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Integrate Vello for vector rendering (#1802)
* Start integrating vello into render pipeline Cache vello render creation Implement viewport navigation Close vello path Add transform parameter to vello render pass * Fix render node types * Fix a bunch of bugs in the path translation * Avoid panic on empty document * Fix rendering of holes * Implement image rendering * Implement graph recompilation afer editor api change * Implement preferences toggle for using vello as the renderer * Make surface creation optional * Feature gate vello usages * Implement skeleton for radial gradient * Rename vello preference * Fix some gradients * Only update monitor nodes on graph recompile * Fix warnings + remove dead code * Update everything except for thumbnails after a node graph evaluation * Fix missing click targets for Image frames * Improve perfamance by removing unecessary widget updates * Fix node graph paning * Fix thumbnail loading * Implement proper hash for vector modification * Fix test and warnings * Code review * Fix dep * Remove warning --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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@@ -76,10 +76,6 @@ macro_rules! tagged_value {
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x if x == TypeId::of::<RenderOutput>() => Ok(TaggedValue::RenderOutput(*downcast(input).unwrap())),
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x if x == TypeId::of::<graphene_core::SurfaceFrame>() => Ok(TaggedValue::SurfaceFrame(*downcast(input).unwrap())),
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x if x == TypeId::of::<graphene_core::WasmSurfaceHandleFrame>() => {
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let frame = *downcast::<graphene_core::WasmSurfaceHandleFrame>(input).unwrap();
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Ok(TaggedValue::SurfaceFrame(frame.into()))
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}
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_ => Err(format!("Cannot convert {:?} to TaggedValue", DynAny::type_name(input.as_ref()))),
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}
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