Added Subpaths to bezier-rs (#730)

* Added Subpath constructor, iterator and length

* Asserted that subpaths of len < 2 cannot be closed. Added len() and comments

* Added subpath to_svg(), made structs public, made quadratic use either in_handle or out_handle

* add bezier handles

* Added basic interactivity and index traits

* Added SubPath interactivity

* Added svg styling

* Broke subpath impl across multiple files. More sylistic changes per review

* Fixed format error

* Added closed subpath to documentation page

* Modified subpath to_svg to use functional style

* Stylistic changes per review

* Fixed build errors

* More sylistic changes per review

* Moved svg commands to constants

* Moved formatting for svg arguments to ToSVGOptions

* Renamed files in git

* Even more stylistic changes per review
This commit is contained in:
Rob Nadal
2022-07-27 17:30:08 -04:00
committed by GitHub
parent 8c888e39c7
commit aeb9e85726
17 changed files with 634 additions and 36 deletions
+88
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use super::*;
use crate::consts::*;
/// Functionality relating to core `Subpath` operations, such as constructors and `iter`.
impl Subpath {
/// Create a new `Subpath` using a list of [ManipulatorGroup]s.
/// A `Subpath` with less than 2 [ManipulatorGroup]s may not be closed.
pub fn new(manipulator_groups: Vec<ManipulatorGroup>, closed: bool) -> Subpath {
assert!(!closed || manipulator_groups.len() > 1, "A closed Subpath must contain more than 1 ManipulatorGroup.");
Subpath { manipulator_groups, closed }
}
/// Create a `Subpath` consisting of 2 manipulator groups from a `Bezier`.
pub fn from_bezier(bezier: Bezier) -> Self {
Subpath::new(
vec![
ManipulatorGroup {
anchor: bezier.start(),
in_handle: None,
out_handle: bezier.handle_start(),
},
ManipulatorGroup {
anchor: bezier.end(),
in_handle: bezier.handle_end(),
out_handle: None,
},
],
false,
)
}
/// Returns true if the `Subpath` contains no [ManipulatorGroup].
pub fn is_empty(&self) -> bool {
self.manipulator_groups.is_empty()
}
/// Returns the number of [ManipulatorGroup]s contained within the `Subpath`.
pub fn len(&self) -> usize {
self.manipulator_groups.len()
}
/// Returns an iterator of the [Bezier]s along the `Subpath`.
pub fn iter(&self) -> SubpathIter {
SubpathIter { sub_path: self, index: 0 }
}
/// Returns an SVG representation of the `Subpath`.
pub fn to_svg(&self, options: ToSVGOptions) -> String {
if self.is_empty() {
return String::new();
}
let curve_start_argument = format!("{SVG_ARG_MOVE}{} {}", self[0].anchor.x, self[0].anchor.y);
let mut curve_arguments: Vec<String> = self.iter().map(|bezier| bezier.svg_curve_argument()).collect();
if self.closed {
curve_arguments.push(String::from(SVG_ARG_CLOSED));
}
let anchor_arguments = options.formatted_anchor_arguments();
let anchor_circles = self
.manipulator_groups
.iter()
.map(|point| format!(r#"<circle cx="{}" cy="{}" {}/>"#, point.anchor.x, point.anchor.y, anchor_arguments))
.collect::<Vec<String>>();
let handle_point_arguments = options.formatted_handle_point_arguments();
let handle_circles: Vec<String> = self
.manipulator_groups
.iter()
.flat_map(|group| [group.in_handle, group.out_handle])
.flatten()
.map(|handle| format!(r#"<circle cx="{}" cy="{}" {}/>"#, handle.x, handle.y, handle_point_arguments))
.collect();
let handle_pieces: Vec<String> = self.iter().filter_map(|bezier| bezier.svg_handle_line_argument()).collect();
format!(
r#"<path d="{} {}" {}/><path d="{}" {}/>{}{}"#,
curve_start_argument,
curve_arguments.join(" "),
options.formatted_curve_arguments(),
handle_pieces.join(" "),
options.formatted_handle_line_arguments(),
handle_circles.join(""),
anchor_circles.join(""),
)
}
}
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use super::*;
/// Functionality relating to looking up properties of the `Subpath` or points along the `Subpath`.
