Integrate Vello for vector rendering (#1802)

* Start integrating vello into render pipeline

Cache vello render creation

Implement viewport navigation

Close vello path

Add transform parameter to vello render pass

* Fix render node types

* Fix a bunch of bugs in the path translation

* Avoid panic on empty document

* Fix rendering of holes

* Implement image rendering

* Implement graph recompilation afer editor api change

* Implement preferences toggle for using vello as the renderer

* Make surface creation optional

* Feature gate vello usages

* Implement skeleton for radial gradient

* Rename vello preference

* Fix some gradients

* Only update monitor nodes on graph recompile

* Fix warnings + remove dead code

* Update everything except for thumbnails after a node graph evaluation

* Fix missing click targets for Image frames

* Improve perfamance by removing unecessary widget updates

* Fix node graph paning

* Fix thumbnail loading

* Implement proper hash for vector modification

* Fix test and warnings

* Code review

* Fix dep

* Remove warning

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
Dennis Kobert
2024-07-22 01:56:29 -07:00
committed by GitHub
co-authored by Keavon Chambers
parent 8e774efe9d
commit ab71d26d84
41 changed files with 805 additions and 758 deletions
+2
View File
@@ -14,6 +14,7 @@ nightly = []
alloc = ["dyn-any", "bezier-rs"]
type_id_logging = []
wasm = ["web-sys"]
vello = ["dep:vello", "bezier-rs/kurbo"]
std = [
"dyn-any",
"dyn-any/std",
@@ -57,6 +58,7 @@ rand_chacha = { workspace = true, optional = true }
bezier-rs = { workspace = true, optional = true }
kurbo = { workspace = true, optional = true }
base64 = { workspace = true, optional = true }
vello = { workspace = true, optional = true }
specta = { workspace = true, optional = true }
rustybuzz = { workspace = true, optional = true }
wasm-bindgen = { workspace = true, optional = true }