Integrate Vello for vector rendering (#1802)

* Start integrating vello into render pipeline

Cache vello render creation

Implement viewport navigation

Close vello path

Add transform parameter to vello render pass

* Fix render node types

* Fix a bunch of bugs in the path translation

* Avoid panic on empty document

* Fix rendering of holes

* Implement image rendering

* Implement graph recompilation afer editor api change

* Implement preferences toggle for using vello as the renderer

* Make surface creation optional

* Feature gate vello usages

* Implement skeleton for radial gradient

* Rename vello preference

* Fix some gradients

* Only update monitor nodes on graph recompile

* Fix warnings + remove dead code

* Update everything except for thumbnails after a node graph evaluation

* Fix missing click targets for Image frames

* Improve perfamance by removing unecessary widget updates

* Fix node graph paning

* Fix thumbnail loading

* Implement proper hash for vector modification

* Fix test and warnings

* Code review

* Fix dep

* Remove warning

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
Dennis Kobert
2024-07-22 10:56:29 +02:00
committed by GitHub
parent 8e774efe9d
commit ab71d26d84
41 changed files with 807 additions and 760 deletions

View File

@@ -10,7 +10,7 @@ use core::future::Future;
use core::hash::{Hash, Hasher};
use core::pin::Pin;
use core::ptr::addr_of;
use glam::DAffine2;
use glam::{DAffine2, UVec2};
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
@@ -26,6 +26,7 @@ impl core::fmt::Display for SurfaceId {
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct SurfaceFrame {
pub surface_id: SurfaceId,
pub resolution: UVec2,
pub transform: DAffine2,
}
@@ -51,11 +52,23 @@ unsafe impl StaticType for SurfaceFrame {
type Static = SurfaceFrame;
}
impl<S> From<SurfaceHandleFrame<S>> for SurfaceFrame {
pub trait Size {
fn size(&self) -> UVec2;
}
#[cfg(target_arch = "wasm32")]
impl Size for web_sys::HtmlCanvasElement {
fn size(&self) -> UVec2 {
UVec2::new(self.width(), self.height())
}
}
impl<S: Size> From<SurfaceHandleFrame<S>> for SurfaceFrame {
fn from(x: SurfaceHandleFrame<S>) -> Self {
Self {
surface_id: x.surface_handle.surface_id,
transform: x.transform,
resolution: x.surface_handle.surface.size(),
}
}
}
@@ -70,6 +83,12 @@ pub struct SurfaceHandle<Surface> {
// #[cfg(target_arch = "wasm32")]
// unsafe impl<T: dyn_any::WasmNotSync> Sync for SurfaceHandle<T> {}
impl<S: Size> Size for SurfaceHandle<S> {
fn size(&self) -> UVec2 {
self.surface.size()
}
}
unsafe impl<T: 'static> StaticType for SurfaceHandle<T> {
type Static = SurfaceHandle<T>;
}
@@ -162,8 +181,9 @@ impl<T: NodeGraphUpdateSender> NodeGraphUpdateSender for std::sync::Mutex<T> {
}
}
pub trait GetImaginatePreferences {
fn get_host_name(&self) -> &str;
pub trait GetEditorPreferences {
fn hostname(&self) -> &str;
fn use_vello(&self) -> bool;
}
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, Hash)]
@@ -196,10 +216,14 @@ impl NodeGraphUpdateSender for Logger {
struct DummyPreferences;
impl GetImaginatePreferences for DummyPreferences {
fn get_host_name(&self) -> &str {
impl GetEditorPreferences for DummyPreferences {
fn hostname(&self) -> &str {
"dummy_endpoint"
}
fn use_vello(&self) -> bool {
false
}
}
pub struct EditorApi<Io> {
@@ -208,8 +232,8 @@ pub struct EditorApi<Io> {
/// Gives access to APIs like a rendering surface (native window handle or HTML5 canvas) and WGPU (which becomes WebGPU on web).
pub application_io: Option<Arc<Io>>,
pub node_graph_message_sender: Box<dyn NodeGraphUpdateSender + Send + Sync>,
/// Imaginate preferences made available to the graph through the [`WasmEditorApi`].
pub imaginate_preferences: Box<dyn GetImaginatePreferences + Send + Sync>,
/// Editor preferences made available to the graph through the [`WasmEditorApi`].
pub editor_preferences: Box<dyn GetEditorPreferences + Send + Sync>,
}
impl<Io> Eq for EditorApi<Io> {}
@@ -220,7 +244,7 @@ impl<Io: Default> Default for EditorApi<Io> {
font_cache: FontCache::default(),
application_io: None,
node_graph_message_sender: Box::new(Logger),
imaginate_preferences: Box::new(DummyPreferences),
editor_preferences: Box::new(DummyPreferences),
}
}
}
@@ -230,7 +254,7 @@ impl<Io> Hash for EditorApi<Io> {
self.font_cache.hash(state);
self.application_io.as_ref().map_or(0, |io| io.as_ref() as *const _ as usize).hash(state);
(self.node_graph_message_sender.as_ref() as *const dyn NodeGraphUpdateSender).hash(state);
(self.imaginate_preferences.as_ref() as *const dyn GetImaginatePreferences).hash(state);
(self.editor_preferences.as_ref() as *const dyn GetEditorPreferences).hash(state);
}
}
@@ -239,7 +263,7 @@ impl<Io> PartialEq for EditorApi<Io> {
self.font_cache == other.font_cache
&& self.application_io.as_ref().map_or(0, |io| addr_of!(io) as usize) == other.application_io.as_ref().map_or(0, |io| addr_of!(io) as usize)
&& std::ptr::eq(self.node_graph_message_sender.as_ref() as *const _, other.node_graph_message_sender.as_ref() as *const _)
&& std::ptr::eq(self.imaginate_preferences.as_ref() as *const _, other.imaginate_preferences.as_ref() as *const _)
&& std::ptr::eq(self.editor_preferences.as_ref() as *const _, other.editor_preferences.as_ref() as *const _)
}
}

