Improve instancing nodes (make them output group data, add 'Instance Repeat', fix Flatten Vector Elements click targets, and more) (#2610)

* Improve instancing nodes (make them output group data, add 'Instance Repeat', fix Flatten Vector Elements click targets, and more)

* Fix test?

* Fix more tests?

* Fix moar test??

* Clean up instance method naming
This commit is contained in:
Keavon Chambers
2025-04-22 17:55:57 -07:00
committed by GitHub
parent a29802de36
commit ac9fb2b02d
33 changed files with 811 additions and 529 deletions

View File

@@ -598,7 +598,7 @@ impl Blend<Color> for ImageFrameTable<Color> {
fn blend(&self, under: &Self, blend_fn: impl Fn(Color, Color) -> Color) -> Self {
let mut result = self.clone();
for (over, under) in result.instances_mut().zip(under.instances()) {
for (over, under) in result.instance_mut_iter().zip(under.instance_ref_iter()) {
let data = over.instance.data.iter().zip(under.instance.data.iter()).map(|(a, b)| blend_fn(*a, *b)).collect();
*over.instance = Image {
@@ -731,7 +731,7 @@ where
GraphicElement: From<Image<P>>,
{
fn adjust(&mut self, map_fn: impl Fn(&P) -> P) {
for instance in self.instances_mut() {
for instance in self.instance_mut_iter() {
for c in instance.instance.data.iter_mut() {
*c = map_fn(c);
}
@@ -1360,14 +1360,14 @@ impl MultiplyAlpha for Color {
}
impl MultiplyAlpha for VectorDataTable {
fn multiply_alpha(&mut self, factor: f64) {
for instance in self.instances_mut() {
for instance in self.instance_mut_iter() {
instance.alpha_blending.opacity *= factor as f32;
}
}
}
impl MultiplyAlpha for GraphicGroupTable {
fn multiply_alpha(&mut self, factor: f64) {
for instance in self.instances_mut() {
for instance in self.instance_mut_iter() {
instance.alpha_blending.opacity *= factor as f32;
}
}
@@ -1377,7 +1377,7 @@ where
GraphicElement: From<Image<P>>,
{
fn multiply_alpha(&mut self, factor: f64) {
for instance in self.instances_mut() {
for instance in self.instance_mut_iter() {
instance.alpha_blending.opacity *= factor as f32;
}
}
@@ -1577,7 +1577,7 @@ mod test {
let opacity = 100_f64;
let result = super::color_overlay((), ImageFrameTable::new(image.clone()), overlay_color, BlendMode::Multiply, opacity);
let result = result.instances().next().unwrap().instance;
let result = result.instance_ref_iter().next().unwrap().instance;
// The output should just be the original green and alpha channels (as we multiply them by 1 and other channels by 0)
assert_eq!(result.data[0], Color::from_rgbaf32_unchecked(0., image_color.g(), 0., image_color.a()));

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@@ -31,7 +31,7 @@ struct BrushCacheImpl {
impl BrushCacheImpl {
fn compute_brush_plan(&mut self, mut background: ImageFrameTable<Color>, input: &[BrushStroke]) -> BrushPlan {
// Do background invalidation.
if background.one_instance().instance != self.background.one_instance().instance {
if background.one_instance_ref().instance != self.background.one_instance_ref().instance {
self.background = background.clone();
return BrushPlan {
strokes: input.to_vec(),

View File

@@ -232,7 +232,7 @@ pub fn migrate_image_frame<'de, D: serde::Deserializer<'de>>(deserializer: D) ->
fn from(element: GraphicElement) -> Self {
match element {
GraphicElement::RasterFrame(crate::RasterFrame::ImageFrame(image)) => Self {
image: image.one_instance().instance.clone(),
image: image.one_instance_ref().instance.clone(),
},
_ => panic!("Expected Image, found {:?}", element),
}
@@ -274,7 +274,7 @@ pub fn migrate_image_frame<'de, D: serde::Deserializer<'de>>(deserializer: D) ->
*image_frame_table.one_instance_mut().alpha_blending = alpha_blending;
image_frame_table
}
FormatVersions::ImageFrame(image_frame) => ImageFrameTable::new(image_frame.one_instance().instance.image.clone()),
FormatVersions::ImageFrame(image_frame) => ImageFrameTable::new(image_frame.one_instance_ref().instance.image.clone()),
FormatVersions::ImageFrameTable(image_frame_table) => image_frame_table,
})
}
@@ -315,8 +315,8 @@ where
// TODO: Improve sampling logic
#[inline(always)]
fn sample(&self, pos: DVec2, area: DVec2) -> Option<Self::Pixel> {
let image_transform = self.one_instance().transform;
let image = self.one_instance().instance;
let image_transform = self.one_instance_ref().transform;
let image = self.one_instance_ref().instance;
let image_size = DVec2::new(image.width() as f64, image.height() as f64);
let pos = (DAffine2::from_scale(image_size) * image_transform.inverse()).transform_point2(pos);
@@ -333,19 +333,19 @@ where
type Pixel = P;
fn width(&self) -> u32 {
let image = self.one_instance().instance;
let image = self.one_instance_ref().instance;
image.width()
}
fn height(&self) -> u32 {
let image = self.one_instance().instance;
let image = self.one_instance_ref().instance;
image.height()
}
fn get_pixel(&self, x: u32, y: u32) -> Option<Self::Pixel> {
let image = self.one_instance().instance;
let image = self.one_instance_ref().instance;
image.get_pixel(x, y)
}