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Integrate Vello for vector rendering (#1802)
* Start integrating vello into render pipeline Cache vello render creation Implement viewport navigation Close vello path Add transform parameter to vello render pass * Fix render node types * Fix a bunch of bugs in the path translation * Avoid panic on empty document * Fix rendering of holes * Implement image rendering * Implement graph recompilation afer editor api change * Implement preferences toggle for using vello as the renderer * Make surface creation optional * Feature gate vello usages * Implement skeleton for radial gradient * Rename vello preference * Fix some gradients * Only update monitor nodes on graph recompile * Fix warnings + remove dead code * Update everything except for thumbnails after a node graph evaluation * Fix missing click targets for Image frames * Improve perfamance by removing unecessary widget updates * Fix node graph paning * Fix thumbnail loading * Implement proper hash for vector modification * Fix test and warnings * Code review * Fix dep * Remove warning --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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co-authored by
Keavon Chambers
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ab71d26d84
@@ -33,6 +33,7 @@ futures = { workspace = true }
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web-sys = { workspace = true, features = ["HtmlCanvasElement"] }
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winit = { workspace = true }
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serde = { workspace = true }
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vello = { workspace = true }
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# Required dependencies
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futures-intrusive = { version = "0.5.0", features = ["alloc"] }
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