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https://github.com/GraphiteEditor/Graphite.git
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Polish a few things (#81)
* Implement/suppress various compiler/clippy lints * Change `tool_init` to take `ToolType` by value * Factor out error conversion into a function * Consume parameters with `todo` * Make `workspace` stuff public Making them public also removes the warnings without having to suppress them. Also, this commit removes the unused import of `EditorError` * Remove allow(unused_variables), use vars in `todo` Also implements `Debug` on `DocumentToolData`
This commit is contained in:
committed by
Keavon Chambers
parent
87ed3a1bbd
commit
b556dd6bfd
@@ -17,7 +17,7 @@ impl ShapePoints {
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ShapePoints {
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center: center.into(),
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extent: extent.into(),
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sides: sides,
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sides,
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}
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}
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@@ -36,7 +36,7 @@ impl ShapePoints {
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// Gets the length of one side
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#[inline]
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pub fn side_length(&self) -> f64 {
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self.apothem_offset_angle().sin() * (self.sides as f64) * (2 as f64)
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self.apothem_offset_angle().sin() * (self.sides as f64) * 2f64
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}
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}
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@@ -45,7 +45,7 @@ impl std::fmt::Display for ShapePoints {
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fn rotate(v: &Vec2, theta: f64) -> Vec2 {
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let cosine = theta.cos();
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let sine = theta.sin();
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return Vec2::new(v.x * cosine - v.y * sine, v.x * sine + v.y * cosine);
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Vec2::new(v.x * cosine - v.y * sine, v.x * sine + v.y * cosine)
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}
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info!("sides{}", self.sides);
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for i in 0..self.sides {
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@@ -72,7 +72,7 @@ impl Iterator for ShapePathIter {
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fn rotate(v: &Vec2, theta: f64) -> Vec2 {
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let cosine = theta.cos();
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let sine = theta.sin();
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return Vec2::new(v.x * cosine - v.y * sine, v.x * sine + v.y * cosine);
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Vec2::new(v.x * cosine - v.y * sine, v.x * sine + v.y * cosine)
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}
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self.ix += 1;
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match self.ix {
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@@ -102,9 +102,9 @@ impl Add<Vec2> for ShapePoints {
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impl kurbo::Shape for ShapePoints {
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type PathElementsIter = ShapePathIter;
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#[inline]
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fn perimeter(&self, _accuracy: f64) -> f64 {
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self.side_length() * (self.sides as f64)
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fn path_elements(&self, _tolerance: f64) -> Self::PathElementsIter {
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todo!()
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}
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#[inline]
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@@ -112,8 +112,9 @@ impl kurbo::Shape for ShapePoints {
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self.apothem() * self.perimeter(2.1)
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}
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fn path_elements(&self, _tolerance: f64) -> Self::PathElementsIter {
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todo!()
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#[inline]
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fn perimeter(&self, _accuracy: f64) -> f64 {
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self.side_length() * (self.sides as f64)
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}
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fn winding(&self, _pt: Point) -> i32 {
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