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@@ -1,6 +1,5 @@
use crate::application_io::SurfaceHandleFrame;
use crate::raster::{BlendMode, ImageFrame};
use crate::renderer::GraphicElementRendered;
use crate::transform::Footprint;
use crate::vector::VectorData;
use crate::{Color, Node, SurfaceFrame};
@@ -9,7 +8,7 @@ use dyn_any::{DynAny, StaticType};
use node_macro::node_fn;
use core::ops::{Deref, DerefMut};
use glam::{DAffine2, DVec2, IVec2, UVec2};
use glam::{DAffine2, IVec2, UVec2};
use web_sys::HtmlCanvasElement;
pub mod renderer;
@@ -202,19 +201,7 @@ async fn add_artboard<Data: Into<Artboard> + Send>(footprint: Footprint, artboar
}
impl From<ImageFrame<Color>> for GraphicElement {
fn from(mut image_frame: ImageFrame<Color>) -> Self {
use base64::Engine;
let image = &image_frame.image;
if !image.data.is_empty() {
let output = image.to_png();
let preamble = "data:image/png;base64,";
let mut base64_string = String::with_capacity(preamble.len() + output.len() * 4);
base64_string.push_str(preamble);
base64::engine::general_purpose::STANDARD.encode_string(output, &mut base64_string);
image_frame.image.base64_string = Some(base64_string);
}
fn from(image_frame: ImageFrame<Color>) -> Self {
GraphicElement::ImageFrame(image_frame)
}
}
@@ -237,14 +224,28 @@ impl From<alloc::sync::Arc<SurfaceHandleFrame<HtmlCanvasElement>>> for GraphicEl
fn from(surface: alloc::sync::Arc<SurfaceHandleFrame<HtmlCanvasElement>>) -> Self {
let surface_id = surface.surface_handle.surface_id;
let transform = surface.transform;
GraphicElement::Surface(SurfaceFrame { surface_id, transform })
GraphicElement::Surface(SurfaceFrame {
surface_id,
transform,
resolution: UVec2 {
x: surface.surface_handle.surface.width(),
y: surface.surface_handle.surface.height(),
},
})
}
}
impl From<SurfaceHandleFrame<HtmlCanvasElement>> for GraphicElement {
fn from(surface: SurfaceHandleFrame<HtmlCanvasElement>) -> Self {
let surface_id = surface.surface_handle.surface_id;
let transform = surface.transform;
GraphicElement::Surface(SurfaceFrame { surface_id, transform })
GraphicElement::Surface(SurfaceFrame {
surface_id,
transform,
resolution: UVec2 {
x: surface.surface_handle.surface.width(),
y: surface.surface_handle.surface.height(),
},
})
}
}
@@ -287,21 +288,4 @@ impl GraphicGroup {
transform: DAffine2::IDENTITY,
alpha_blending: AlphaBlending::new(),
};
pub fn to_usvg_tree(&self, resolution: UVec2, viewbox: [DVec2; 2]) -> usvg::Tree {
let mut root_node = usvg::Group::default();
let tree = usvg::Tree {
size: usvg::Size::from_wh(resolution.x as f32, resolution.y as f32).unwrap(),
view_box: usvg::ViewBox {
rect: usvg::NonZeroRect::from_ltrb(viewbox[0].x as f32, viewbox[0].y as f32, viewbox[1].x as f32, viewbox[1].y as f32).unwrap(),
aspect: usvg::AspectRatio::default(),
},
root: root_node.clone(),
};
for element in self.iter() {
root_node.children.push(element.to_usvg_node());
}
tree
}
}

