mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-19 19:08:05 +08:00
Add document nodes for gpu pipeline nodes (#1292)
* Add document nodes for gpu pipeline nodes * Load existing frame instead of clearing it * Feature gate gpu imports
This commit is contained in:
@@ -8,15 +8,21 @@ use graph_craft::document::value::*;
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use graph_craft::document::*;
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use graph_craft::imaginate_input::ImaginateSamplingMethod;
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use graph_craft::NodeIdentifier;
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#[cfg(feature = "gpu")]
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use graphene_core::application_io::SurfaceHandle;
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use graphene_core::raster::brush_cache::BrushCache;
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use graphene_core::raster::{BlendMode, Color, Image, ImageFrame, LuminanceCalculation, RedGreenBlue, RelativeAbsolute, SelectiveColorChoice};
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use graphene_core::text::Font;
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use graphene_core::vector::VectorData;
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use graphene_core::*;
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#[cfg(feature = "gpu")]
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use gpu_executor::*;
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use graphene_std::wasm_application_io::WasmEditorApi;
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use once_cell::sync::Lazy;
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use std::collections::VecDeque;
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#[cfg(feature = "gpu")]
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use wgpu_executor::WgpuExecutor;
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#[derive(Debug, Clone, PartialEq, Hash)]
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pub struct DocumentInputType {
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@@ -743,8 +749,8 @@ fn static_nodes() -> Vec<DocumentNodeType> {
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},
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DocumentNode {
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name: "Create Uniform".to_string(),
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inputs: vec![NodeInput::Network(concrete!(f32))],
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implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("gpu-executor::UniformNode<_>")),
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inputs: vec![NodeInput::Network(generic!(T)), NodeInput::node(0, 0)],
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implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("gpu_executor::UniformNode<_>")),
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..Default::default()
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},
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DocumentNode {
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@@ -776,9 +782,466 @@ fn static_nodes() -> Vec<DocumentNodeType> {
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name: "Uniform",
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data_type: FrontendGraphDataType::General,
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}],
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properties: node_properties::no_properties,
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},
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#[cfg(feature = "gpu")]
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DocumentNodeType {
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name: "Storage",
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category: "Gpu",
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identifier: NodeImplementation::DocumentNode(NodeNetwork {
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inputs: vec![1, 0],
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outputs: vec![NodeOutput::new(2, 0)],
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nodes: [
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DocumentNode {
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name: "Extract Executor".to_string(),
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inputs: vec![NodeInput::Network(concrete!(WasmEditorApi))],
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implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::ops::IntoNode<_, &WgpuExecutor>")),
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..Default::default()
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},
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DocumentNode {
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name: "Create Storage".to_string(),
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inputs: vec![NodeInput::Network(concrete!(Vec<u8>)), NodeInput::node(0, 0)],
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implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("gpu_executor::StorageNode<_>")),
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..Default::default()
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},
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DocumentNode {
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name: "Cache".to_string(),
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inputs: vec![NodeInput::ShortCircut(concrete!(())), NodeInput::node(1, 0)],
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implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::memo::MemoNode<_, _>")),
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..Default::default()
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},
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]
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.into_iter()
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.enumerate()
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.map(|(id, node)| (id as NodeId, node))
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.collect(),
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..Default::default()
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}),
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inputs: vec![
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DocumentInputType {
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name: "In",
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data_type: FrontendGraphDataType::General,
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default: NodeInput::value(TaggedValue::None, true),
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},
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DocumentInputType {
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name: "In",
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data_type: FrontendGraphDataType::General,
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default: NodeInput::Network(concrete!(WasmEditorApi)),
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},
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],
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outputs: vec![DocumentOutputType {
