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Integrate Vello for vector rendering (#1802)
* Start integrating vello into render pipeline Cache vello render creation Implement viewport navigation Close vello path Add transform parameter to vello render pass * Fix render node types * Fix a bunch of bugs in the path translation * Avoid panic on empty document * Fix rendering of holes * Implement image rendering * Implement graph recompilation afer editor api change * Implement preferences toggle for using vello as the renderer * Make surface creation optional * Feature gate vello usages * Implement skeleton for radial gradient * Rename vello preference * Fix some gradients * Only update monitor nodes on graph recompile * Fix warnings + remove dead code * Update everything except for thumbnails after a node graph evaluation * Fix missing click targets for Image frames * Improve perfamance by removing unecessary widget updates * Fix node graph paning * Fix thumbnail loading * Implement proper hash for vector modification * Fix test and warnings * Code review * Fix dep * Remove warning --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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@@ -225,10 +225,11 @@ fn to_svg_string(vector: &VectorData, transform: DAffine2) -> String {
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fn from_svg_string(svg_string: &str) -> VectorData {
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let svg = format!(r#"<svg xmlns="http://www.w3.org/2000/svg"><path d="{}"></path></svg>"#, svg_string);
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let Some(tree) = usvg::Tree::from_str(&svg, &Default::default()).ok() else {
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let fontdb = usvg::fontdb::Database::new();
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let Some(tree) = usvg::Tree::from_str(&svg, &Default::default(), &fontdb).ok() else {
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return VectorData::empty();
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};
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let Some(usvg::Node::Path(path)) = tree.root.children.first() else {
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let Some(usvg::Node::Path(path)) = tree.root().children().first() else {
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return VectorData::empty();
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};
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@@ -239,10 +240,10 @@ pub fn convert_usvg_path(path: &usvg::Path) -> Vec<Subpath<PointId>> {
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let mut subpaths = Vec::new();
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let mut groups = Vec::new();
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let mut points = path.data.points().iter();
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let mut points = path.data().points().iter();
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let to_vec = |p: &usvg::tiny_skia_path::Point| DVec2::new(p.x as f64, p.y as f64);
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for verb in path.data.verbs() {
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for verb in path.data().verbs() {
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match verb {
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usvg::tiny_skia_path::PathVerb::Move => {
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subpaths.push(Subpath::new(std::mem::take(&mut groups), false));
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