View File

@@ -4,6 +4,7 @@ use crate::raster::bbox::Bbox;
use crate::raster::{BlendMode, Image, ImageFrame};
use crate::transform::Transform;
use crate::uuid::generate_uuid;
use crate::vector::style::{Fill, Stroke, ViewMode};
use crate::vector::PointId;
use crate::SurfaceFrame;
use crate::{vector::VectorData, Artboard, Color, GraphicElement, GraphicGroup};
@@ -13,6 +14,8 @@ use bezier_rs::Subpath;
use base64::Engine;
use glam::{DAffine2, DVec2};
#[cfg(feature = "vello")]
use vello::*;
/// Represents a clickable target for the layer
#[derive(Clone, Debug)]
@@ -166,7 +169,7 @@ pub enum ImageRenderMode {
/// Static state used whilst rendering
#[derive(Default)]
pub struct RenderParams {
pub view_mode: crate::vector::style::ViewMode,
pub view_mode: ViewMode,
pub image_render_mode: ImageRenderMode,
pub culling_bounds: Option<[DVec2; 2]>,
pub thumbnail: bool,
@@ -177,7 +180,7 @@ pub struct RenderParams {
}
impl RenderParams {
pub fn new(view_mode: crate::vector::style::ViewMode, image_render_mode: ImageRenderMode, culling_bounds: Option<[DVec2; 2]>, thumbnail: bool, hide_artboards: bool, for_export: bool) -> Self {
pub fn new(view_mode: ViewMode, image_render_mode: ImageRenderMode, culling_bounds: Option<[DVec2; 2]>, thumbnail: bool, hide_artboards: bool, for_export: bool) -> Self {
Self {
view_mode,
image_render_mode,
@@ -203,7 +206,7 @@ pub fn format_transform_matrix(transform: DAffine2) -> String {
result
}
fn to_transform(transform: DAffine2) -> usvg::Transform {
pub fn to_transform(transform: DAffine2) -> usvg::Transform {
let cols = transform.to_cols_array();
usvg::Transform::from_row(cols[0] as f32, cols[1] as f32, cols[2] as f32, cols[3] as f32, cols[4] as f32, cols[5] as f32)
}
@@ -212,33 +215,14 @@ pub trait GraphicElementRendered {
fn render_svg(&self, render: &mut SvgRender, render_params: &RenderParams);
fn bounding_box(&self, transform: DAffine2) -> Option<[DVec2; 2]>;
fn add_click_targets(&self, click_targets: &mut Vec<ClickTarget>);
fn to_usvg_node(&self) -> usvg::Node {
let mut render = SvgRender::new();
let render_params = RenderParams::new(crate::vector::style::ViewMode::Normal, ImageRenderMode::Base64, None, false, false, false);
self.render_svg(&mut render, &render_params);
render.format_svg(DVec2::ZERO, DVec2::ONE);
let svg = render.svg.to_svg_string();
let opt = usvg::Options::default();
let tree = usvg::Tree::from_str(&svg, &opt).expect("Failed to parse SVG");
usvg::Node::Group(Box::new(tree.root.clone()))
}
fn to_usvg_tree(&self, resolution: glam::UVec2, viewbox: [DVec2; 2]) -> usvg::Tree {
let root = match self.to_usvg_node() {
usvg::Node::Group(root_node) => *root_node,
_ => usvg::Group::default(),
};
usvg::Tree {
size: usvg::Size::from_wh(resolution.x as f32, resolution.y as f32).unwrap(),
view_box: usvg::ViewBox {
rect: usvg::NonZeroRect::from_ltrb(viewbox[0].x as f32, viewbox[0].y as f32, viewbox[1].x as f32, viewbox[1].y as f32).unwrap(),
aspect: usvg::AspectRatio::default(),
},
root,
}
#[cfg(feature = "vello")]
fn to_vello_scene(&self, transform: DAffine2) -> Scene {
let mut scene = vello::Scene::new();
self.render_to_vello(&mut scene, transform);
scene
}
#[cfg(feature = "vello")]
fn render_to_vello(&self, _scene: &mut Scene, _transform: DAffine2) {}
fn contains_artboard(&self) -> bool {
false
@@ -283,12 +267,22 @@ impl GraphicElementRendered for GraphicGroup {
}
}