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name: "Storage",
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data_type: FrontendGraphDataType::General,
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}],
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properties: node_properties::no_properties,
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},
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#[cfg(feature = "gpu")]
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DocumentNodeType {
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name: "CreateOutputBuffer",
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category: "Gpu",
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identifier: NodeImplementation::DocumentNode(NodeNetwork {
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inputs: vec![1, 1, 0],
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outputs: vec![NodeOutput::new(2, 0)],
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nodes: [
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DocumentNode {
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name: "Extract Executor".to_string(),
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inputs: vec![NodeInput::Network(concrete!(WasmEditorApi))],
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implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::ops::IntoNode<_, &WgpuExecutor>")),
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..Default::default()
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},
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DocumentNode {
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name: "Create Output Buffer".to_string(),
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inputs: vec![NodeInput::Network(concrete!(usize)), NodeInput::node(0, 0), NodeInput::Network(concrete!(Type))],
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implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("gpu_executor::CreateOutputBufferNode<_, _>")),
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..Default::default()
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},
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DocumentNode {
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name: "Cache".to_string(),
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inputs: vec![NodeInput::ShortCircut(concrete!(())), NodeInput::node(1, 0)],
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implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::memo::MemoNode<_, _>")),
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..Default::default()
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},
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]
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.into_iter()
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.enumerate()
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.map(|(id, node)| (id as NodeId, node))
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.collect(),
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..Default::default()
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}),
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inputs: vec![
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DocumentInputType {
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name: "In",
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data_type: FrontendGraphDataType::General,
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default: NodeInput::value(TaggedValue::None, true),
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},
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DocumentInputType {
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name: "In",
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data_type: FrontendGraphDataType::General,
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default: NodeInput::Network(concrete!(WasmEditorApi)),
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},
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DocumentInputType {
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name: "In",
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data_type: FrontendGraphDataType::General,
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default: NodeInput::value(TaggedValue::None, true),
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},
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],
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outputs: vec![DocumentOutputType {
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name: "OutputBuffer",
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data_type: FrontendGraphDataType::General,
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}],
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properties: node_properties::input_properties,
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},
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#[cfg(feature = "gpu")]
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DocumentNodeType {
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name: "CreateComputePass",
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category: "Gpu",
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identifier: NodeImplementation::DocumentNode(NodeNetwork {
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inputs: vec![1, 0, 1, 1],
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outputs: vec![NodeOutput::new(2, 0)],
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nodes: [
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DocumentNode {
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name: "Extract Executor".to_string(),
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inputs: vec![NodeInput::Network(concrete!(WasmEditorApi))],
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implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::ops::IntoNode<_, &WgpuExecutor>")),
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..Default::default()
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},
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DocumentNode {
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name: "Create Compute Pass".to_string(),
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inputs: vec![
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NodeInput::Network(concrete!(gpu_executor::PipelineLayout<WgpuExecutor>)),
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NodeInput::node(0, 0),
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NodeInput::Network(concrete!(ShaderInput<WgpuExecutor>)),
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NodeInput::Network(concrete!(gpu_executor::ComputePassDimensions)),
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],
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implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("gpu_executor::CreateComputePassNode<_, _, _>")),
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..Default::default()
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},
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DocumentNode {
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name: "Cache".to_string(),
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inputs: vec![NodeInput::ShortCircut(concrete!(())), NodeInput::node(1, 0)],