impl Subpath {
/// Return the sum of the approximation of the length of each `Bezier` curve along the `Subpath`.
/// - `num_subdivisions` - Number of subdivisions used to approximate the curve. The default value is `1000`.
pub fn length(&self, num_subdivisions: Option<i32>) -> f64 {
self.iter().fold(0., |accumulator, bezier| accumulator + bezier.length(num_subdivisions))
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::Bezier;
use glam::DVec2;
#[test]
fn length_quadratic() {
let start = DVec2::new(20., 30.);
let middle = DVec2::new(80., 90.);
let end = DVec2::new(60., 45.);
let handle1 = DVec2::new(75., 85.);
let handle2 = DVec2::new(40., 30.);
let handle3 = DVec2::new(10., 10.);
let bezier1 = Bezier::from_quadratic_dvec2(start, handle1, middle);
let bezier2 = Bezier::from_quadratic_dvec2(middle, handle2, end);
let bezier3 = Bezier::from_quadratic_dvec2(end, handle3, start);
let mut subpath = Subpath::new(
vec![
ManipulatorGroup {
anchor: start,
in_handle: None,
out_handle: Some(handle1),
},
ManipulatorGroup {
anchor: middle,
in_handle: None,
out_handle: Some(handle2),
},
ManipulatorGroup {
anchor: end,
in_handle: None,
out_handle: Some(handle3),
},
],
false,
);
assert_eq!(subpath.length(None), bezier1.length(None) + bezier2.length(None));
subpath.closed = true;
assert_eq!(subpath.length(None), bezier1.length(None) + bezier2.length(None) + bezier3.length(None));
}
#[test]
fn length_mixed() {
let start = DVec2::new(20., 30.);
let middle = DVec2::new(70., 70.);
let end = DVec2::new(60., 45.);
let handle1 = DVec2::new(75., 85.);
let handle2 = DVec2::new(40., 30.);
let handle3 = DVec2::new(10., 10.);
let linear_bezier = Bezier::from_linear_dvec2(start, middle);
let quadratic_bezier = Bezier::from_quadratic_dvec2(middle, handle1, end);
let cubic_bezier = Bezier::from_cubic_dvec2(end, handle2, handle3, start);
let mut subpath = Subpath::new(
vec![
ManipulatorGroup {
anchor: start,
in_handle: Some(handle3),
out_handle: None,
},
ManipulatorGroup {
anchor: middle,
in_handle: None,
out_handle: Some(handle1),
},
ManipulatorGroup {
anchor: end,
in_handle: None,
out_handle: Some(handle2),
},
],
false,
);
assert_eq!(subpath.length(None), linear_bezier.length(None) + quadratic_bezier.length(None));
subpath.closed = true;
assert_eq!(subpath.length(None), linear_bezier.length(None) + quadratic_bezier.length(None) + cubic_bezier.length(None));
}
}
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mod core;
mod lookup;
mod structs;
pub use structs::*;
use crate::Bezier;
use std::ops::{Index, IndexMut};
/// Structure used to represent a path composed of [Bezier] curves.
pub struct Subpath {
manipulator_groups: Vec<ManipulatorGroup>,
closed: bool,
}
/// Iteration structure for iterating across each curve of a `Subpath`, using an intermediate `Bezier` representation.
pub struct SubpathIter<'a> {
index: usize,
sub_path: &'a Subpath,
}
impl Index<usize> for Subpath {
type Output = ManipulatorGroup;
fn index(&self, index: usize) -> &Self::Output {
assert!(index < self.len(), "Index out of bounds in trait Index of SubPath.");
&self.manipulator_groups[index]
}
}
impl IndexMut<usize> for Subpath {
fn index_mut(&mut self, index: usize) -> &mut Self::Output {
assert!(index < self.len(), "Index out of bounds in trait IndexMut of SubPath.");
&mut self.manipulator_groups[index]
}
}
impl Iterator for SubpathIter<'_> {
type Item = Bezier;
// Returns the Bezier representation of each `Subpath` segment, defined between a pair of adjacent manipulator points.
fn next(&mut self) -> Option<Self::Item> {
let len = self.sub_path.len() - 1
+ match self.sub_path.closed {
true => 1,
false => 0,
};
if self.index >= len {
return None;
}
let start_index = self.index;
let end_index = (self.index + 1) % self.sub_path.len();
self.index += 1;
let start = self.sub_path[start_index].anchor;