fn to_usvg_node(&self) -> usvg::Node {
let mut root_node = usvg::Group::default();
#[cfg(feature = "vello")]
fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2) {
let kurbo_transform = kurbo::Affine::new((transform * self.transform).to_cols_array());
// TODO: We make the bounding box bigger to accommodate for the stroke width. This should be done in a better way.
let Some(bounds) = self.bounding_box(DAffine2::from_scale(DVec2::splat(1.05))) else { return };
let blending = vello::peniko::BlendMode::new(self.alpha_blending.blend_mode.into(), vello::peniko::Compose::SrcOver);
scene.push_layer(
blending,
self.alpha_blending.opacity,
kurbo_transform,
&vello::kurbo::Rect::new(bounds[0].x, bounds[0].y, bounds[1].x, bounds[1].y),
);
for element in self.iter() {
root_node.children.push(element.to_usvg_node());
element.render_to_vello(scene, transform * self.transform);
}
usvg::Node::Group(Box::new(root_node))
scene.pop_layer();
}
fn contains_artboard(&self) -> bool {
@@ -335,8 +329,8 @@ impl GraphicElementRendered for VectorData {
}
fn add_click_targets(&self, click_targets: &mut Vec<ClickTarget>) {
let stroke_width = self.style.stroke().as_ref().map_or(0., crate::vector::style::Stroke::weight);
let filled = self.style.fill() != &crate::vector::style::Fill::None;
let stroke_width = self.style.stroke().as_ref().map_or(0., Stroke::weight);
let filled = self.style.fill() != &Fill::None;
let fill = |mut subpath: bezier_rs::Subpath<_>| {
if filled {
subpath.set_closed(true);
@@ -346,38 +340,81 @@ impl GraphicElementRendered for VectorData {
click_targets.extend(self.stroke_bezier_paths().map(fill).map(|subpath| ClickTarget { stroke_width, subpath }));
}
fn to_usvg_node(&self) -> usvg::Node {
use bezier_rs::BezierHandles;
use usvg::tiny_skia_path::PathBuilder;
let mut builder = PathBuilder::new();
let vector_data = self;
#[cfg(feature = "vello")]
fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2) {
use crate::vector::style::GradientType;
use vello::peniko;
let transform = to_transform(vector_data.transform);
for subpath in vector_data.stroke_bezier_paths() {
let start = vector_data.transform.transform_point2(subpath[0].anchor);
builder.move_to(start.x as f32, start.y as f32);
for bezier in subpath.iter() {
bezier.apply_transformation(|pos| vector_data.transform.transform_point2(pos));
let end = bezier.end;
match bezier.handles {
BezierHandles::Linear => builder.line_to(end.x as f32, end.y as f32),
BezierHandles::Quadratic { handle } => builder.quad_to(handle.x as f32, handle.y as f32, end.x as f32, end.y as f32),
BezierHandles::Cubic { handle_start, handle_end } => {
builder.cubic_to(handle_start.x as f32, handle_start.y as f32, handle_end.x as f32, handle_end.y as f32, end.x as f32, end.y as f32)
}
}
}
if subpath.closed {
builder.close()
}
let kurbo_transform = kurbo::Affine::new(transform.to_cols_array());
let to_point = |p: DVec2| kurbo::Point::new(p.x, p.y);
let mut path = kurbo::BezPath::new();
for (_, subpath) in self.region_bezier_paths() {
subpath.to_vello_path(self.transform, &mut path);
}
match self.style.fill() {
Fill::Solid(color) => {
let fill = peniko::Brush::Solid(peniko::Color::rgba(color.r() as f64, color.g() as f64, color.b() as f64, color.a() as f64));
scene.fill(peniko::Fill::NonZero, kurbo_transform, &fill, None, &path);
}
Fill::Gradient(gradient) => {
let mut stops = peniko::ColorStops::new();
