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https://github.com/GraphiteEditor/Graphite.git
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Render artwork at correct resolution when using vello on wasm (#3416)
* Work on fixing rendering for wasm+vello * Render vello canvas in wasm at the correct resolution * Cleanup unused surface rendering code * Remove vector to raster conversion * Remove desktop changes * Revert window.rs changes * Don't round logical coordinates * Fix desktop compilation + don't round logical coordinates for svg rendering * Further cleanup * Compute logical size from acutal physical sizes
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@@ -6,8 +6,6 @@ use graph_craft::proto::{NodeConstructor, TypeErasedBox};
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use graphene_std::Artboard;
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use graphene_std::Context;
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use graphene_std::Graphic;
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#[cfg(feature = "gpu")]
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use graphene_std::any::DowncastBothNode;
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use graphene_std::any::DynAnyNode;
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use graphene_std::application_io::{ImageTexture, SurfaceFrame};
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use graphene_std::brush::brush_cache::BrushCache;
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@@ -234,28 +232,6 @@ fn node_registry() -> HashMap<ProtoNodeIdentifier, HashMap<NodeIOTypes, NodeCons
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async_node!(graphene_core::memo::MemoNode<_, _>, input: Context, fn_params: [Context => path_bool_nodes::BooleanOperation]),
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async_node!(graphene_core::memo::MemoNode<_, _>, input: Context, fn_params: [Context => graphene_std::text::TextAlign]),
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async_node!(graphene_core::memo::MemoNode<_, _>, input: Context, fn_params: [Context => RenderIntermediate]),
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// =======================
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// CREATE GPU SURFACE NODE
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// =======================
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#[cfg(feature = "gpu")]
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(
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ProtoNodeIdentifier::new(stringify!(wgpu_executor::CreateGpuSurfaceNode<_>)),
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|args| {
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Box::pin(async move {
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let editor_api: DowncastBothNode<Context, &WasmEditorApi> = DowncastBothNode::new(args[0].clone());
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let node = <wgpu_executor::CreateGpuSurfaceNode<_>>::new(editor_api);
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let any: DynAnyNode<Context, _, _> = DynAnyNode::new(node);
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Box::new(any) as TypeErasedBox
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})
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},
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{
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let node = <wgpu_executor::CreateGpuSurfaceNode<_>>::new(graphene_std::any::PanicNode::<Context, dyn_any::DynFuture<'static, &WasmEditorApi>>::new());
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let params = vec![fn_type_fut!(Context, &WasmEditorApi)];
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let mut node_io = <wgpu_executor::CreateGpuSurfaceNode<_> as NodeIO<'_, Context>>::to_async_node_io(&node, params);
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node_io.call_argument = concrete!(<Context as StaticType>::Static);
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node_io
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},
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),
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];
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// =============
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// CONVERT NODES
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@@ -26,21 +26,10 @@ pub fn wrap_network_in_scope(mut network: NodeNetwork, editor_api: Arc<WasmEdito
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// .document_node;
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let render_node = DocumentNode {
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inputs: vec![NodeInput::node(NodeId(0), 0), NodeInput::node(NodeId(2), 0)],
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inputs: vec![NodeInput::node(NodeId(0), 0)],
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implementation: DocumentNodeImplementation::Network(NodeNetwork {
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exports: vec![NodeInput::node(NodeId(4), 0)],
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exports: vec![NodeInput::node(NodeId(2), 0)],
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nodes: [
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DocumentNode {
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inputs: vec![NodeInput::scope("editor-api")],
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implementation: DocumentNodeImplementation::ProtoNode(ProtoNodeIdentifier::new("wgpu_executor::CreateGpuSurfaceNode")),
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skip_deduplication: true,
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..Default::default()
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},
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DocumentNode {
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inputs: vec![NodeInput::node(NodeId(0), 0)],
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implementation: DocumentNodeImplementation::ProtoNode(graphene_core::memo::memo::IDENTIFIER),
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..Default::default()
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},
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DocumentNode {
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call_argument: concrete!(Context),
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inputs: vec![NodeInput::import(core_types::Type::Fn(Box::new(concrete!(Context)), Box::new(generic!(T))), 0)],
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@@ -54,7 +43,7 @@ pub fn wrap_network_in_scope(mut network: NodeNetwork, editor_api: Arc<WasmEdito
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// Keep this in sync with the protonode in valid_input_types
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DocumentNode {
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call_argument: concrete!(Context),
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inputs: vec![NodeInput::scope("editor-api"), NodeInput::node(NodeId(2), 0), NodeInput::node(NodeId(1), 0)],
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inputs: vec![NodeInput::scope("editor-api"), NodeInput::node(NodeId(0), 0)],
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implementation: DocumentNodeImplementation::ProtoNode(graphene_std::render_node::render::IDENTIFIER),
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context_features: graphene_std::ContextDependencies {
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extract: ContextFeatures::FOOTPRINT | ContextFeatures::VARARGS,
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@@ -64,7 +53,7 @@ pub fn wrap_network_in_scope(mut network: NodeNetwork, editor_api: Arc<WasmEdito
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},
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DocumentNode {
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call_argument: concrete!(graphene_std::application_io::RenderConfig),
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inputs: vec![NodeInput::node(NodeId(3), 0)],
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inputs: vec![NodeInput::node(NodeId(1), 0)],
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implementation: DocumentNodeImplementation::ProtoNode(graphene_std::render_node::create_context::IDENTIFIER),
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context_features: graphene_std::ContextDependencies {
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extract: ContextFeatures::empty(),
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