paint_attribute_at(&mut rows, row, ATTR_FILL, paint.clone());
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