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Migrate remaining node graph data types from Vec to Table (#4067)
* Move Vec<String> to Table<String> * Remove old VecDVec2 * Move Vec<u8> to Table<u8> * Move Vec<f64> to Table<f64> * Move [f64; 4] to Table<f64> * Move Vec<NodeId> to Table<NodeId> * Tidy up the TaggedValue variants * Move Vec<BrushStroke> to Table<BrushStroke> * Add missing type implementations * Fix tests ---------
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@@ -192,7 +192,7 @@ async fn brush(
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/// Optional raster content that may be drawn onto.
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mut image: Table<Raster<CPU>>,
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/// The list of brush stroke paths drawn by the Brush tool, with each including both its coordinates and styles.
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strokes: Vec<BrushStroke>,
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strokes: Table<BrushStroke>,
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/// Internal cache data used to accelerate rendering of the brush content.
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cache: BrushCache,
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) -> Table<Raster<CPU>> {
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@@ -205,11 +205,15 @@ async fn brush(
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let bounds = Table::new_from_row(table_row.clone()).bounding_box(DAffine2::IDENTITY, false);
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let [start, end] = if let RenderBoundingBox::Rectangle(rect) = bounds { rect } else { [DVec2::ZERO, DVec2::ZERO] };
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let image_bbox = AxisAlignedBbox { start, end };
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let stroke_bbox = strokes.iter().map(|s| s.bounding_box()).reduce(|a, b| a.union(&b)).unwrap_or(AxisAlignedBbox::ZERO);
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let stroke_bbox = strokes.iter_element_values().map(|s| s.bounding_box()).reduce(|a, b| a.union(&b)).unwrap_or(AxisAlignedBbox::ZERO);
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let bbox = if image_bbox.size().length() < 0.1 { stroke_bbox } else { stroke_bbox.union(&image_bbox) };
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let background_bounds = bbox.to_transform();
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let mut draw_strokes: Vec<_> = strokes.iter().filter(|&s| !matches!(s.style.blend_mode, BlendMode::Erase | BlendMode::Restore)).cloned().collect();
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let mut draw_strokes: Vec<_> = strokes
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.iter_element_values()
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.filter(|&s| !matches!(s.style.blend_mode, BlendMode::Erase | BlendMode::Restore))
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.cloned()
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.collect();
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let mut brush_plan = cache.compute_brush_plan(table_row, &draw_strokes);
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@@ -273,12 +277,12 @@ async fn brush(
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actual_image = blend_with_mode(actual_image, stroke_texture, stroke.style.blend_mode, (stroke.style.color.a() * 100.) as f64);
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}
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let has_erase_or_restore_strokes = strokes.iter().any(|s| matches!(s.style.blend_mode, BlendMode::Erase | BlendMode::Restore));
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let has_erase_or_restore_strokes = strokes.iter_element_values().any(|s| matches!(s.style.blend_mode, BlendMode::Erase | BlendMode::Restore));
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if has_erase_or_restore_strokes {
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let opaque_image = Image::new(bbox.size().x as u32, bbox.size().y as u32, Color::WHITE);
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let mut erase_restore_mask = TableRow::new_from_element(Raster::new_cpu(opaque_image)).with_attribute("transform", background_bounds);
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for stroke in strokes {
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for stroke in strokes.into_iter().map(|row| row.into_element()) {
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let mut brush_texture = cache.get_cached_brush(&stroke.style);
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if brush_texture.is_none() {
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let tex = create_brush_texture(&stroke.style).await;
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@@ -1,3 +1,25 @@
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pub mod brush;
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pub mod brush_cache;
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pub mod brush_stroke;
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pub mod migrations {
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use crate::brush_stroke::BrushStroke;
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use core_types::table::{Table, TableRow};
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// TODO: Eventually remove this migration document upgrade code
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pub fn migrate_brush_strokes_to_table<'de, D: serde::Deserializer<'de>>(deserializer: D) -> Result<Table<BrushStroke>, D::Error> {
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use serde::Deserialize;
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#[derive(serde::Serialize, serde::Deserialize)]
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#[serde(untagged)]
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enum BrushStrokeTableFormat {
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BrushStrokes(Vec<BrushStroke>),
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BrushStrokeTable(Table<BrushStroke>),
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}
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Ok(match BrushStrokeTableFormat::deserialize(deserializer)? {
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BrushStrokeTableFormat::BrushStrokes(strokes) => strokes.into_iter().map(TableRow::new_from_element).collect(),
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BrushStrokeTableFormat::BrushStrokeTable(table) => table,
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})
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}
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}
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