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Instance tables refactor part 5: unwrap GraphicGroup as multi-row Instance<GraphicElement> tables and move up transforms (#2363)
* Just group * Partly working but without transforms * Remove Transform/TransformMut from GraphicElement and GraphicGroupTable * Fix layers and flattening * Fix transform group handling on the remaining nodes * Change collect metadata * Add transform on vector data. TODO: Remove duplicate transform * Small code tidying-up * Add concatenate node? * Remove ignore_modifications which is always false * Improve transforms * Mostly fix the nested transform cage angle (except leaf layers and skew) * WIP attempt to integrate skew * Fix nesting bounding box * Avoid setting the transform * Fix stroke transforms * Renderer cleanup * Fix tests for repeated elements not given unique point IDs * Suppress cargo-deny warning * Fix upgrade code for graphic group data * Work around rendering issue in Isometric Fountain --------- Co-authored-by: Adam <adamgerhant@gmail.com> Co-authored-by: hypercube <0hypercube@gmail.com>
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@@ -1583,7 +1583,7 @@ mod test {
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let opacity = 100_f64;
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let result = super::color_overlay((), ImageFrameTable::new(image.clone()), overlay_color, BlendMode::Multiply, opacity);
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let result = result.one_instance().instance;
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let result = result.instances().next().unwrap().instance;
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// The output should just be the original green and alpha channels (as we multiply them by 1 and other channels by 0)
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assert_eq!(result.data[0], Color::from_rgbaf32_unchecked(0., image_color.g(), 0., image_color.a()));
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