Migrate remaining node graph data types from Vec to Table (#4067)

* Move Vec<String> to Table<String>

* Remove old VecDVec2

* Move Vec<u8> to Table<u8>

* Move Vec<f64> to Table<f64>

* Move [f64; 4] to Table<f64>

* Move Vec<NodeId> to Table<NodeId>

* Tidy up the TaggedValue variants

* Move Vec<BrushStroke> to Table<BrushStroke>

* Add missing type implementations

* Fix tests

---------
This commit is contained in:
Keavon Chambers
2026-04-28 13:44:25 -07:00
committed by GitHub
parent cf150b5cff
commit b396d17211
25 changed files with 277 additions and 341 deletions
+20 -21
View File
@@ -16,11 +16,6 @@ pub fn index_elements<T: graphic_types::graphic::AtIndex + Clone + Default>(
_: impl Ctx,
/// The collection of data, such as a list or table.
#[implementations(
Vec<f64>,
Vec<u32>,
Vec<u64>,
Vec<DVec2>,
Vec<String>,
Table<Artboard>,
Table<Graphic>,
Table<Vector>,
@@ -28,6 +23,10 @@ pub fn index_elements<T: graphic_types::graphic::AtIndex + Clone + Default>(
Table<Raster<GPU>>,
Table<Color>,
Table<GradientStops>,
Table<String>,
Table<f64>,
Table<u8>,
Table<NodeId>,
)]
collection: T,
/// The index of the item to retrieve, starting from 0 for the first item. Negative indices count backwards from the end of the collection, starting from -1 for the last item.
@@ -53,11 +52,7 @@ pub fn omit_element<T: graphic_types::graphic::OmitIndex + Clone + Default>(
_: impl Ctx,
/// The collection of data, such as a list or table.
#[implementations(
Vec<f64>,
Vec<u32>,
Vec<u64>,
Vec<DVec2>,
Vec<String>,
Table<String>,
Table<Artboard>,
Table<Graphic>,
Table<Vector>,
@@ -181,9 +176,10 @@ where
/// Used as the value source for stamping the `editor:layer` attribute on each row of a layer's output,
/// which lets editor tools (e.g. selection, click target routing) trace data back to its owning layer.
#[node_macro::node(category(""))]
pub fn parent_layer(_: impl Ctx, node_path: Vec<NodeId>) -> Option<NodeId> {
pub fn parent_layer(_: impl Ctx, node_path: Table<NodeId>) -> Option<NodeId> {
// Get the penultimate element of the node path, or None if the path is too short
node_path.get(node_path.len().wrapping_sub(2)).copied()
let index = node_path.len().wrapping_sub(2);
node_path.element(index).copied()
}
/// Writes a per-row attribute column on the input table. The value-producing input is evaluated once per row,
@@ -208,13 +204,13 @@ async fn write_attribute<T: AnyHash + Clone + Send + Sync + core_types::CacheHas
name: String,
/// The node that produces the per-row value. Called once per row with the row index in context.
#[implementations(
Context -> f64, Context -> u32, Context -> bool, Context -> String, Context -> Vec<String>, Context -> DVec2, Context -> DAffine2, Context -> Option<NodeId>, Context -> Table<Color>, Context -> Table<GradientStops>,
Context -> f64, Context -> u32, Context -> bool, Context -> String, Context -> Vec<String>, Context -> DVec2, Context -> DAffine2, Context -> Option<NodeId>, Context -> Table<Color>, Context -> Table<GradientStops>,
Context -> f64, Context -> u32, Context -> bool, Context -> String, Context -> Vec<String>, Context -> DVec2, Context -> DAffine2, Context -> Option<NodeId>, Context -> Table<Color>, Context -> Table<GradientStops>,
Context -> f64, Context -> u32, Context -> bool, Context -> String, Context -> Vec<String>, Context -> DVec2, Context -> DAffine2, Context -> Option<NodeId>, Context -> Table<Color>, Context -> Table<GradientStops>,
Context -> f64, Context -> u32, Context -> bool, Context -> String, Context -> Vec<String>, Context -> DVec2, Context -> DAffine2, Context -> Option<NodeId>, Context -> Table<Color>, Context -> Table<GradientStops>,
Context -> f64, Context -> u32, Context -> bool, Context -> String, Context -> Vec<String>, Context -> DVec2, Context -> DAffine2, Context -> Option<NodeId>, Context -> Table<Color>, Context -> Table<GradientStops>,
Context -> f64, Context -> u32, Context -> bool, Context -> String, Context -> Vec<String>, Context -> DVec2, Context -> DAffine2, Context -> Option<NodeId>, Context -> Table<Color>, Context -> Table<GradientStops>,
Context -> f64, Context -> u32, Context -> bool, Context -> String, Context -> Table<String>, Context -> DVec2, Context -> DAffine2, Context -> Option<NodeId>, Context -> Table<Color>, Context -> Table<GradientStops>,
Context -> f64, Context -> u32, Context -> bool, Context -> String, Context -> Table<String>, Context -> DVec2, Context -> DAffine2, Context -> Option<NodeId>, Context -> Table<Color>, Context -> Table<GradientStops>,
Context -> f64, Context -> u32, Context -> bool, Context -> String, Context -> Table<String>, Context -> DVec2, Context -> DAffine2, Context -> Option<NodeId>, Context -> Table<Color>, Context -> Table<GradientStops>,
Context -> f64, Context -> u32, Context -> bool, Context -> String, Context -> Table<String>, Context -> DVec2, Context -> DAffine2, Context -> Option<NodeId>, Context -> Table<Color>, Context -> Table<GradientStops>,
Context -> f64, Context -> u32, Context -> bool, Context -> String, Context -> Table<String>, Context -> DVec2, Context -> DAffine2, Context -> Option<NodeId>, Context -> Table<Color>, Context -> Table<GradientStops>,
Context -> f64, Context -> u32, Context -> bool, Context -> String, Context -> Table<String>, Context -> DVec2, Context -> DAffine2, Context -> Option<NodeId>, Context -> Table<Color>, Context -> Table<GradientStops>,
Context -> f64, Context -> u32, Context -> bool, Context -> String, Context -> Table<String>, Context -> DVec2, Context -> DAffine2, Context -> Option<NodeId>, Context -> Table<Color>, Context -> Table<GradientStops>,
)]
value: impl Node<'n, Context<'static>, Output = U>,
) -> Table<T> {
@@ -255,11 +251,14 @@ pub async fn legacy_layer_extend<T: 'n + Send + Clone>(
#[expose]
#[implementations(Table<Artboard>, Table<Graphic>, Table<Vector>, Table<Raster<CPU>>, Table<Raster<GPU>>, Table<Color>, Table<GradientStops>)]
new: Table<T>,
nested_node_path: Vec<NodeId>,
nested_node_path: Table<NodeId>,
) -> Table<T> {
// Get the penultimate element of the node path, or None if the path is too short
// This is used to get the ID of the user-facing parent layer-style node (which encapsulates this internal node).
let layer = nested_node_path.get(nested_node_path.len().wrapping_sub(2)).copied();
let layer = {
let index = nested_node_path.len().wrapping_sub(2);
nested_node_path.element(index).copied()
};
let mut base = base;
for mut row in new.into_iter() {