Optimize rendering by caching intermediate render results when panning/zooming (#3147)

* Add svg render node

WIP

Fix error in context nullificaton node insertion

Correctly translate metadata

Fix warning

* Cleanup

* Remove color / gradient check and fix svg defs

* Implement viewport filling transform modification for vello

* Cleanup and comments

* Code review
This commit is contained in:
Dennis Kobert
2025-09-11 10:56:59 +02:00
parent 09ece9424d
commit ad5d8fcd37
12 changed files with 338 additions and 262 deletions

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@@ -1,4 +1,5 @@
pub mod any;
pub mod render_node;
pub mod text;
#[cfg(feature = "wasm")]
pub mod wasm_application_io;

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@@ -0,0 +1,225 @@
use graph_craft::document::value::RenderOutput;
pub use graph_craft::document::value::RenderOutputType;
pub use graph_craft::wasm_application_io::*;
use graphene_application_io::{ApplicationIo, ExportFormat, ImageTexture, RenderConfig, SurfaceFrame};
use graphene_core::gradient::GradientStops;
use graphene_core::raster::image::Image;
use graphene_core::raster_types::{CPU, Raster};
use graphene_core::table::Table;
use graphene_core::transform::Footprint;
use graphene_core::vector::Vector;
use graphene_core::{Artboard, CloneVarArgs, ExtractAll, ExtractVarArgs};
use graphene_core::{Color, Context, Ctx, ExtractFootprint, Graphic, OwnedContextImpl, WasmNotSend};
use graphene_svg_renderer::{Render, RenderOutputType as RenderOutputTypeRequest, RenderParams, RenderSvgSegmentList, SvgRender, format_transform_matrix};
use graphene_svg_renderer::{RenderMetadata, SvgSegment};
use std::sync::Arc;
use wgpu_executor::RenderContext;
/// List of (canvas id, image data) pairs for embedding images as canvases in the final SVG string.
type ImageData = Vec<(u64, Image<Color>)>;
#[derive(Clone, dyn_any::DynAny)]
pub enum RenderIntermediateType {
Vello(Arc<(vello::Scene, RenderContext)>),
Svg(Arc<(String, ImageData, String)>),
}
#[derive(Clone, dyn_any::DynAny)]
pub struct RenderIntermediate {
ty: RenderIntermediateType,
metadata: RenderMetadata,
contains_artboard: bool,
}
#[node_macro::node(category(""))]
async fn render_intermediate<'a: 'n, T: 'static + Render + WasmNotSend + Send + Sync>(
ctx: impl Ctx + ExtractVarArgs + ExtractAll + CloneVarArgs,
#[implementations(
Context -> Table<Artboard>,
Context -> Table<Graphic>,
Context -> Table<Vector>,
Context -> Table<Raster<CPU>>,
Context -> Table<Color>,
Context -> Table<GradientStops>,
)]
data: impl Node<Context<'static>, Output = T>,
editor_api: impl Node<Context<'static>, Output = &'a WasmEditorApi>,
) -> RenderIntermediate {
let mut render = SvgRender::new();
let render_params = ctx
.vararg(0)
.expect("Did not find var args")
.downcast_ref::<RenderParams>()
.expect("Downcasting render params yielded invalid type");
let ctx = OwnedContextImpl::from(ctx.clone()).into_context();
let data = data.eval(ctx).await;
let footprint = Footprint::default();
let mut metadata = RenderMetadata::default();
data.collect_metadata(&mut metadata, footprint, None);
let contains_artboard = data.contains_artboard();
let editor_api = editor_api.eval(None).await;
if !render_params.for_export && editor_api.editor_preferences.use_vello() && matches!(render_params.render_output_type, graphene_svg_renderer::RenderOutputType::Vello) {
let mut scene = vello::Scene::new();
let mut context = wgpu_executor::RenderContext::default();
data.render_to_vello(&mut scene, Default::default(), &mut context, render_params);
RenderIntermediate {
ty: RenderIntermediateType::Vello(Arc::new((scene, context))),
metadata,
contains_artboard,
}
} else {
data.render_svg(&mut render, render_params);
RenderIntermediate {
ty: RenderIntermediateType::Svg(Arc::new((render.svg.to_svg_string(), render.image_data, render.svg_defs.clone()))),
metadata,
contains_artboard,
}
}
}
#[node_macro::node(category(""))]
async fn create_context<'a: 'n>(
// Context injections are defined in the wrap_network_in_scope function
render_config: RenderConfig,
data: impl Node<Context<'static>, Output = RenderOutput>,
) -> RenderOutput {
let footprint = render_config.viewport;
let render_output_type = match render_config.export_format {
ExportFormat::Svg => RenderOutputTypeRequest::Svg,
ExportFormat::Png { .. } => todo!(),
ExportFormat::Jpeg => todo!(),
ExportFormat::Canvas => RenderOutputTypeRequest::Vello,
