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Improve instancing nodes (make them output group data, add 'Instance Repeat', fix Flatten Vector Elements click targets, and more) (#2610)
* Improve instancing nodes (make them output group data, add 'Instance Repeat', fix Flatten Vector Elements click targets, and more) * Fix test? * Fix more tests? * Fix moar test?? * Clean up instance method naming
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@@ -598,7 +598,7 @@ impl Blend<Color> for ImageFrameTable<Color> {
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fn blend(&self, under: &Self, blend_fn: impl Fn(Color, Color) -> Color) -> Self {
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let mut result = self.clone();
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for (over, under) in result.instances_mut().zip(under.instances()) {
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for (over, under) in result.instance_mut_iter().zip(under.instance_ref_iter()) {
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let data = over.instance.data.iter().zip(under.instance.data.iter()).map(|(a, b)| blend_fn(*a, *b)).collect();
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*over.instance = Image {
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@@ -731,7 +731,7 @@ where
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GraphicElement: From<Image<P>>,
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{
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fn adjust(&mut self, map_fn: impl Fn(&P) -> P) {
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for instance in self.instances_mut() {
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for instance in self.instance_mut_iter() {
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for c in instance.instance.data.iter_mut() {
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*c = map_fn(c);
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}
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@@ -1360,14 +1360,14 @@ impl MultiplyAlpha for Color {
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}
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impl MultiplyAlpha for VectorDataTable {
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fn multiply_alpha(&mut self, factor: f64) {
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for instance in self.instances_mut() {
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for instance in self.instance_mut_iter() {
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instance.alpha_blending.opacity *= factor as f32;
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}
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}
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}
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impl MultiplyAlpha for GraphicGroupTable {
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fn multiply_alpha(&mut self, factor: f64) {
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for instance in self.instances_mut() {
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for instance in self.instance_mut_iter() {
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instance.alpha_blending.opacity *= factor as f32;
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}
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}
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@@ -1377,7 +1377,7 @@ where
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GraphicElement: From<Image<P>>,
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{
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fn multiply_alpha(&mut self, factor: f64) {
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for instance in self.instances_mut() {
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for instance in self.instance_mut_iter() {
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instance.alpha_blending.opacity *= factor as f32;
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}
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}
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@@ -1577,7 +1577,7 @@ mod test {
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let opacity = 100_f64;
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let result = super::color_overlay((), ImageFrameTable::new(image.clone()), overlay_color, BlendMode::Multiply, opacity);
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let result = result.instances().next().unwrap().instance;
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let result = result.instance_ref_iter().next().unwrap().instance;
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// The output should just be the original green and alpha channels (as we multiply them by 1 and other channels by 0)
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assert_eq!(result.data[0], Color::from_rgbaf32_unchecked(0., image_color.g(), 0., image_color.a()));
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