Add document nodes for gpu pipeline nodes (#1292)

* Add document nodes for gpu pipeline nodes

* Load existing frame instead of clearing it

* Feature gate gpu imports
This commit is contained in:
Dennis Kobert
2023-06-08 10:13:19 +02:00
committed by GitHub
parent 710ff5cd09
commit ad8c406aa0
7 changed files with 493 additions and 12 deletions

View File

@@ -8,15 +8,21 @@ use graph_craft::document::value::*;
use graph_craft::document::*;
use graph_craft::imaginate_input::ImaginateSamplingMethod;
use graph_craft::NodeIdentifier;
#[cfg(feature = "gpu")]
use graphene_core::application_io::SurfaceHandle;
use graphene_core::raster::brush_cache::BrushCache;
use graphene_core::raster::{BlendMode, Color, Image, ImageFrame, LuminanceCalculation, RedGreenBlue, RelativeAbsolute, SelectiveColorChoice};
use graphene_core::text::Font;
use graphene_core::vector::VectorData;
use graphene_core::*;
#[cfg(feature = "gpu")]
use gpu_executor::*;
use graphene_std::wasm_application_io::WasmEditorApi;
use once_cell::sync::Lazy;
use std::collections::VecDeque;
#[cfg(feature = "gpu")]
use wgpu_executor::WgpuExecutor;
#[derive(Debug, Clone, PartialEq, Hash)]
pub struct DocumentInputType {
@@ -743,8 +749,8 @@ fn static_nodes() -> Vec<DocumentNodeType> {
},
DocumentNode {
name: "Create Uniform".to_string(),
inputs: vec![NodeInput::Network(concrete!(f32))],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("gpu-executor::UniformNode<_>")),
inputs: vec![NodeInput::Network(generic!(T)), NodeInput::node(0, 0)],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("gpu_executor::UniformNode<_>")),
..Default::default()
},
DocumentNode {
@@ -776,9 +782,466 @@ fn static_nodes() -> Vec<DocumentNodeType> {
name: "Uniform",
data_type: FrontendGraphDataType::General,
}],
properties: node_properties::no_properties,
},
#[cfg(feature = "gpu")]
DocumentNodeType {
name: "Storage",
category: "Gpu",
identifier: NodeImplementation::DocumentNode(NodeNetwork {
inputs: vec![1, 0],
outputs: vec![NodeOutput::new(2, 0)],
nodes: [
DocumentNode {
name: "Extract Executor".to_string(),
inputs: vec![NodeInput::Network(concrete!(WasmEditorApi))],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::ops::IntoNode<_, &WgpuExecutor>")),
..Default::default()
},
DocumentNode {
name: "Create Storage".to_string(),
inputs: vec![NodeInput::Network(concrete!(Vec<u8>)), NodeInput::node(0, 0)],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("gpu_executor::StorageNode<_>")),
..Default::default()
},
DocumentNode {
name: "Cache".to_string(),
inputs: vec![NodeInput::ShortCircut(concrete!(())), NodeInput::node(1, 0)],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::memo::MemoNode<_, _>")),
..Default::default()
},
]
.into_iter()
.enumerate()
.map(|(id, node)| (id as NodeId, node))
.collect(),
..Default::default()
}),
inputs: vec![
DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::value(TaggedValue::None, true),
},
DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::Network(concrete!(WasmEditorApi)),
},
],
outputs: vec![DocumentOutputType {
name: "Storage",
data_type: FrontendGraphDataType::General,
}],
properties: node_properties::no_properties,
},
#[cfg(feature = "gpu")]
DocumentNodeType {
name: "CreateOutputBuffer",
category: "Gpu",
identifier: NodeImplementation::DocumentNode(NodeNetwork {
inputs: vec![1, 1, 0],
outputs: vec![NodeOutput::new(2, 0)],
nodes: [
DocumentNode {
name: "Extract Executor".to_string(),
inputs: vec![NodeInput::Network(concrete!(WasmEditorApi))],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::ops::IntoNode<_, &WgpuExecutor>")),
..Default::default()
},
DocumentNode {
name: "Create Output Buffer".to_string(),