for &(offset, color) in &gradient.stops.0 {
stops.push(peniko::ColorStop {
offset: offset as f32,
color: peniko::Color::rgba(color.r() as f64, color.g() as f64, color.b() as f64, color.a() as f64),
});
}
// Compute bounding box of the shape to determine the gradient start and end points
let bounds = self.bounding_box().unwrap_or_default();
let lerp_bounds = |p: DVec2| bounds[0] + (bounds[1] - bounds[0]) * p;
let start = lerp_bounds(gradient.start);
let end = lerp_bounds(gradient.end);
let transform = self.transform * gradient.transform;
let start = transform.transform_point2(start);
let end = transform.transform_point2(end);
let fill = peniko::Brush::Gradient(peniko::Gradient {
kind: match gradient.gradient_type {
GradientType::Linear => peniko::GradientKind::Linear {
start: to_point(start),
end: to_point(end),
},
GradientType::Radial => {
let radius = start.distance(end);
peniko::GradientKind::Radial {
start_center: to_point(start),
start_radius: 0.,
end_center: to_point(end),
end_radius: radius as f32,
}
}
},
stops,
..Default::default()
});
scene.fill(peniko::Fill::NonZero, kurbo_transform, &fill, None, &path);
}
Fill::None => (),
};
let mut path = kurbo::BezPath::new();
for (_, subpath) in self.region_bezier_paths() {
subpath.to_vello_path(self.transform, &mut path);
}
if let Some(stroke) = self.style.stroke() {
let color = match stroke.color {
Some(color) => peniko::Color::rgba(color.r() as f64, color.g() as f64, color.b() as f64, color.a() as f64),
None => peniko::Color::TRANSPARENT,
};
let stroke = kurbo::Stroke {
width: stroke.weight,
miter_limit: stroke.line_join_miter_limit,
..Default::default()
};
scene.stroke(&stroke, kurbo_transform, color, None, &path);
}
let path = builder.finish().unwrap();
let mut path = usvg::Path::new(path.into());
path.abs_transform = transform;
// TODO: use proper style
path.fill = None;
path.stroke = Some(usvg::Stroke::default());
usvg::Node::Path(Box::new(path))
}
}
@@ -458,6 +495,28 @@ impl GraphicElementRendered for Artboard {
}
}
#[cfg(feature = "vello")]
fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2) {
use vello::peniko;
// Render background
let color = peniko::Color::rgba(self.background.r() as f64, self.background.g() as f64, self.background.b() as f64, self.background.a() as f64);
let rect = kurbo::Rect::new(self.location.x as f64, self.location.y as f64, self.dimensions.x as f64, self.dimensions.y as f64);
let blend_mode = peniko::BlendMode::new(peniko::Mix::Clip, peniko::Compose::SrcOver);
scene.push_layer(peniko::Mix::Normal, 1., kurbo::Affine::new(transform.to_cols_array()), &rect);
scene.fill(peniko::Fill::NonZero, kurbo::Affine::new(transform.to_cols_array()), color, None, &rect);
scene.pop_layer();
if self.clip {
scene.push_layer(blend_mode, 1., kurbo::Affine::new(transform.to_cols_array()), &rect);
}
self.graphic_group.render_to_vello(scene, transform * self.transform());
if self.clip {
scene.pop_layer();
}
}
fn add_click_targets(&self, click_targets: &mut Vec<ClickTarget>) {
let mut subpath = Subpath::new_rect(DVec2::ZERO, self.dimensions.as_dvec2());
subpath.apply_transform(self.graphic_group.transform.inverse());
@@ -486,6 +545,13 @@ impl GraphicElementRendered for crate::ArtboardGroup {
}
}
#[cfg(feature = "vello")]
fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2) {
for artboard in &self.artboards {
artboard.render_to_vello(scene, transform)
