In the Path tool, make Space shift the anchor while dragging handles (#2065)

* in progress:

* cherry-pick

* works kinda, fails when holding down space

* seems to be working

* naming

* fix :clippy

* fix: put back in newline

* fix: add overlay draw message

will now visibly select points when pressing space instantly as opposed
to when its moved

* cleanup + rename

* refactor to use refresh keys

* fix: naming

* add back in todo

* :)

* fix: Small bugs relating to space handle selection

If release mouse before space, reselect previous points and unselects points
selected by space.
If only anchor is selected it will not select handles.
Removed comment as its now clear what its doing / where its coming from
This commit is contained in:
Daragh
2024-10-26 09:20:08 +00:00
committed by GitHub
parent 5aa6716910
commit b1399af5cd
3 changed files with 101 additions and 7 deletions
@@ -6,6 +6,7 @@ use crate::messages::portfolio::document::utility_types::network_interface::Node
use crate::messages::prelude::*;
use bezier_rs::{Bezier, BezierHandles, TValue};
use dyn_any::DynAny;
use graphene_core::transform::Transform;
use graphene_core::vector::{ManipulatorPointId, PointId, VectorData, VectorModificationType};
@@ -1061,6 +1062,52 @@ impl ShapeState {
}
}
/// Selects handles and anchor connected to current handle
pub fn select_handles_and_anchor_connected_to_current_handle(&mut self, network_interface: &NodeNetworkInterface) {
let mut points_to_select: Vec<(LayerNodeIdentifier, Option<PointId>, Option<ManipulatorPointId>)> = Vec::new();
for &layer in self.selected_shape_state.keys() {
let Some(vector_data) = network_interface.compute_modified_vector(layer) else {
continue;
};
for point in self.selected_points() {
if let Some(_) = point.as_anchor() {
continue;
}
let anchor = point.get_anchor(&vector_data);
if let Some(handles) = point.get_handle_pair(&vector_data) {
points_to_select.push((layer, anchor, Some(handles[1].to_manipulator_point())));
} else {
points_to_select.push((layer, anchor, None));
}
}
}
for (layer, anchor, handle) in points_to_select {
if let Some(state) = self.selected_shape_state.get_mut(&layer) {
if let Some(anchor) = anchor {
state.select_point(ManipulatorPointId::Anchor(anchor));
}
if let Some(handle) = handle {
state.select_point(handle);
}
}
}
}
pub fn select_points_by_manipulator_id(&mut self, points: &Vec<ManipulatorPointId>) {
let layers_to_modify: Vec<_> = self.selected_shape_state.keys().cloned().collect();
for layer in layers_to_modify {
if let Some(state) = self.selected_shape_state.get_mut(&layer) {
for point in points {
state.select_point(*point);
}
}
}
}
/// Converts a nearby clicked anchor point's handles between sharp (zero-length handles) and smooth (pulled-apart handle(s)).
/// If both handles aren't zero-length, they are set that. If both are zero-length, they are stretched apart by a reasonable amount.
/// This can can be activated by double clicking on an anchor with the Path tool.