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implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::memo::MemoNode<_, _>")),
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..Default::default()
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},
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]
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.into_iter()
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.enumerate()
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.map(|(id, node)| (id as NodeId, node))
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.collect(),
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..Default::default()
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}),
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inputs: vec![
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DocumentInputType {
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name: "In",
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data_type: FrontendGraphDataType::General,
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default: NodeInput::Network(concrete!(gpu_executor::PipelineLayout<WgpuExecutor>)),
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},
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DocumentInputType {
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name: "In",
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data_type: FrontendGraphDataType::General,
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default: NodeInput::Network(concrete!(WasmEditorApi)),
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},
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DocumentInputType {
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name: "In",
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data_type: FrontendGraphDataType::General,
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default: NodeInput::Network(concrete!(ShaderInput<WgpuExecutor>)),
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},
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DocumentInputType {
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name: "In",
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data_type: FrontendGraphDataType::General,
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default: NodeInput::Network(concrete!(gpu_executor::ComputePassDimensions)),
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},
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],
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outputs: vec![DocumentOutputType {
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name: "CommandBuffer",
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data_type: FrontendGraphDataType::General,
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}],
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properties: node_properties::input_properties,
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},
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#[cfg(feature = "gpu")]
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DocumentNodeType {
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name: "CreatePipelineLayout",
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category: "Gpu",
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identifier: NodeImplementation::proto("gpu_executor::CreatePipelineLayoutNode<_, _, _, _>"),
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inputs: vec![
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DocumentInputType {
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name: "ShaderHandle",
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data_type: FrontendGraphDataType::General,
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default: NodeInput::Network(concrete!(<WgpuExecutor as GpuExecutor>::ShaderHandle)),
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},
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DocumentInputType {
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name: "String",
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data_type: FrontendGraphDataType::General,
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default: NodeInput::Network(concrete!(String)),
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},
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DocumentInputType {
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name: "Bindgroup",
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data_type: FrontendGraphDataType::General,
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default: NodeInput::Network(concrete!(gpu_executor::Bindgroup<WgpuExecutor>)),
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},
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DocumentInputType {
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name: "ArcShaderInput",
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data_type: FrontendGraphDataType::General,
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default: NodeInput::Network(concrete!(Arc<ShaderInput<WgpuExecutor>>)),
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},
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],
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outputs: vec![DocumentOutputType {
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name: "PipelineLayout",
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data_type: FrontendGraphDataType::General,
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}],
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properties: node_properties::input_properties,
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},
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#[cfg(feature = "gpu")]
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DocumentNodeType {
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name: "ExecuteComputePipeline",
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category: "Gpu",
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identifier: NodeImplementation::DocumentNode(NodeNetwork {
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inputs: vec![1, 0],
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outputs: vec![NodeOutput::new(2, 0)],
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nodes: [
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DocumentNode {
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name: "Extract Executor".to_string(),
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inputs: vec![NodeInput::Network(concrete!(WasmEditorApi))],
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implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::ops::IntoNode<_, &WgpuExecutor>")),
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..Default::default()
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},
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DocumentNode {
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name: "Execute Compute Pipeline".to_string(),
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inputs: vec![NodeInput::Network(concrete!(<WgpuExecutor as GpuExecutor>::CommandBuffer)), NodeInput::node(0, 0)],
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implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("gpu_executor::ExecuteComputePipelineNode<_>")),
