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Render artwork at correct resolution when using vello on wasm (#3416)
* Work on fixing rendering for wasm+vello * Render vello canvas in wasm at the correct resolution * Cleanup unused surface rendering code * Remove vector to raster conversion * Remove desktop changes * Revert window.rs changes * Don't round logical coordinates * Fix desktop compilation + don't round logical coordinates for svg rendering * Further cleanup * Compute logical size from acutal physical sizes
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@@ -6,8 +6,6 @@ use graph_craft::proto::{NodeConstructor, TypeErasedBox};
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use graphene_std::Artboard;
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use graphene_std::Context;
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use graphene_std::Graphic;
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#[cfg(feature = "gpu")]
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use graphene_std::any::DowncastBothNode;
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use graphene_std::any::DynAnyNode;
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use graphene_std::application_io::{ImageTexture, SurfaceFrame};
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use graphene_std::brush::brush_cache::BrushCache;
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@@ -234,28 +232,6 @@ fn node_registry() -> HashMap<ProtoNodeIdentifier, HashMap<NodeIOTypes, NodeCons
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async_node!(graphene_core::memo::MemoNode<_, _>, input: Context, fn_params: [Context => path_bool_nodes::BooleanOperation]),
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async_node!(graphene_core::memo::MemoNode<_, _>, input: Context, fn_params: [Context => graphene_std::text::TextAlign]),
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async_node!(graphene_core::memo::MemoNode<_, _>, input: Context, fn_params: [Context => RenderIntermediate]),
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// =======================
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// CREATE GPU SURFACE NODE
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// =======================
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#[cfg(feature = "gpu")]
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(
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ProtoNodeIdentifier::new(stringify!(wgpu_executor::CreateGpuSurfaceNode<_>)),
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|args| {
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Box::pin(async move {
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let editor_api: DowncastBothNode<Context, &WasmEditorApi> = DowncastBothNode::new(args[0].clone());
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let node = <wgpu_executor::CreateGpuSurfaceNode<_>>::new(editor_api);
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let any: DynAnyNode<Context, _, _> = DynAnyNode::new(node);
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Box::new(any) as TypeErasedBox
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})
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},
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{
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let node = <wgpu_executor::CreateGpuSurfaceNode<_>>::new(graphene_std::any::PanicNode::<Context, dyn_any::DynFuture<'static, &WasmEditorApi>>::new());
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let params = vec![fn_type_fut!(Context, &WasmEditorApi)];
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let mut node_io = <wgpu_executor::CreateGpuSurfaceNode<_> as NodeIO<'_, Context>>::to_async_node_io(&node, params);
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node_io.call_argument = concrete!(<Context as StaticType>::Static);
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node_io
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},
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),
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];
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// =============
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// CONVERT NODES
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