Integrate Vello for vector rendering (#1802)

* Start integrating vello into render pipeline

Cache vello render creation

Implement viewport navigation

Close vello path

Add transform parameter to vello render pass

* Fix render node types

* Fix a bunch of bugs in the path translation

* Avoid panic on empty document

* Fix rendering of holes

* Implement image rendering

* Implement graph recompilation afer editor api change

* Implement preferences toggle for using vello as the renderer

* Make surface creation optional

* Feature gate vello usages

* Implement skeleton for radial gradient

* Rename vello preference

* Fix some gradients

* Only update monitor nodes on graph recompile

* Fix warnings + remove dead code

* Update everything except for thumbnails after a node graph evaluation

* Fix missing click targets for Image frames

* Improve perfamance by removing unecessary widget updates

* Fix node graph paning

* Fix thumbnail loading

* Implement proper hash for vector modification

* Fix test and warnings

* Code review

* Fix dep

* Remove warning

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
Dennis Kobert
2024-07-22 10:56:29 +02:00
committed by GitHub
parent 8e774efe9d
commit ab71d26d84
41 changed files with 807 additions and 760 deletions

View File

@@ -290,7 +290,6 @@ async fn create_compute_pass_descriptor<T: Clone + Pixel + StaticTypeSized>(
let canvas = editor_api.application_io.create_surface();
let surface = unsafe { executor.create_surface(canvas) }.unwrap();
// log::debug!("id: {surface:?}");
let surface_id = surface.surface_id;
let texture = executor.create_texture_buffer(image.image.clone(), TextureBufferOptions::Texture).unwrap();