}
}
fn contains_artboard(&self) -> bool {
!self.artboards.is_empty()
}
@@ -511,6 +577,11 @@ impl GraphicElementRendered for SurfaceFrame {
render.svg.push(canvas.into())
}
#[cfg(feature = "vello")]
fn render_to_vello(&self, _scene: &mut Scene, _transform: DAffine2) {
todo!()
}
fn bounding_box(&self, transform: DAffine2) -> Option<[DVec2; 2]> {
let bbox = Bbox::from_transform(transform);
let aabb = bbox.to_axis_aligned_bbox();
@@ -567,24 +638,24 @@ impl GraphicElementRendered for ImageFrame<Color> {
click_targets.push(ClickTarget { subpath, stroke_width: 0. });
}
fn to_usvg_node(&self) -> usvg::Node {
let image_frame = self;
if image_frame.image.width * image_frame.image.height == 0 {
return usvg::Node::Group(Box::default());
#[cfg(feature = "vello")]
fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2) {
use vello::peniko;
let image = &self.image;
if image.data.is_empty() {
return;
}
let png = image_frame.image.to_png();
usvg::Node::Image(Box::new(usvg::Image {
id: String::new(),
abs_transform: to_transform(image_frame.transform),
visibility: usvg::Visibility::Visible,
view_box: usvg::ViewBox {
rect: usvg::NonZeroRect::from_xywh(0., 0., 1., 1.).unwrap(),
aspect: usvg::AspectRatio::default(),
},
rendering_mode: usvg::ImageRendering::OptimizeSpeed,
kind: usvg::ImageKind::PNG(png.into()),
bounding_box: None,
}))
let image = vello::peniko::Image {
data: image.to_flat_u8().0.into(),
width: image.width,
height: image.height,
format: peniko::Format::Rgba8,
extend: peniko::Extend::Repeat,
};
let transform = transform * self.transform * DAffine2::from_scale(1. / DVec2::new(image.width as f64, image.height as f64));
scene.draw_image(&image, vello::kurbo::Affine::new(transform.to_cols_array()));
}
}
@@ -616,12 +687,13 @@ impl GraphicElementRendered for GraphicElement {
}
}
fn to_usvg_node(&self) -> usvg::Node {
#[cfg(feature = "vello")]
fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2) {
match self {
GraphicElement::VectorData(vector_data) => vector_data.to_usvg_node(),
GraphicElement::ImageFrame(image_frame) => image_frame.to_usvg_node(),
GraphicElement::GraphicGroup(graphic_group) => graphic_group.to_usvg_node(),
GraphicElement::Surface(surface) => surface.to_usvg_node(),
GraphicElement::VectorData(vector_data) => vector_data.render_to_vello(scene, transform),
GraphicElement::ImageFrame(image_frame) => image_frame.render_to_vello(scene, transform),
GraphicElement::GraphicGroup(graphic_group) => graphic_group.render_to_vello(scene, transform),
GraphicElement::Surface(surface) => surface.render_to_vello(scene, transform),
}
}
@@ -659,32 +731,6 @@ impl<T: Primitive> GraphicElementRendered for T {
}
fn add_click_targets(&self, _click_targets: &mut Vec<ClickTarget>) {}
fn to_usvg_node(&self) -> usvg::Node {
let text = self;
usvg::Node::Text(Box::new(usvg::Text {
id: String::new(),
abs_transform: usvg::Transform::identity(),
rendering_mode: usvg::TextRendering::OptimizeSpeed,
writing_mode: usvg::WritingMode::LeftToRight,
chunks: vec![usvg::TextChunk {
text: text.to_string(),
x: None,
y: None,
anchor: usvg::TextAnchor::Start,
spans: vec![],
text_flow: usvg::TextFlow::Linear,
}],
dx: Vec::new(),
dy: Vec::new(),
rotate: Vec::new(),
bounding_box: None,
abs_bounding_box: None,
stroke_bounding_box: None,
abs_stroke_bounding_box: None,
flattened: None,
}))
}
}
impl GraphicElementRendered for Option<Color> {

