mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-15 22:28:10 +08:00
Desktop: Directly upload frame buffer (#2930)
* Upload frame buffer directly to gpu texture * Disable cef GPU acceleration to prevent crashes * Cleanup code * Address review comments --------- Co-authored-by: Timon Schelling <me@timon.zip>
This commit is contained in:
@@ -3,36 +3,19 @@ use std::sync::Arc;
|
||||
use thiserror::Error;
|
||||
use winit::window::Window;
|
||||
|
||||
pub(crate) struct FrameBuffer {
|
||||
buffer: Vec<u8>,
|
||||
pub(crate) struct FrameBufferRef<'a> {
|
||||
buffer: &'a [u8],
|
||||
width: usize,
|
||||
height: usize,
|
||||
}
|
||||
impl std::fmt::Debug for FrameBuffer {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("FrameBuffer")
|
||||
.field("width", &self.width)
|
||||
.field("height", &self.height)
|
||||
.field("len", &self.buffer.len())
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Error, Debug)]
|
||||
pub(crate) enum FrameBufferError {
|
||||
#[error("Invalid buffer size {buffer_size}, expected {expected_size} for width {width} multiplied with height {height} multiplied by 4 channels")]
|
||||
InvalidSize { buffer_size: usize, expected_size: usize, width: usize, height: usize },
|
||||
}
|
||||
|
||||
impl FrameBuffer {
|
||||
pub(crate) fn new(buffer: Vec<u8>, width: usize, height: usize) -> Result<Self, FrameBufferError> {
|
||||
impl<'a> FrameBufferRef<'a> {
|
||||
pub(crate) fn new(buffer: &'a [u8], width: usize, height: usize) -> Result<Self, FrameBufferError> {
|
||||
let fb = Self { buffer, width, height };
|
||||
fb.validate_size()?;
|
||||
Ok(fb)
|
||||
}
|
||||
|
||||
pub(crate) fn buffer(&self) -> &[u8] {
|
||||
&self.buffer
|
||||
self.buffer
|
||||
}
|
||||
|
||||
pub(crate) fn width(&self) -> usize {
|
||||
@@ -56,34 +39,41 @@ impl FrameBuffer {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub(crate) struct GraphicsState {
|
||||
surface: wgpu::Surface<'static>,
|
||||
device: wgpu::Device,
|
||||
queue: wgpu::Queue,
|
||||
config: wgpu::SurfaceConfiguration,
|
||||
texture: Option<wgpu::Texture>,
|
||||
bind_group: Option<wgpu::BindGroup>,
|
||||
render_pipeline: wgpu::RenderPipeline,
|
||||
sampler: wgpu::Sampler,
|
||||
impl<'a> std::fmt::Debug for FrameBufferRef<'a> {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("FrameBuffer")
|
||||
.field("width", &self.width)
|
||||
.field("height", &self.height)
|
||||
.field("len", &self.buffer.len())
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl GraphicsState {
|
||||
pub(crate) async fn new(window: Arc<Window>) -> Self {
|
||||
let size = window.inner_size();
|
||||
#[derive(Error, Debug)]
|
||||
pub(crate) enum FrameBufferError {
|
||||
#[error("Invalid buffer size {buffer_size}, expected {expected_size} for width {width} multiplied with height {height} multiplied by 4 channels")]
|
||||
InvalidSize { buffer_size: usize, expected_size: usize, width: usize, height: usize },
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub(crate) struct WgpuContext {
|
||||
pub(crate) device: wgpu::Device,
|
||||
pub(crate) queue: wgpu::Queue,
|
||||
adapter: wgpu::Adapter,
|
||||
instance: wgpu::Instance,
|
||||
}
|
||||
|
||||
impl WgpuContext {
|
||||
pub(crate) async fn new() -> Self {
|
||||
let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
|
||||
backends: wgpu::Backends::PRIMARY,
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
let surface = instance.create_surface(window).unwrap();
|
||||
|
||||
let adapter = instance
|
||||
.request_adapter(&wgpu::RequestAdapterOptions {
|
||||
power_preference: wgpu::PowerPreference::default(),
|
||||
compatible_surface: Some(&surface),
|
||||
compatible_surface: None,
|
||||
force_fallback_adapter: false,
|
||||
})
|
||||
.await
|
||||
@@ -100,7 +90,28 @@ impl GraphicsState {
|
||||
.await
|
||||
.unwrap();
|
||||
|
||||
let surface_caps = surface.get_capabilities(&adapter);
|
||||
Self { device, queue, adapter, instance }
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub(crate) struct GraphicsState {
|
||||
surface: wgpu::Surface<'static>,
|
||||
context: WgpuContext,
|
||||
config: wgpu::SurfaceConfiguration,
|
||||
texture: Option<wgpu::Texture>,
|
||||
bind_group: Option<wgpu::BindGroup>,
|
||||
render_pipeline: wgpu::RenderPipeline,
|
||||
sampler: wgpu::Sampler,
|
||||
}
|
||||
|
||||
impl GraphicsState {
|
||||
pub(crate) fn new(window: Arc<Window>, context: WgpuContext) -> Self {
|
||||
let size = window.inner_size();
|
||||
|
||||
let surface = context.instance.create_surface(window).unwrap();
|
||||
|
||||
let surface_caps = surface.get_capabilities(&context.adapter);
|
||||
let surface_format = surface_caps.formats.iter().find(|f| f.is_srgb()).copied().unwrap_or(surface_caps.formats[0]);
|
||||
|
||||
let config = wgpu::SurfaceConfiguration {
|
||||
@@ -114,13 +125,13 @@ impl GraphicsState {
|
||||
desired_maximum_frame_latency: 2,
|
||||
};
|
||||
|
||||
surface.configure(&device, &config);
|
||||
surface.configure(&context.device, &config);
|
||||
|
||||
// Create shader module
|
||||
let shader = device.create_shader_module(wgpu::include_wgsl!("render/fullscreen_texture.wgsl"));
|
||||
let shader = context.device.create_shader_module(wgpu::include_wgsl!("render/fullscreen_texture.wgsl"));
|
||||
|
||||
// Create sampler
|
||||
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||||
let sampler = context.device.create_sampler(&wgpu::SamplerDescriptor {