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..Default::default()
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},
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DocumentNode {
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name: "Cache".to_string(),
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inputs: vec![NodeInput::ShortCircut(concrete!(())), NodeInput::node(1, 0)],
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implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::memo::MemoNode<_, _>")),
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..Default::default()
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},
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]
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.into_iter()
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.enumerate()
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.map(|(id, node)| (id as NodeId, node))
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.collect(),
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..Default::default()
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}),
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inputs: vec![
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DocumentInputType {
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name: "In",
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data_type: FrontendGraphDataType::General,
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default: NodeInput::value(TaggedValue::None, true),
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},
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DocumentInputType {
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name: "In",
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data_type: FrontendGraphDataType::General,
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default: NodeInput::Network(concrete!(WasmEditorApi)),
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},
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],
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outputs: vec![DocumentOutputType {
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name: "PipelineResult",
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data_type: FrontendGraphDataType::General,
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}],
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properties: node_properties::no_properties,
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},
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#[cfg(feature = "gpu")]
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DocumentNodeType {
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name: "ReadOutputBuffer",
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category: "Gpu",
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identifier: NodeImplementation::DocumentNode(NodeNetwork {
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inputs: vec![1, 0],
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outputs: vec![NodeOutput::new(2, 0)],
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nodes: [
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DocumentNode {
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name: "Extract Executor".to_string(),
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inputs: vec![NodeInput::Network(concrete!(WasmEditorApi))],
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implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::ops::IntoNode<_, &WgpuExecutor>")),
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..Default::default()
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},
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DocumentNode {
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name: "Read Output Buffer".to_string(),
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inputs: vec![NodeInput::Network(concrete!(Arc<ShaderInput<WgpuExecutor>>)), NodeInput::node(0, 0)],
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implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("gpu_executor::ReadOutputBufferNode<_, _>")),
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..Default::default()
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},
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DocumentNode {
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name: "Cache".to_string(),
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inputs: vec![NodeInput::ShortCircut(concrete!(())), NodeInput::node(1, 0)],
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implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::memo::MemoNode<_, _>")),
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..Default::default()
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},
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]
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.into_iter()
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.enumerate()
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.map(|(id, node)| (id as NodeId, node))
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.collect(),
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..Default::default()
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}),
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inputs: vec![
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DocumentInputType {
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name: "In",
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data_type: FrontendGraphDataType::General,
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default: NodeInput::value(TaggedValue::None, true),
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},
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DocumentInputType {
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name: "In",
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data_type: FrontendGraphDataType::General,
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default: NodeInput::Network(concrete!(WasmEditorApi)),
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},
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],
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outputs: vec![DocumentOutputType {
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name: "Buffer",
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data_type: FrontendGraphDataType::General,
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}],
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properties: node_properties::no_properties,
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},
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#[cfg(feature = "gpu")]
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DocumentNodeType {
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name: "CreateGpuSurface",
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category: "Gpu",
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identifier: NodeImplementation::DocumentNode(NodeNetwork {
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inputs: vec![0],
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outputs: vec![NodeOutput::new(1, 0)],
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nodes: [