ExportFormat::Texture => RenderOutputTypeRequest::Vello,
};
let render_params = RenderParams {
render_mode: render_config.render_mode,
hide_artboards: render_config.hide_artboards,
for_export: render_config.for_export,
render_output_type,
footprint: Footprint::default(),
..Default::default()
};
let ctx = OwnedContextImpl::default()
.with_footprint(footprint)
.with_real_time(render_config.time.time)
.with_animation_time(render_config.time.animation_time.as_secs_f64())
.with_vararg(Box::new(render_params))
.into_context();
data.eval(ctx).await
}
#[node_macro::node(category(""))]
async fn render<'a: 'n>(
ctx: impl Ctx + ExtractFootprint + ExtractVarArgs,
editor_api: &'a WasmEditorApi,
data: RenderIntermediate,
_surface_handle: impl Node<Context<'static>, Output = Option<wgpu_executor::WgpuSurface>>,
) -> RenderOutput {
let footprint = ctx.footprint();
let render_params = ctx
.vararg(0)
.expect("Did not find var args")
.downcast_ref::<RenderParams>()
.expect("Downcasting render params yielded invalid type");
let mut render_params = render_params.clone();
render_params.footprint = *footprint;
let render_params = &render_params;
let RenderIntermediate { ty, mut metadata, contains_artboard } = data;
metadata.apply_transform(footprint.transform);
let surface_handle = if cfg!(all(feature = "vello", target_family = "wasm")) {
_surface_handle.eval(None).await
} else {
None
};
let mut output_format = render_params.render_output_type;
// TODO: Actually request the right thing upfront
if let RenderIntermediateType::Svg(_) = ty {
output_format = RenderOutputTypeRequest::Svg;
}
let data = match (output_format, &ty) {
(RenderOutputTypeRequest::Svg, RenderIntermediateType::Svg(svg_data)) => {
let mut svg_renderer = SvgRender::new();
if !contains_artboard && !render_params.hide_artboards {
svg_renderer.leaf_tag("rect", |attributes| {
attributes.push("x", "0");
attributes.push("y", "0");
attributes.push("width", footprint.resolution.x.to_string());
attributes.push("height", footprint.resolution.y.to_string());
let matrix = format_transform_matrix(footprint.transform.inverse());
if !matrix.is_empty() {
attributes.push("transform", matrix);
}
attributes.push("fill", "white");
});
}
svg_renderer.svg.push(SvgSegment::from(svg_data.0.clone()));
svg_renderer.image_data = svg_data.1.clone();
svg_renderer.svg_defs = svg_data.2.clone();
svg_renderer.wrap_with_transform(footprint.transform, Some(footprint.resolution.as_dvec2()));
RenderOutputType::Svg {
svg: svg_renderer.svg.to_svg_string(),
image_data: svg_renderer.image_data,
}
}
(RenderOutputTypeRequest::Vello, RenderIntermediateType::Vello(vello_data)) => {
let Some(exec) = editor_api.application_io.as_ref().unwrap().gpu_executor() else {
unreachable!("Attempted to render with Vello when no GPU executor is available");
};
let (child, context) = Arc::as_ref(vello_data);
let footprint_transform = vello::kurbo::Affine::new(footprint.transform.to_cols_array());
let mut scene = vello::Scene::new();
scene.append(child, Some(footprint_transform));
let encoding = scene.encoding_mut();
// We now replace all transforms which are supposed to be infinite with a transform which covers the entire viewport
// See <https://xi.zulipchat.com/#narrow/channel/197075-vello/topic/Full.20screen.20color.2Fgradients/near/538435044> for more detail
for transform in encoding.transforms.iter_mut() {
if transform.matrix[0] == f32::INFINITY {
*transform = vello_encoding::Transform::from_kurbo(&(vello::kurbo::Affine::scale_non_uniform(footprint.resolution.x as f64, footprint.resolution.y as f64)))
}
}
let mut background = Color::from_rgb8_srgb(0x22, 0x22, 0x22);
if !contains_artboard && !render_params.hide_artboards {
background = Color::WHITE;
}
if let Some(surface_handle) = surface_handle {
exec.render_vello_scene(&scene, &surface_handle, footprint.resolution, context, background)
.await
.expect("Failed to render Vello scene");
let frame = SurfaceFrame {
surface_id: surface_handle.window_id,
resolution: footprint.resolution,
transform: glam::DAffine2::IDENTITY,
};
RenderOutputType::CanvasFrame(frame)
} else {
let texture = exec
.render_vello_scene_to_texture(&scene, footprint.resolution, context, background)
.await
.expect("Failed to render Vello scene");
RenderOutputType::Texture(ImageTexture { texture })
}
}
_ => unreachable!("Render node did not receive its requested data type"),
};
RenderOutput { data, metadata }
}