|
||||
address_mode_u: wgpu::AddressMode::ClampToEdge,
|
||||
address_mode_v: wgpu::AddressMode::ClampToEdge,
|
||||
address_mode_w: wgpu::AddressMode::ClampToEdge,
|
||||
@@ -130,7 +141,7 @@ impl GraphicsState {
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
let texture_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
let texture_bind_group_layout = context.device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
entries: &[
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
@@ -152,13 +163,13 @@ impl GraphicsState {
|
||||
label: Some("texture_bind_group_layout"),
|
||||
});
|
||||
|
||||
let render_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
let render_pipeline_layout = context.device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("Render Pipeline Layout"),
|
||||
bind_group_layouts: &[&texture_bind_group_layout],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
|
||||
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
let render_pipeline = context.device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("Render Pipeline"),
|
||||
layout: Some(&render_pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
@@ -196,94 +207,36 @@ impl GraphicsState {
|
||||
cache: None,
|
||||
});
|
||||
|
||||
let mut graphics_state = Self {
|
||||
Self {
|
||||
surface,
|
||||
device,
|
||||
queue,
|
||||
context,
|
||||
config,
|
||||
texture: None,
|
||||
bind_group: None,
|
||||
render_pipeline,
|
||||
sampler,
|
||||
};
|
||||
|
||||
// Initialize with a test pattern so we always have something to render
|
||||
let width = 800;
|
||||
let height = 600;
|
||||
let initial_data = vec![34u8; width * height * 4]; // Gray texture #222222FF
|
||||
|
||||
let fb = FrameBuffer::new(initial_data, width, height)
|
||||
.map_err(|e| {
|
||||
panic!("Failed to create initial FrameBuffer: {e}");
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
graphics_state.update_texture(&fb);
|
||||
|
||||
graphics_state
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn ui_texture_outdated(&self, frame_buffer: &FrameBuffer) -> bool {
|
||||
let width = frame_buffer.width() as u32;
|
||||
let height = frame_buffer.height() as u32;
|
||||
|
||||
self.config.width != width || self.config.height != height
|
||||
}
|
||||
pub(crate) fn resize(&mut self, width: u32, height: u32) {
|
||||
if width > 0 && height > 0 && (self.config.width != width || self.config.height != height) {
|
||||
self.config.width = width;
|
||||
self.config.height = height;
|
||||
self.surface.configure(&self.device, &self.config);
|
||||
let texture = self.device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: Some("CEF Texture"),
|
||||
size: wgpu::Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
||||
view_formats: &[],
|
||||
});
|
||||
self.texture = Some(texture);
|
||||
self.surface.configure(&self.context.device, &self.config);
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn update_texture(&mut self, frame_buffer: &FrameBuffer) {
|
||||
let data = frame_buffer.buffer();
|
||||
let width = frame_buffer.width() as u32;
|
||||
let height = frame_buffer.height() as u32;
|
||||
pub(crate) fn bind_texture(&mut self, texture: &wgpu::Texture) {
|
||||
let bind_group = self.create_bindgroup(texture);
|
||||
self.texture = Some(texture.clone());
|
||||
|
||||
self.resize(width, height);
|
||||
|
||||
let Some(ref texture) = self.texture else { return };
|
||||
|
||||
self.queue.write_texture(
|
||||
wgpu::TexelCopyTextureInfo {
|
||||
texture,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d::ZERO,
|
||||
aspect: wgpu::TextureAspect::All,
|
||||
},
|
||||
data,
|
||||
wgpu::TexelCopyBufferLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: Some(4 * width),
|
||||
rows_per_image: Some(height),
|
||||
},
|
||||
wgpu::Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
);
|
||||
self.bind_group = Some(bind_group);
|
||||
}
|
||||
|
||||
fn create_bindgroup(&self, texture: &wgpu::Texture) -> wgpu::BindGroup {
|
||||
let texture_view = texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
|
||||
let bind_group = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
self.context.device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &self.render_pipeline.get_bind_group_layout(0),
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
@@ -296,16 +249,14 @@ impl GraphicsState {
|
||||
},
|
||||
],
|
||||
label: Some("texture_bind_group"),
|
||||
});
|
||||
|
||||
self.bind_group = Some(bind_group);
|
||||
})
|
||||
}
|
||||
|
||||
pub(crate) fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
|
||||
let output = self.surface.get_current_texture()?;
|
||||
let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
|
||||
let mut encoder = self.device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("Render Encoder") });
|
||||
let mut encoder = self.context.device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("Render Encoder") });
|
||||
|
||||
{
|
||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
@@ -331,7 +282,7 @@ impl GraphicsState {
|
||||
tracing::warn!("No bind group available - showing clear color only");
|
||||
}
|
||||
}
|
||||
self.queue.submit(std::iter::once(encoder.finish()));
|
||||
self.context.queue.submit(std::iter::once(encoder.finish()));
|
||||
output.present();
|
||||
|
||||
Ok(())
|
||||
|
||||
Reference in New Issue
Block a user