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Fix the Rasterize node to not ignore raster graphical data
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@@ -480,6 +480,10 @@ pub fn footprint_widget(parameter_widgets_info: ParameterWidgetsInfo, extra_widg
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resolution_widgets.push(
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NumberInput::new(Some((footprint.resolution.as_dvec2() / bounds).x * 100.))
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.label("Resolution")
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.mode_range()
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.min(0.)
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.range_min(Some(1.))
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.range_max(Some(100.))
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.unit("%")
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.on_update(update_value(
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move |x: &NumberInput| {
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