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@@ -1,8 +1,9 @@
use graph_craft::document::value::RenderOutput;
#[cfg(target_family = "wasm")]
use base64::Engine;
pub use graph_craft::document::value::RenderOutputType;
pub use graph_craft::wasm_application_io::*;
use graphene_application_io::{ApplicationIo, ExportFormat, RenderConfig};
use graphene_core::Artboard;
use graphene_application_io::ApplicationIo;
#[cfg(target_family = "wasm")]
use graphene_core::gradient::GradientStops;
#[cfg(target_family = "wasm")]
use graphene_core::math::bbox::Bbox;
@@ -11,13 +12,13 @@ use graphene_core::raster_types::{CPU, Raster};
use graphene_core::table::Table;
#[cfg(target_family = "wasm")]
use graphene_core::transform::Footprint;
use graphene_core::vector::Vector;
use graphene_core::{Color, Context, Ctx, ExtractFootprint, Graphic, OwnedContextImpl, WasmNotSend};
use graphene_svg_renderer::RenderMetadata;
use graphene_svg_renderer::{Render, RenderParams, RenderSvgSegmentList, SvgRender, format_transform_matrix};
#[cfg(target_family = "wasm")]
use base64::Engine;
use graphene_core::vector::Vector;
use graphene_core::{Color, Ctx};
#[cfg(target_family = "wasm")]
use graphene_core::{Graphic, WasmNotSend};
#[cfg(target_family = "wasm")]
use graphene_svg_renderer::{Render, RenderParams, RenderSvgSegmentList, SvgRender};
use std::sync::Arc;
#[cfg(target_family = "wasm")]
use wasm_bindgen::JsCast;
@@ -139,80 +140,6 @@ fn decode_image(_: impl Ctx, data: Arc<[u8]>) -> Table<Raster<CPU>> {
Table::new_from_element(Raster::new_cpu(image))
}
fn render_svg(data: impl Render, mut render: SvgRender, render_params: RenderParams) -> RenderOutputType {
let footprint = render_params.footprint;
if !data.contains_artboard() && !render_params.hide_artboards {
render.leaf_tag("rect", |attributes| {
attributes.push("x", "0");
attributes.push("y", "0");
attributes.push("width", footprint.resolution.x.to_string());
attributes.push("height", footprint.resolution.y.to_string());
let matrix = format_transform_matrix(footprint.transform.inverse());
if !matrix.is_empty() {
attributes.push("transform", matrix);
}
attributes.push("fill", "white");
});
}
data.render_svg(&mut render, &render_params);
render.wrap_with_transform(footprint.transform, Some(footprint.resolution.as_dvec2()));
RenderOutputType::Svg {
svg: render.svg.to_svg_string(),
image_data: render.image_data,
}
}
#[cfg(feature = "vello")]
#[cfg_attr(not(target_family = "wasm"), allow(dead_code))]
async fn render_canvas(render_config: RenderConfig, data: impl Render, editor: &WasmEditorApi, surface_handle: Option<wgpu_executor::WgpuSurface>, render_params: RenderParams) -> RenderOutputType {
use graphene_application_io::{ImageTexture, SurfaceFrame};
let mut footprint = render_config.viewport;
footprint.resolution = footprint.resolution.max(glam::UVec2::splat(1));
let Some(exec) = editor.application_io.as_ref().unwrap().gpu_executor() else {
unreachable!("Attempted to render with Vello when no GPU executor is available");
};
use vello::*;
let mut scene = Scene::new();
let mut child = Scene::new();
let mut context = wgpu_executor::RenderContext::default();
data.render_to_vello(&mut child, Default::default(), &mut context, &render_params);
// TODO: Instead of applying the transform here, pass the transform during the translation to avoid the O(n) cost