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@@ -233,6 +233,37 @@ impl core::fmt::Display for BlendMode {
}
}
#[cfg(feature = "vello")]
impl From<BlendMode> for vello::peniko::Mix {
fn from(val: BlendMode) -> Self {
match val {
// Normal group
BlendMode::Normal => vello::peniko::Mix::Normal,
// Darken group
BlendMode::Darken => vello::peniko::Mix::Darken,
BlendMode::Multiply => vello::peniko::Mix::Multiply,
BlendMode::ColorBurn => vello::peniko::Mix::ColorBurn,
// Lighten group
BlendMode::Lighten => vello::peniko::Mix::Lighten,
BlendMode::Screen => vello::peniko::Mix::Screen,
BlendMode::ColorDodge => vello::peniko::Mix::ColorDodge,
// Contrast group
BlendMode::Overlay => vello::peniko::Mix::Overlay,
BlendMode::SoftLight => vello::peniko::Mix::SoftLight,
BlendMode::HardLight => vello::peniko::Mix::HardLight,
// Inversion group
BlendMode::Difference => vello::peniko::Mix::Difference,
BlendMode::Exclusion => vello::peniko::Mix::Exclusion,
// Component group
BlendMode::Hue => vello::peniko::Mix::Hue,
BlendMode::Saturation => vello::peniko::Mix::Saturation,
BlendMode::Color => vello::peniko::Mix::Color,
BlendMode::Luminosity => vello::peniko::Mix::Luminosity,
_ => todo!(),
}
}
}
#[derive(Debug, Clone, Copy, Default)]
pub struct LuminanceNode<LuminanceCalculation> {
luminance_calc: LuminanceCalculation,

