mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-21 04:48:11 +08:00
Integrate Vello for vector rendering (#1802)
* Start integrating vello into render pipeline Cache vello render creation Implement viewport navigation Close vello path Add transform parameter to vello render pass * Fix render node types * Fix a bunch of bugs in the path translation * Avoid panic on empty document * Fix rendering of holes * Implement image rendering * Implement graph recompilation afer editor api change * Implement preferences toggle for using vello as the renderer * Make surface creation optional * Feature gate vello usages * Implement skeleton for radial gradient * Rename vello preference * Fix some gradients * Only update monitor nodes on graph recompile * Fix warnings + remove dead code * Update everything except for thumbnails after a node graph evaluation * Fix missing click targets for Image frames * Improve perfamance by removing unecessary widget updates * Fix node graph paning * Fix thumbnail loading * Implement proper hash for vector modification * Fix test and warnings * Code review * Fix dep * Remove warning --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
co-authored by
Keavon Chambers
parent
8e774efe9d
commit
ab71d26d84
@@ -4,6 +4,7 @@ use crate::raster::bbox::Bbox;
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use crate::raster::{BlendMode, Image, ImageFrame};
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use crate::transform::Transform;
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use crate::uuid::generate_uuid;
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use crate::vector::style::{Fill, Stroke, ViewMode};
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use crate::vector::PointId;
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use crate::SurfaceFrame;
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use crate::{vector::VectorData, Artboard, Color, GraphicElement, GraphicGroup};
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@@ -13,6 +14,8 @@ use bezier_rs::Subpath;
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use base64::Engine;
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use glam::{DAffine2, DVec2};
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#[cfg(feature = "vello")]
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use vello::*;
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/// Represents a clickable target for the layer
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#[derive(Clone, Debug)]
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@@ -166,7 +169,7 @@ pub enum ImageRenderMode {
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/// Static state used whilst rendering
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#[derive(Default)]
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pub struct RenderParams {
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pub view_mode: crate::vector::style::ViewMode,
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pub view_mode: ViewMode,
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pub image_render_mode: ImageRenderMode,
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pub culling_bounds: Option<[DVec2; 2]>,
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pub thumbnail: bool,
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@@ -177,7 +180,7 @@ pub struct RenderParams {
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}
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impl RenderParams {
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pub fn new(view_mode: crate::vector::style::ViewMode, image_render_mode: ImageRenderMode, culling_bounds: Option<[DVec2; 2]>, thumbnail: bool, hide_artboards: bool, for_export: bool) -> Self {
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pub fn new(view_mode: ViewMode, image_render_mode: ImageRenderMode, culling_bounds: Option<[DVec2; 2]>, thumbnail: bool, hide_artboards: bool, for_export: bool) -> Self {
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Self {
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view_mode,
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image_render_mode,
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@@ -203,7 +206,7 @@ pub fn format_transform_matrix(transform: DAffine2) -> String {
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result
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}
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fn to_transform(transform: DAffine2) -> usvg::Transform {
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pub fn to_transform(transform: DAffine2) -> usvg::Transform {
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let cols = transform.to_cols_array();
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usvg::Transform::from_row(cols[0] as f32, cols[1] as f32, cols[2] as f32, cols[3] as f32, cols[4] as f32, cols[5] as f32)
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}
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@@ -212,33 +215,14 @@ pub trait GraphicElementRendered {
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fn render_svg(&self, render: &mut SvgRender, render_params: &RenderParams);
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fn bounding_box(&self, transform: DAffine2) -> Option<[DVec2; 2]>;
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fn add_click_targets(&self, click_targets: &mut Vec<ClickTarget>);
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fn to_usvg_node(&self) -> usvg::Node {
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let mut render = SvgRender::new();
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let render_params = RenderParams::new(crate::vector::style::ViewMode::Normal, ImageRenderMode::Base64, None, false, false, false);
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self.render_svg(&mut render, &render_params);
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render.format_svg(DVec2::ZERO, DVec2::ONE);
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let svg = render.svg.to_svg_string();
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let opt = usvg::Options::default();
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let tree = usvg::Tree::from_str(&svg, &opt).expect("Failed to parse SVG");
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usvg::Node::Group(Box::new(tree.root.clone()))
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}
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fn to_usvg_tree(&self, resolution: glam::UVec2, viewbox: [DVec2; 2]) -> usvg::Tree {
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let root = match self.to_usvg_node() {
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usvg::Node::Group(root_node) => *root_node,
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_ => usvg::Group::default(),
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};
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usvg::Tree {
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size: usvg::Size::from_wh(resolution.x as f32, resolution.y as f32).unwrap(),
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view_box: usvg::ViewBox {
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rect: usvg::NonZeroRect::from_ltrb(viewbox[0].x as f32, viewbox[0].y as f32, viewbox[1].x as f32, viewbox[1].y as f32).unwrap(),
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aspect: usvg::AspectRatio::default(),
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},
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root,
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}
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#[cfg(feature = "vello")]
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fn to_vello_scene(&self, transform: DAffine2) -> Scene {
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let mut scene = vello::Scene::new();
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self.render_to_vello(&mut scene, transform);
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scene
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}
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#[cfg(feature = "vello")]