scene.append(&child, Some(kurbo::Affine::new(footprint.transform.to_cols_array())));
let mut background = Color::from_rgb8_srgb(0x22, 0x22, 0x22);
if !data.contains_artboard() && !render_config.hide_artboards {
background = Color::WHITE;
}
if let Some(surface_handle) = surface_handle {
exec.render_vello_scene(&scene, &surface_handle, footprint.resolution, &context, background)
.await
.expect("Failed to render Vello scene");
let frame = SurfaceFrame {
surface_id: surface_handle.window_id,
resolution: render_config.viewport.resolution,
transform: glam::DAffine2::IDENTITY,
};
RenderOutputType::CanvasFrame(frame)
} else {
let texture = exec
.render_vello_scene_to_texture(&scene, footprint.resolution, &context, background)
.await
.expect("Failed to render Vello scene");
RenderOutputType::Texture(ImageTexture { texture })
}
}
#[cfg(target_family = "wasm")]
#[node_macro::node(category(""))]
async fn rasterize<T: WasmNotSend + 'n>(
@@ -282,70 +209,3 @@ where
..Default::default()
})
}
#[node_macro::node(category(""))]
async fn render<'a: 'n, T: 'n + Render + WasmNotSend>(
render_config: RenderConfig,
editor_api: impl Node<Context<'static>, Output = &'a WasmEditorApi>,
#[implementations(
Context -> Table<Artboard>,
Context -> Table<Graphic>,
Context -> Table<Vector>,
Context -> Table<Raster<CPU>>,
Context -> Table<Color>,
Context -> Table<GradientStops>,
)]
data: impl Node<Context<'static>, Output = T>,
_surface_handle: impl Node<Context<'static>, Output = Option<wgpu_executor::WgpuSurface>>,
) -> RenderOutput {
let footprint = render_config.viewport;
let ctx = OwnedContextImpl::default()
.with_footprint(footprint)
.with_real_time(render_config.time.time)
.with_animation_time(render_config.time.animation_time.as_secs_f64())
.into_context();
ctx.footprint();
let render_params = RenderParams {
render_mode: render_config.render_mode,
hide_artboards: render_config.hide_artboards,
for_export: render_config.for_export,
footprint,
..Default::default()
};
let data = data.eval(ctx.clone()).await;
let editor_api = editor_api.eval(None).await;
#[cfg(all(feature = "vello", not(test), target_family = "wasm"))]
let _surface_handle = _surface_handle.eval(None).await;
#[cfg(not(target_family = "wasm"))]
let _surface_handle: Option<wgpu_executor::WgpuSurface> = None;
let use_vello = editor_api.editor_preferences.use_vello();
#[cfg(all(feature = "vello", not(test), target_family = "wasm"))]
let use_vello = use_vello && _surface_handle.is_some();
let mut metadata = RenderMetadata::default();
data.collect_metadata(&mut metadata, footprint, None);
let output_format = render_config.export_format;
let data = match output_format {
ExportFormat::Svg => render_svg(data, SvgRender::new(), render_params),
ExportFormat::Canvas => {
if use_vello && editor_api.application_io.as_ref().unwrap().gpu_executor().is_some() {
#[cfg(all(feature = "vello", not(test)))]
return RenderOutput {
data: render_canvas(render_config, data, editor_api, _surface_handle, render_params).await,
metadata,
};
#[cfg(any(not(feature = "vello"), test))]
render_svg(data, SvgRender::new(), render_params)
} else {
render_svg(data, SvgRender::new(), render_params)
}
}
_ => todo!("Non-SVG render output for {output_format:?}"),
};
RenderOutput { data, metadata }
}