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Integrate Vello for vector rendering (#1802)
* Start integrating vello into render pipeline Cache vello render creation Implement viewport navigation Close vello path Add transform parameter to vello render pass * Fix render node types * Fix a bunch of bugs in the path translation * Avoid panic on empty document * Fix rendering of holes * Implement image rendering * Implement graph recompilation afer editor api change * Implement preferences toggle for using vello as the renderer * Make surface creation optional * Feature gate vello usages * Implement skeleton for radial gradient * Rename vello preference * Fix some gradients * Only update monitor nodes on graph recompile * Fix warnings + remove dead code * Update everything except for thumbnails after a node graph evaluation * Fix missing click targets for Image frames * Improve perfamance by removing unecessary widget updates * Fix node graph paning * Fix thumbnail loading * Implement proper hash for vector modification * Fix test and warnings * Code review * Fix dep * Remove warning --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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co-authored by
Keavon Chambers
parent
8e774efe9d
commit
ab71d26d84
@@ -14,6 +14,7 @@ nightly = []
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alloc = ["dyn-any", "bezier-rs"]
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type_id_logging = []
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wasm = ["web-sys"]
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vello = ["dep:vello", "bezier-rs/kurbo"]
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std = [
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"dyn-any",
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"dyn-any/std",
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@@ -57,6 +58,7 @@ rand_chacha = { workspace = true, optional = true }
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bezier-rs = { workspace = true, optional = true }
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kurbo = { workspace = true, optional = true }
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base64 = { workspace = true, optional = true }
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vello = { workspace = true, optional = true }
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specta = { workspace = true, optional = true }
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rustybuzz = { workspace = true, optional = true }
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wasm-bindgen = { workspace = true, optional = true }
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