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fn render_to_vello(&self, _scene: &mut Scene, _transform: DAffine2) {}
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fn contains_artboard(&self) -> bool {
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false
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@@ -283,12 +267,22 @@ impl GraphicElementRendered for GraphicGroup {
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}
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}
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fn to_usvg_node(&self) -> usvg::Node {
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let mut root_node = usvg::Group::default();
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#[cfg(feature = "vello")]
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fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2) {
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let kurbo_transform = kurbo::Affine::new((transform * self.transform).to_cols_array());
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// TODO: We make the bounding box bigger to accommodate for the stroke width. This should be done in a better way.
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let Some(bounds) = self.bounding_box(DAffine2::from_scale(DVec2::splat(1.05))) else { return };
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let blending = vello::peniko::BlendMode::new(self.alpha_blending.blend_mode.into(), vello::peniko::Compose::SrcOver);
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scene.push_layer(
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blending,
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self.alpha_blending.opacity,
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kurbo_transform,
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&vello::kurbo::Rect::new(bounds[0].x, bounds[0].y, bounds[1].x, bounds[1].y),
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);
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for element in self.iter() {
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root_node.children.push(element.to_usvg_node());
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element.render_to_vello(scene, transform * self.transform);
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}
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usvg::Node::Group(Box::new(root_node))
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scene.pop_layer();
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}
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fn contains_artboard(&self) -> bool {
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@@ -335,8 +329,8 @@ impl GraphicElementRendered for VectorData {
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}
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fn add_click_targets(&self, click_targets: &mut Vec<ClickTarget>) {
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let stroke_width = self.style.stroke().as_ref().map_or(0., crate::vector::style::Stroke::weight);
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let filled = self.style.fill() != &crate::vector::style::Fill::None;
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let stroke_width = self.style.stroke().as_ref().map_or(0., Stroke::weight);
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let filled = self.style.fill() != &Fill::None;
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let fill = |mut subpath: bezier_rs::Subpath<_>| {
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if filled {
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subpath.set_closed(true);
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@@ -346,38 +340,81 @@ impl GraphicElementRendered for VectorData {
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click_targets.extend(self.stroke_bezier_paths().map(fill).map(|subpath| ClickTarget { stroke_width, subpath }));
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}
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fn to_usvg_node(&self) -> usvg::Node {
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use bezier_rs::BezierHandles;
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use usvg::tiny_skia_path::PathBuilder;
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let mut builder = PathBuilder::new();
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let vector_data = self;
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#[cfg(feature = "vello")]
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fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2) {
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use crate::vector::style::GradientType;
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use vello::peniko;
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let transform = to_transform(vector_data.transform);
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for subpath in vector_data.stroke_bezier_paths() {
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let start = vector_data.transform.transform_point2(subpath[0].anchor);
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builder.move_to(start.x as f32, start.y as f32);
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for bezier in subpath.iter() {
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bezier.apply_transformation(|pos| vector_data.transform.transform_point2(pos));
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let end = bezier.end;
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match bezier.handles {
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BezierHandles::Linear => builder.line_to(end.x as f32, end.y as f32),
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BezierHandles::Quadratic { handle } => builder.quad_to(handle.x as f32, handle.y as f32, end.x as f32, end.y as f32),
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BezierHandles::Cubic { handle_start, handle_end } => {
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builder.cubic_to(handle_start.x as f32, handle_start.y as f32, handle_end.x as f32, handle_end.y as f32, end.x as f32, end.y as f32)
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}
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let kurbo_transform = kurbo::Affine::new(transform.to_cols_array());
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let to_point = |p: DVec2| kurbo::Point::new(p.x, p.y);
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let mut path = kurbo::BezPath::new();
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for (_, subpath) in self.region_bezier_paths() {
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subpath.to_vello_path(self.transform, &mut path);
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}
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match self.style.fill() {
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Fill::Solid(color) => {
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let fill = peniko::Brush::Solid(peniko::Color::rgba(color.r() as f64, color.g() as f64, color.b() as f64, color.a() as f64));
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scene.fill(peniko::Fill::NonZero, kurbo_transform, &fill, None, &path);
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}
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Fill::Gradient(gradient) => {
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let mut stops = peniko::ColorStops::new();
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for &(offset, color) in &gradient.stops.0 {
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stops.push(peniko::ColorStop {
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offset: offset as f32,
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color: peniko::Color::rgba(color.r() as f64, color.g() as f64, color.b() as f64, color.a() as f64),
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});
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}
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}
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if subpath.closed {
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builder.close()