inputs: vec![NodeInput::Network(concrete!(usize)), NodeInput::node(0, 0), NodeInput::Network(concrete!(Type))],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("gpu_executor::CreateOutputBufferNode<_, _>")),
..Default::default()
},
DocumentNode {
name: "Cache".to_string(),
inputs: vec![NodeInput::ShortCircut(concrete!(())), NodeInput::node(1, 0)],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::memo::MemoNode<_, _>")),
..Default::default()
},
]
.into_iter()
.enumerate()
.map(|(id, node)| (id as NodeId, node))
.collect(),
..Default::default()
}),
inputs: vec![
DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::value(TaggedValue::None, true),
},
DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::Network(concrete!(WasmEditorApi)),
},
DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::value(TaggedValue::None, true),
},
],
outputs: vec![DocumentOutputType {
name: "OutputBuffer",
data_type: FrontendGraphDataType::General,
}],
properties: node_properties::input_properties,
},
#[cfg(feature = "gpu")]
DocumentNodeType {
name: "CreateComputePass",
category: "Gpu",
identifier: NodeImplementation::DocumentNode(NodeNetwork {
inputs: vec![1, 0, 1, 1],
outputs: vec![NodeOutput::new(2, 0)],
nodes: [
DocumentNode {
name: "Extract Executor".to_string(),
inputs: vec![NodeInput::Network(concrete!(WasmEditorApi))],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::ops::IntoNode<_, &WgpuExecutor>")),
..Default::default()
},
DocumentNode {
name: "Create Compute Pass".to_string(),
inputs: vec![
NodeInput::Network(concrete!(gpu_executor::PipelineLayout<WgpuExecutor>)),
NodeInput::node(0, 0),
NodeInput::Network(concrete!(ShaderInput<WgpuExecutor>)),
NodeInput::Network(concrete!(gpu_executor::ComputePassDimensions)),
],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("gpu_executor::CreateComputePassNode<_, _, _>")),
..Default::default()
},
DocumentNode {
name: "Cache".to_string(),
inputs: vec![NodeInput::ShortCircut(concrete!(())), NodeInput::node(1, 0)],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::memo::MemoNode<_, _>")),
..Default::default()
},
]
.into_iter()
.enumerate()
.map(|(id, node)| (id as NodeId, node))
.collect(),
..Default::default()
}),
inputs: vec![
DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::Network(concrete!(gpu_executor::PipelineLayout<WgpuExecutor>)),
},
DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::Network(concrete!(WasmEditorApi)),
},
DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::Network(concrete!(ShaderInput<WgpuExecutor>)),
},
DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::Network(concrete!(gpu_executor::ComputePassDimensions)),
},
],
outputs: vec![DocumentOutputType {
name: "CommandBuffer",
data_type: FrontendGraphDataType::General,
}],
properties: node_properties::input_properties,
},
#[cfg(feature = "gpu")]
DocumentNodeType {
name: "CreatePipelineLayout",
category: "Gpu",
identifier: NodeImplementation::proto("gpu_executor::CreatePipelineLayoutNode<_, _, _, _>"),
inputs: vec![
DocumentInputType {
name: "ShaderHandle",
data_type: FrontendGraphDataType::General,
default: NodeInput::Network(concrete!(<WgpuExecutor as GpuExecutor>::ShaderHandle)),
},
DocumentInputType {
name: "String",
data_type: FrontendGraphDataType::General,
default: NodeInput::Network(concrete!(String)),
},
DocumentInputType {
name: "Bindgroup",
data_type: FrontendGraphDataType::General,
default: NodeInput::Network(concrete!(gpu_executor::Bindgroup<WgpuExecutor>)),
},
DocumentInputType {
name: "ArcShaderInput",
data_type: FrontendGraphDataType::General,
default: NodeInput::Network(concrete!(Arc<ShaderInput<WgpuExecutor>>)),
},
],
outputs: vec![DocumentOutputType {
name: "PipelineLayout",