let end = self.sub_path[end_index].anchor;
let out_handle = self.sub_path[start_index].out_handle;
let in_handle = self.sub_path[end_index].in_handle;
if let (Some(handle1), Some(handle2)) = (out_handle, in_handle) {
Some(Bezier::from_cubic_dvec2(start, handle1, handle2, end))
} else if let Some(handle) = out_handle.or(in_handle) {
Some(Bezier::from_quadratic_dvec2(start, handle, end))
} else {
Some(Bezier::from_linear_dvec2(start, end))
}
}
}
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use glam::DVec2;
/// Structure used to represent a single anchor with up to two optional associated handles along a `Subpath`
pub struct ManipulatorGroup {
pub anchor: DVec2,
pub in_handle: Option<DVec2>,
pub out_handle: Option<DVec2>,
}
/// Structure to represent optional parameters that can be passed to the `into_svg` function.
pub struct ToSVGOptions {
/// Color of the line segments along the `Subpath`. Defaulted to `black`.
pub curve_stroke_color: String,
/// Width of the line segments along the `Subpath`. Defaulted to `2.`.
pub curve_stroke_width: f64,
/// Stroke color outlining circles marking anchors on the `Subpath`. Defaulted to `black`.
pub anchor_stroke_color: String,
/// Stroke width outlining circles marking anchors on the `Subpath`. Defaulted to `2.`.
pub anchor_stroke_width: f64,
/// Radius of the circles marking anchors on the `Subpath`. Defaulted to `4.`.
pub anchor_radius: f64,
/// Fill color of the circles marking anchors on the `Subpath`. Defaulted to `white`.
pub anchor_fill: String,
/// Color of the line segments connecting anchors to handle points. Defaulted to `gray`.
pub handle_line_stroke_color: String,
/// Width of the line segments connecting anchors to handle points. Defaulted to `1.`.
pub handle_line_stroke_width: f64,
/// Stroke color outlining circles marking the handles of `Subpath`. Defaulted to `gray`.
pub handle_point_stroke_color: String,
/// Stroke color outlining circles marking the handles of `Subpath`. Defaulted to `1.5`.
pub handle_point_stroke_width: f64,
/// Radius of the circles marking the handles of `Subpath`. Defaulted to `3.`.
pub handle_point_radius: f64,
/// Fill color of the circles marking the handles of `Subpath`. Defaulted to `white`.
pub handle_point_fill: String,
}
impl ToSVGOptions {
/// Combine and format curve styling options for an SVG path.
pub(crate) fn formatted_curve_arguments(&self) -> String {
format!(r#"stroke="{}" stroke-width="{}" fill="none""#, self.curve_stroke_color, self.curve_stroke_width)
}
/// Combine and format anchor styling options an SVG circle.
pub(crate) fn formatted_anchor_arguments(&self) -> String {
format!(
r#"r="{}", stroke="{}" stroke-width="{}" fill="{}""#,
self.anchor_radius, self.anchor_stroke_color, self.anchor_stroke_width, self.anchor_fill
)
}
/// Combine and format handle point styling options for an SVG circle.
pub(crate) fn formatted_handle_point_arguments(&self) -> String {
format!(
r#"r="{}", stroke="{}" stroke-width="{}" fill="{}""#,
self.handle_point_radius, self.handle_point_stroke_color, self.handle_point_stroke_width, self.handle_point_fill
)
}
/// Combine and format handle line styling options an SVG path.
pub(crate) fn formatted_handle_line_arguments(&self) -> String {
format!(r#"stroke="{}" stroke-width="{}" fill="none""#, self.handle_line_stroke_color, self.handle_line_stroke_width)
}
}
impl Default for ToSVGOptions {
fn default() -> Self {
ToSVGOptions {
curve_stroke_color: String::from("black"),
curve_stroke_width: 2.,
anchor_stroke_color: String::from("black"),
anchor_stroke_width: 2.,
anchor_radius: 4.,
anchor_fill: String::from("white"),
handle_line_stroke_color: String::from("gray"),
handle_line_stroke_width: 1.,
handle_point_stroke_color: String::from("gray"),
handle_point_stroke_width: 1.5,
handle_point_radius: 3.,
handle_point_fill: String::from("white"),
}
}
}