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// Compute bounding box of the shape to determine the gradient start and end points
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let bounds = self.bounding_box().unwrap_or_default();
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let lerp_bounds = |p: DVec2| bounds[0] + (bounds[1] - bounds[0]) * p;
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let start = lerp_bounds(gradient.start);
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let end = lerp_bounds(gradient.end);
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let transform = self.transform * gradient.transform;
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let start = transform.transform_point2(start);
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let end = transform.transform_point2(end);
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let fill = peniko::Brush::Gradient(peniko::Gradient {
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kind: match gradient.gradient_type {
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GradientType::Linear => peniko::GradientKind::Linear {
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start: to_point(start),
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end: to_point(end),
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},
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GradientType::Radial => {
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let radius = start.distance(end);
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peniko::GradientKind::Radial {
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start_center: to_point(start),
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start_radius: 0.,
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end_center: to_point(end),
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end_radius: radius as f32,
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}
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}
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},
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stops,
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..Default::default()
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});
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scene.fill(peniko::Fill::NonZero, kurbo_transform, &fill, None, &path);
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}
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Fill::None => (),
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};
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let mut path = kurbo::BezPath::new();
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for (_, subpath) in self.region_bezier_paths() {
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subpath.to_vello_path(self.transform, &mut path);
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}
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if let Some(stroke) = self.style.stroke() {
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let color = match stroke.color {
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Some(color) => peniko::Color::rgba(color.r() as f64, color.g() as f64, color.b() as f64, color.a() as f64),
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None => peniko::Color::TRANSPARENT,
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};
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let stroke = kurbo::Stroke {
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width: stroke.weight,
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miter_limit: stroke.line_join_miter_limit,
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..Default::default()
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};
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scene.stroke(&stroke, kurbo_transform, color, None, &path);
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}
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let path = builder.finish().unwrap();
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let mut path = usvg::Path::new(path.into());
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path.abs_transform = transform;
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// TODO: use proper style
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path.fill = None;
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path.stroke = Some(usvg::Stroke::default());
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usvg::Node::Path(Box::new(path))
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}
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}
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@@ -458,6 +495,28 @@ impl GraphicElementRendered for Artboard {
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}
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}
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#[cfg(feature = "vello")]
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fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2) {
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use vello::peniko;
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// Render background
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let color = peniko::Color::rgba(self.background.r() as f64, self.background.g() as f64, self.background.b() as f64, self.background.a() as f64);
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let rect = kurbo::Rect::new(self.location.x as f64, self.location.y as f64, self.dimensions.x as f64, self.dimensions.y as f64);
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let blend_mode = peniko::BlendMode::new(peniko::Mix::Clip, peniko::Compose::SrcOver);
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scene.push_layer(peniko::Mix::Normal, 1., kurbo::Affine::new(transform.to_cols_array()), &rect);
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scene.fill(peniko::Fill::NonZero, kurbo::Affine::new(transform.to_cols_array()), color, None, &rect);
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scene.pop_layer();
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if self.clip {
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scene.push_layer(blend_mode, 1., kurbo::Affine::new(transform.to_cols_array()), &rect);
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}
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self.graphic_group.render_to_vello(scene, transform * self.transform());
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if self.clip {
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scene.pop_layer();
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}
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}
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fn add_click_targets(&self, click_targets: &mut Vec<ClickTarget>) {
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let mut subpath = Subpath::new_rect(DVec2::ZERO, self.dimensions.as_dvec2());
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subpath.apply_transform(self.graphic_group.transform.inverse());
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@@ -486,6 +545,13 @@ impl GraphicElementRendered for crate::ArtboardGroup {
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}
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}
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#[cfg(feature = "vello")]
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fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2) {
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for artboard in &self.artboards {
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artboard.render_to_vello(scene, transform)
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}
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}
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fn contains_artboard(&self) -> bool {
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!self.artboards.is_empty()
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}
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@@ -511,6 +577,11 @@ impl GraphicElementRendered for SurfaceFrame {