data_type: FrontendGraphDataType::General,
}],
properties: node_properties::input_properties,
},
#[cfg(feature = "gpu")]
DocumentNodeType {
name: "ExecuteComputePipeline",
category: "Gpu",
identifier: NodeImplementation::DocumentNode(NodeNetwork {
inputs: vec![1, 0],
outputs: vec![NodeOutput::new(2, 0)],
nodes: [
DocumentNode {
name: "Extract Executor".to_string(),
inputs: vec![NodeInput::Network(concrete!(WasmEditorApi))],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::ops::IntoNode<_, &WgpuExecutor>")),
..Default::default()
},
DocumentNode {
name: "Execute Compute Pipeline".to_string(),
inputs: vec![NodeInput::Network(concrete!(<WgpuExecutor as GpuExecutor>::CommandBuffer)), NodeInput::node(0, 0)],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("gpu_executor::ExecuteComputePipelineNode<_>")),
..Default::default()
},
DocumentNode {
name: "Cache".to_string(),
inputs: vec![NodeInput::ShortCircut(concrete!(())), NodeInput::node(1, 0)],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::memo::MemoNode<_, _>")),
..Default::default()
},
]
.into_iter()
.enumerate()
.map(|(id, node)| (id as NodeId, node))
.collect(),
..Default::default()
}),
inputs: vec![
DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::value(TaggedValue::None, true),
},
DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::Network(concrete!(WasmEditorApi)),
},
],
outputs: vec![DocumentOutputType {
name: "PipelineResult",
data_type: FrontendGraphDataType::General,
}],
properties: node_properties::no_properties,
},
#[cfg(feature = "gpu")]
DocumentNodeType {
name: "ReadOutputBuffer",
category: "Gpu",
identifier: NodeImplementation::DocumentNode(NodeNetwork {
inputs: vec![1, 0],
outputs: vec![NodeOutput::new(2, 0)],
nodes: [
DocumentNode {
name: "Extract Executor".to_string(),
inputs: vec![NodeInput::Network(concrete!(WasmEditorApi))],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::ops::IntoNode<_, &WgpuExecutor>")),
..Default::default()
},
DocumentNode {
name: "Read Output Buffer".to_string(),
inputs: vec![NodeInput::Network(concrete!(Arc<ShaderInput<WgpuExecutor>>)), NodeInput::node(0, 0)],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("gpu_executor::ReadOutputBufferNode<_, _>")),
..Default::default()
},
DocumentNode {
name: "Cache".to_string(),
inputs: vec![NodeInput::ShortCircut(concrete!(())), NodeInput::node(1, 0)],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::memo::MemoNode<_, _>")),
..Default::default()
},
]
.into_iter()
.enumerate()
.map(|(id, node)| (id as NodeId, node))
.collect(),
..Default::default()
}),
inputs: vec![
DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::value(TaggedValue::None, true),
},
DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::Network(concrete!(WasmEditorApi)),
},
],
outputs: vec![DocumentOutputType {
name: "Buffer",
data_type: FrontendGraphDataType::General,
}],
properties: node_properties::no_properties,
},
#[cfg(feature = "gpu")]
DocumentNodeType {
name: "CreateGpuSurface",
category: "Gpu",
identifier: NodeImplementation::DocumentNode(NodeNetwork {
inputs: vec![0],
outputs: vec![NodeOutput::new(1, 0)],
nodes: [
DocumentNode {
name: "Create Gpu Surface".to_string(),
inputs: vec![NodeInput::Network(concrete!(WasmEditorApi))],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("gpu_executor::CreateGpuSurfaceNode")),
..Default::default()
},
DocumentNode {
name: "Cache".to_string(),
inputs: vec![NodeInput::ShortCircut(concrete!(())), NodeInput::node(0, 0)],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::memo::MemoNode<_, _>")),
..Default::default()
},
]
.into_iter()
.enumerate()
.map(|(id, node)| (id as NodeId, node))
.collect(),
..Default::default()
}),
