Bezier derivative and normal implementation (#679)

* added ui for derivative impl

* Add derivative computation for bezier-rs library

* integrate devivative ui with library

* Add implementation for the normal function

* Update rustdoc comments

* Rename handles and getters, add tangent function

* Rename variables, address nits

Co-authored-by: Rob Nadal <robnadal44@gmail.com>
Co-authored-by: Thomas Cheng <contact.chengthomas@gmail.com>
Co-authored-by: ll2zheng <Linda Zheng>
This commit is contained in:
Hannah Li
2022-06-23 17:03:48 -04:00
committed by GitHub
co-authored by Rob Nadal Thomas Cheng ll2zheng
parent 2052c00010
commit a4a174db04
7 changed files with 224 additions and 108 deletions
@@ -10,12 +10,14 @@ struct Point {
}
#[wasm_bindgen]
/// Wrapper of the `Bezier` struct to be used in JS
pub struct WasmBezier {
internal: Bezier,
}
/// Convert a `DVec2` into a `JsValue`
pub fn vec_to_point(p: &DVec2) -> JsValue {
JsValue::from_serde(&serde_json::to_string(&Point { x: p[0], y: p[1] }).unwrap()).unwrap()
JsValue::from_serde(&serde_json::to_string(&Point { x: p.x, y: p.y }).unwrap()).unwrap()
}
#[wasm_bindgen]
@@ -44,12 +46,12 @@ impl WasmBezier {
self.internal.set_end(DVec2::from((x, y)));
}
pub fn set_handle1(&mut self, x: f64, y: f64) {
self.internal.set_handle1(DVec2::from((x, y)));
pub fn set_handle_start(&mut self, x: f64, y: f64) {
self.internal.set_handle_start(DVec2::from((x, y)));
}
pub fn set_handle2(&mut self, x: f64, y: f64) {
self.internal.set_handle2(DVec2::from((x, y)));
pub fn set_handle_end(&mut self, x: f64, y: f64) {
self.internal.set_handle_end(DVec2::from((x, y)));
}
pub fn get_points(&self) -> Vec<JsValue> {
@@ -71,4 +73,12 @@ impl WasmBezier {
pub fn compute_lookup_table(&self, steps: i32) -> Vec<JsValue> {
self.internal.compute_lookup_table(Some(steps)).iter().map(vec_to_point).collect()
}
pub fn derivative(&self, t: f64) -> JsValue {
vec_to_point(&self.internal.derivative(t))
}
pub fn normal(&self, t: f64) -> JsValue {
vec_to_point(&self.internal.normal(t))
}
}