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render.svg.push(canvas.into())
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}
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#[cfg(feature = "vello")]
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fn render_to_vello(&self, _scene: &mut Scene, _transform: DAffine2) {
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todo!()
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}
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fn bounding_box(&self, transform: DAffine2) -> Option<[DVec2; 2]> {
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let bbox = Bbox::from_transform(transform);
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let aabb = bbox.to_axis_aligned_bbox();
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@@ -567,24 +638,24 @@ impl GraphicElementRendered for ImageFrame<Color> {
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click_targets.push(ClickTarget { subpath, stroke_width: 0. });
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}
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fn to_usvg_node(&self) -> usvg::Node {
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let image_frame = self;
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if image_frame.image.width * image_frame.image.height == 0 {
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return usvg::Node::Group(Box::default());
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#[cfg(feature = "vello")]
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fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2) {
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use vello::peniko;
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let image = &self.image;
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if image.data.is_empty() {
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return;
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}
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let png = image_frame.image.to_png();
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usvg::Node::Image(Box::new(usvg::Image {
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id: String::new(),
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abs_transform: to_transform(image_frame.transform),
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visibility: usvg::Visibility::Visible,
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view_box: usvg::ViewBox {
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rect: usvg::NonZeroRect::from_xywh(0., 0., 1., 1.).unwrap(),
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aspect: usvg::AspectRatio::default(),
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},
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rendering_mode: usvg::ImageRendering::OptimizeSpeed,
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kind: usvg::ImageKind::PNG(png.into()),
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bounding_box: None,
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}))
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let image = vello::peniko::Image {
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data: image.to_flat_u8().0.into(),
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width: image.width,
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height: image.height,
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format: peniko::Format::Rgba8,
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extend: peniko::Extend::Repeat,
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};
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let transform = transform * self.transform * DAffine2::from_scale(1. / DVec2::new(image.width as f64, image.height as f64));
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scene.draw_image(&image, vello::kurbo::Affine::new(transform.to_cols_array()));
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}
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}
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@@ -616,12 +687,13 @@ impl GraphicElementRendered for GraphicElement {
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}
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}
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fn to_usvg_node(&self) -> usvg::Node {
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#[cfg(feature = "vello")]
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fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2) {
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match self {
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GraphicElement::VectorData(vector_data) => vector_data.to_usvg_node(),
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GraphicElement::ImageFrame(image_frame) => image_frame.to_usvg_node(),
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GraphicElement::GraphicGroup(graphic_group) => graphic_group.to_usvg_node(),
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GraphicElement::Surface(surface) => surface.to_usvg_node(),
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GraphicElement::VectorData(vector_data) => vector_data.render_to_vello(scene, transform),
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GraphicElement::ImageFrame(image_frame) => image_frame.render_to_vello(scene, transform),
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GraphicElement::GraphicGroup(graphic_group) => graphic_group.render_to_vello(scene, transform),
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GraphicElement::Surface(surface) => surface.render_to_vello(scene, transform),
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}
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}
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@@ -659,32 +731,6 @@ impl<T: Primitive> GraphicElementRendered for T {
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}
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fn add_click_targets(&self, _click_targets: &mut Vec<ClickTarget>) {}
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fn to_usvg_node(&self) -> usvg::Node {
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let text = self;
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usvg::Node::Text(Box::new(usvg::Text {
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id: String::new(),
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abs_transform: usvg::Transform::identity(),
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rendering_mode: usvg::TextRendering::OptimizeSpeed,
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writing_mode: usvg::WritingMode::LeftToRight,
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chunks: vec![usvg::TextChunk {
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text: text.to_string(),
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x: None,
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y: None,
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anchor: usvg::TextAnchor::Start,
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spans: vec![],
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text_flow: usvg::TextFlow::Linear,
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}],
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dx: Vec::new(),
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dy: Vec::new(),
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rotate: Vec::new(),
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bounding_box: None,
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abs_bounding_box: None,
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stroke_bounding_box: None,
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abs_stroke_bounding_box: None,
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flattened: None,
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}))
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}
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}
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impl GraphicElementRendered for Option<Color> {
|
||||
|
||||
Reference in New Issue
Block a user