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Justify the three clippy lints that must stand
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@@ -16,6 +16,8 @@ use glam::{DAffine2, DVec2};
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use vector_types::GradientStops;
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/// The outcome of materializing a leveled wire into a group.
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// The group is the render path's success payload; boxing it would add a heap allocation per materialized level.
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#[allow(clippy::large_enum_variant)]
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pub enum LevelGroup<'e> {
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Group(Group<'e>, Finality),
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Pending,
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