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@@ -277,7 +277,7 @@ impl ManipulatorPointId {
}
/// The type of handle found on a bézier curve.
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, DynAny)]
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Debug, DynAny)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub enum HandleType {
/// The first handle on a cubic bézier or the only handle on a quadratic bézier.
@@ -287,7 +287,7 @@ pub enum HandleType {
}
/// Represents a primary or end handle found in a particular segment.
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, DynAny)]
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Debug, DynAny)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct HandleId {
pub ty: HandleType,

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@@ -9,7 +9,7 @@ use std::collections::HashMap;
macro_rules! create_ids {
($($id:ident),*) => {
$(
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, DynAny)]
#[derive(Clone, Copy, Debug, PartialEq, PartialOrd, Ord, Eq, Hash, DynAny)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
/// A strongly typed ID
pub struct $id(u64);

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@@ -16,6 +16,20 @@ pub struct PointModification {
delta: HashMap<PointId, DVec2>,
}
impl Hash for PointModification {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.add.hash(state);
let mut remove = self.remove.iter().collect::<Vec<_>>();
remove.sort_unstable();
remove.hash(state);
let mut delta = self.delta.iter().map(|(&a, &b)| (a, [b.x.to_bits(), b.y.to_bits()])).collect::<Vec<_>>();
delta.sort_unstable();
delta.hash(state);
}
}
impl PointModification {
/// Apply this modification to the specified [`PointDomain`].
pub fn apply(&self, point_domain: &mut PointDomain, segment_domain: &mut SegmentDomain) {
@@ -90,6 +104,36 @@ pub struct SegmentModification {
stroke: HashMap<SegmentId, StrokeId>,
}
impl Hash for SegmentModification {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.add.hash(state);
let mut remove = self.remove.iter().collect::<Vec<_>>();
remove.sort_unstable();
remove.hash(state);
let mut start_point = self.start_point.iter().map(|(&a, &b)| (a, b)).collect::<Vec<_>>();
start_point.sort_unstable();
start_point.hash(state);
let mut end_point = self.end_point.iter().map(|(&a, &b)| (a, b)).collect::<Vec<_>>();
end_point.sort_unstable();
end_point.hash(state);
let mut handle_primary = self.handle_primary.iter().map(|(&a, &b)| (a, b.map(|b| [b.x.to_bits(), b.y.to_bits()]))).collect::<Vec<_>>();
handle_primary.sort_unstable();
handle_primary.hash(state);
let mut handle_end = self.handle_end.iter().map(|(&a, &b)| (a, b.map(|b| [b.x.to_bits(), b.y.to_bits()]))).collect::<Vec<_>>();
handle_end.sort_unstable();
handle_end.hash(state);
let mut stroke = self.stroke.iter().map(|(&a, &b)| (a, b)).collect::<Vec<_>>();
stroke.sort_unstable();
stroke.hash(state);
}
}
impl SegmentModification {
/// Apply this modification to the specified [`SegmentDomain`].
pub fn apply(&self, segment_domain: &mut SegmentDomain, point_domain: &PointDomain) {
@@ -245,6 +289,24 @@ pub struct RegionModification {
fill: HashMap<RegionId, FillId>,
}
impl Hash for RegionModification {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.add.hash(state);
let mut remove = self.remove.iter().collect::<Vec<_>>();
remove.sort_unstable();
remove.hash(state);
let mut segment_range = self.segment_range.iter().map(|(&a, b)| (a, (*b.start(), *b.end()))).collect::<Vec<_>>();
segment_range.sort_unstable();
segment_range.hash(state);
let mut fill = self.fill.iter().map(|(&a, &b)| (a, b)).collect::<Vec<_>>();
fill.sort_unstable();
fill.hash(state);
}
}
impl RegionModification {
/// Apply this modification to the specified [`RegionDomain`].
pub fn apply(&self, region_domain: &mut RegionDomain) {
@@ -398,8 +460,19 @@ impl VectorModification {
impl core::hash::Hash for VectorModification {
fn hash<H: core::hash::Hasher>(&self, state: &mut H) {
// TODO: properly implement (hashing a hashset is difficult because ordering is unstable)
PointId::generate().hash(state);
self.points.hash(state);
self.segments.hash(state);
self.regions.hash(state);
let mut add_g1_continuous = self.add_g1_continuous.iter().copied().collect::<Vec<_>>();
add_g1_continuous.sort_unstable();
add_g1_continuous.hash(state);
let mut remove_g1_continuous = self.remove_g1_continuous.iter().copied().collect::<Vec<_>>();
remove_g1_continuous.sort_unstable();
remove_g1_continuous.hash(state);
}
}