inputs: vec![DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::Network(concrete!(WasmEditorApi)),
}],
outputs: vec![DocumentOutputType {
name: "GpuSurface",
data_type: FrontendGraphDataType::General,
}],
properties: node_properties::no_properties,
},
#[cfg(feature = "gpu")]
DocumentNodeType {
name: "RenderTexture",
category: "Gpu",
identifier: NodeImplementation::DocumentNode(NodeNetwork {
inputs: vec![1, 1, 0],
outputs: vec![NodeOutput::new(2, 0)],
nodes: [
DocumentNode {
name: "Extract Executor".to_string(),
inputs: vec![NodeInput::Network(concrete!(WasmEditorApi))],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::ops::IntoNode<_, &WgpuExecutor>")),
..Default::default()
},
DocumentNode {
name: "Render Texture".to_string(),
inputs: vec![
NodeInput::Network(concrete!(ShaderInputFrame<WgpuExecutor>)),
NodeInput::Network(concrete!(Arc<SurfaceHandle<<WgpuExecutor as GpuExecutor>::Surface>>)),
NodeInput::node(0, 0),
],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("gpu_executor::RenderTextureNode<_, _>")),
..Default::default()
},
DocumentNode {
name: "Cache".to_string(),
inputs: vec![NodeInput::ShortCircut(concrete!(())), NodeInput::node(1, 0)],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::memo::MemoNode<_, _>")),
..Default::default()
},
]
.into_iter()
.enumerate()
.map(|(id, node)| (id as NodeId, node))
.collect(),
..Default::default()
}),
inputs: vec![
DocumentInputType {
name: "Texture",
data_type: FrontendGraphDataType::General,
default: NodeInput::value(TaggedValue::None, true),
},
DocumentInputType {
name: "Surface",
data_type: FrontendGraphDataType::General,
default: NodeInput::value(TaggedValue::None, true),
},
DocumentInputType {
name: "EditorApi",
data_type: FrontendGraphDataType::General,
default: NodeInput::Network(concrete!(WasmEditorApi)),
},
],
outputs: vec![DocumentOutputType {
name: "RenderedTexture",
data_type: FrontendGraphDataType::General,
}],
properties: node_properties::no_properties,
},
#[cfg(feature = "gpu")]
DocumentNodeType {
name: "UploadTexture",
category: "Gpu",
identifier: NodeImplementation::DocumentNode(NodeNetwork {
inputs: vec![1, 0],
outputs: vec![NodeOutput::new(2, 0)],
nodes: [
DocumentNode {
name: "Extract Executor".to_string(),
inputs: vec![NodeInput::Network(concrete!(WasmEditorApi))],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::ops::IntoNode<_, &WgpuExecutor>")),
..Default::default()
},
DocumentNode {
name: "Upload Texture".to_string(),
inputs: vec![NodeInput::Network(concrete!(ImageFrame<Color>)), NodeInput::node(0, 0)],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("gpu_executor::UploadTextureNode<_>")),
..Default::default()
},
DocumentNode {
name: "Cache".to_string(),
inputs: vec![NodeInput::ShortCircut(concrete!(())), NodeInput::node(1, 0)],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::memo::MemoNode<_, _>")),
..Default::default()
},
]
.into_iter()
.enumerate()
.map(|(id, node)| (id as NodeId, node))
.collect(),
..Default::default()
}),
inputs: vec![
DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::value(TaggedValue::ImageFrame(ImageFrame::empty()), true),
},
DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::Network(concrete!(WasmEditorApi)),
},
],
outputs: vec![DocumentOutputType {
name: "Texture",
data_type: FrontendGraphDataType::General,
}],
properties: node_properties::no_properties,
},
#[cfg(feature = "gpu")]
DocumentNodeType {
name: "GpuImage",
category: "Image Adjustments",
@@ -826,7 +1289,6 @@ fn static_nodes() -> Vec<DocumentNodeType> {
properties: node_properties::no_properties,
},
#[cfg(feature = "quantization")]
#[cfg(feature = "quantization")]
DocumentNodeType {
name: "Generate Quantization",
category: "Quantization",