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DocumentNode {
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name: "Create Gpu Surface".to_string(),
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inputs: vec![NodeInput::Network(concrete!(WasmEditorApi))],
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implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("gpu_executor::CreateGpuSurfaceNode")),
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..Default::default()
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},
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DocumentNode {
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name: "Cache".to_string(),
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inputs: vec![NodeInput::ShortCircut(concrete!(())), NodeInput::node(0, 0)],
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implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::memo::MemoNode<_, _>")),
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..Default::default()
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},
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]
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.into_iter()
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.enumerate()
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.map(|(id, node)| (id as NodeId, node))
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.collect(),
|
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..Default::default()
|
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}),
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inputs: vec![DocumentInputType {
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name: "In",
|
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data_type: FrontendGraphDataType::General,
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default: NodeInput::Network(concrete!(WasmEditorApi)),
|
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}],
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outputs: vec![DocumentOutputType {
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name: "GpuSurface",
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data_type: FrontendGraphDataType::General,
|
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}],
|
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properties: node_properties::no_properties,
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},
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#[cfg(feature = "gpu")]
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DocumentNodeType {
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name: "RenderTexture",
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category: "Gpu",
|
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identifier: NodeImplementation::DocumentNode(NodeNetwork {
|
||||
inputs: vec![1, 1, 0],
|
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outputs: vec![NodeOutput::new(2, 0)],
|
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nodes: [
|
||||
DocumentNode {
|
||||
name: "Extract Executor".to_string(),
|
||||
inputs: vec![NodeInput::Network(concrete!(WasmEditorApi))],
|
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implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::ops::IntoNode<_, &WgpuExecutor>")),
|
||||
..Default::default()
|
||||
},
|
||||
DocumentNode {
|
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name: "Render Texture".to_string(),
|
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inputs: vec![
|
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NodeInput::Network(concrete!(ShaderInputFrame<WgpuExecutor>)),
|
||||
NodeInput::Network(concrete!(Arc<SurfaceHandle<<WgpuExecutor as GpuExecutor>::Surface>>)),
|
||||
NodeInput::node(0, 0),
|
||||
],
|
||||
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("gpu_executor::RenderTextureNode<_, _>")),
|
||||
..Default::default()
|
||||
},
|
||||
DocumentNode {
|
||||
name: "Cache".to_string(),
|
||||
inputs: vec![NodeInput::ShortCircut(concrete!(())), NodeInput::node(1, 0)],
|
||||
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::memo::MemoNode<_, _>")),
|
||||
..Default::default()
|
||||
},
|
||||
]
|
||||
.into_iter()
|
||||
.enumerate()
|
||||
.map(|(id, node)| (id as NodeId, node))
|
||||
.collect(),
|
||||
..Default::default()
|
||||
}),
|
||||
inputs: vec![
|
||||
DocumentInputType {
|
||||
name: "Texture",
|
||||
data_type: FrontendGraphDataType::General,
|
||||
default: NodeInput::value(TaggedValue::None, true),
|
||||
},
|
||||
DocumentInputType {
|
||||
name: "Surface",
|
||||
data_type: FrontendGraphDataType::General,
|
||||
default: NodeInput::value(TaggedValue::None, true),
|
||||
},
|
||||
DocumentInputType {
|
||||
name: "EditorApi",
|
||||
data_type: FrontendGraphDataType::General,
|
||||
default: NodeInput::Network(concrete!(WasmEditorApi)),
|
||||
},
|
||||
],
|
||||
outputs: vec![DocumentOutputType {
|
||||
name: "RenderedTexture",
|
||||
data_type: FrontendGraphDataType::General,
|
||||
}],
|
||||
properties: node_properties::no_properties,
|
||||
},
|
||||
#[cfg(feature = "gpu")]
|
||||
DocumentNodeType {
|
||||
name: "UploadTexture",
|
||||
category: "Gpu",
|
||||
identifier: NodeImplementation::DocumentNode(NodeNetwork {
|
||||
inputs: vec![1, 0],
|
||||
outputs: vec![NodeOutput::new(2, 0)],
|
||||
nodes: [
|
||||
DocumentNode {
|
||||
name: "Extract Executor".to_string(),
|
||||
inputs: vec![NodeInput::Network(concrete!(WasmEditorApi))],
|
||||
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::ops::IntoNode<_, &WgpuExecutor>")),
|
||||
..Default::default()
|
||||
},
|
||||
DocumentNode {
|
||||
name: "Upload Texture".to_string(),
|
||||
inputs: vec![NodeInput::Network(concrete!(ImageFrame<Color>)), NodeInput::node(0, 0)],
|
||||
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("gpu_executor::UploadTextureNode<_>")),
|
||||
..Default::default()
|
||||
},
|
||||
DocumentNode {
|
||||
name: "Cache".to_string(),
|
||||
inputs: vec![NodeInput::ShortCircut(concrete!(())), NodeInput::node(1, 0)],
|
||||
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::memo::MemoNode<_, _>")),
|
||||
..Default::default()
|
||||
},
|
||||
]
|
||||
.into_iter()
|
||||
.enumerate()
|
||||
.map(|(id, node)| (id as NodeId, node))
|
||||
.collect(),
|
||||
..Default::default()
|
||||
}),
|
||||
inputs: vec![
|
||||
DocumentInputType {
|
||||
name: "In",
|
||||
data_type: FrontendGraphDataType::General,
|
||||
default: NodeInput::value(TaggedValue::ImageFrame(ImageFrame::empty()), true),
|
||||
},
|
||||
DocumentInputType {
|
||||
name: "In",
|
||||
data_type: FrontendGraphDataType::General,
|
||||
default: NodeInput::Network(concrete!(WasmEditorApi)),
|
||||
},
|
||||
],
|
||||
outputs: vec![DocumentOutputType {
|
||||
name: "Texture",
|
||||
data_type: FrontendGraphDataType::General,
|
||||
}],
|
||||
properties: node_properties::no_properties,
|
||||
},
|
||||
#[cfg(feature = "gpu")]
|
||||
DocumentNodeType {
|
||||
name: "GpuImage",
|
||||
category: "Image Adjustments",
|
||||
@@ -826,7 +1289,6 @@ fn static_nodes() -> Vec<DocumentNodeType> {
|
||||
properties: node_properties::no_properties,
|
||||
},
|
||||
#[cfg(feature = "quantization")]
|
||||
#[cfg(feature = "quantization")]
|
||||
DocumentNodeType {
|
||||
name: "Generate Quantization",
|
||||
category: "Quantization",
|
||||
|
||||
Reference in New Issue
Block a user